G. Shark Codes
When the game is started, there are four options; Start, Continue, Copy, and Erase. Copy and Erase refer to any previous saved games in the "Diary". The game allows for two games to be saved at the same time. Copy would allow the player to copy a saved game from Diary 1 to Diary 2. Erase would allow the player to erase a saved game. If someone starts a New Game with the two Diary spots filled with previous saves, Harvest Moon will want to erase one of the saved games and replace it with a new Diary entry.
When starting a New Game, you get a choice of either a Girl or a Boy. Then choose a name for your farmer and pick when his/her birthday is. You can choose a specific date (besides the default 1st) by pressing RIGHT on the directional pad, and then pressing UP or Down to pick a date. Your farmer's birthdate can be either in the Spring, Summer, Fall, or Winter. It's recommended you pick your birthdate on an unusual date so as to not conflict with other events. Often events are placed on days with multiples of five (5th, 10th, 15th, etc.) and seven (7th, 14th, 21st). Some events are set randomly; for example Storms are listed on the "Schedule" to happen on certain days in the Summer and Winter, but often times they'll happen days later.
If you set your birthday for Spring in hopes that you'll get some tool power-ups early on in the game, that isn't going to happen. When your birthday comes around the Mayor shows up and give you 1000G, not a tool power-up. Nice try though.
Afterwards you'll discover what is really going on. The village is fairly poor and the only thing they can do to survive is to take the old farmland outside of town and convert it into an amusement park. The farm is important to the village and developing it into a park isn't something they really want to do. That's when you volunteer to take over the farm and make it productive again. The Mayor gives you three years to accomplish this task.
Once you leave the Mayor's house, walk to the different shops and talk to the merchants. Each one will give you some words of encouragement and sometimes a gift or two
Directly south of the Mayor's
House is Ken's Carpenter Shop. Ken will give you an Axe and a Hammer.
Once you finish talking with everybody the old man who blocks the village exit will let you leave to go to the farm. Upon entering the farmhouse you'll notice a Diary sitting next to the bed. To save your game, walk up to the Diary and press the A BUTTON. You will then be asked if you want to save and go to sleep. If you choose YES, you go to bed and wake up the next day. If you choose NO, you get to choose wether you just want to go to bed without saving. Choosing NO again will allow you to continue on playing in that particular day.
After your first night in the house, the next morning there will be a note left for you. It's from the Buyer, who explains that he will arrive at 5PM every night to pick up your goods. After reading the note there will be another noise. Chocola has so nicely left you a pet at the front door. Now that everything is all situated you're ready to farm!