Controls and Main Menu
The movement controls in Grand Bazaar are the directional pad and buttons on the Nintendo DS. The bottom touch screen is only used for navigating through your rucksack or storage shed, and even then you don't have to use your stylus; you can move items around just with the directional pad and A button.
If you do tap on the bottom touch screen of your DS console, you will open your rucksack. To close the rucksack by touch, tap on the red Return arrow in the upper-right corner of the touch screen.
|Directional Pad||- Move your character up, down, left, right, and diagonally
- Menu, rucksack, and storage shed navigation
|A Button||- Jump into the air
- Press A again in mid-air to double jump
- Select an item in your menu, rucksack, or storage shed
- Choose answers during events and festivals
|B Button||- Pick things up (crops, animals, rocks, etc.)|
- Catch bugs
- Talk to people and animals
- Use an equipped tool
- Ring your bell during the bazaar
|X Button||- Open your rucksack|
|Y Button||- Put your equipped tool back into your rucksack|
- Put a held item into your rucksack
|Right Shoulder Button||- Access your tools to equip|
|Left Shoulder Button||- Toggle between walk speed and run speed|
The Start and Select buttons aren't utilized in this game.
Instead of having a press-select menu that shows your farm assets and summary, you have a bookcase inside of your house. This means if you want to check anything about your farm, friendships, and so on, you will have to go back to your house to check your bookcase. The game time will stop while you are looking at your bookcase, calendar, animal board, or storage.
- Info: This menu will tell you the bazaar growth level, your animal numbers, and your family's affection. Your farm degree title will be displayed on the top screen of your DS.
- Balance: Each day your income will be documented here. The top screen displays the current year you are in and the most single-day earning and spending.
- Windmill Recipes: As Wilbur repairs the windmills for you, the list of items they can process will appear here. You can also see the products you can make if you attached the rare Purple Wonderful to your windmills.
- Cooking Recipes: There are six categories for recipes: salad, soup, horderve, main course, dessert, and "other". Only recipes you know will be listed.
- Fish and Critters: All of the fish and bug species you find are listed here. There aren't any "??????" gaps in the list, so for example you have to figure out if there is a missing fish between the Gold Carp and the Salmon (which btw is the Silver Carp).
- Residents: Your friendships with the other villagers are important to keep track of. Each villager has 10 heart markers next to his or her name; marriage candidates have red hearts and normal villagers have orange hearts. A single heart marker is worth 6550 or so FP. Some of the villagers do not have heart markers at all.
- Other Info: You'll find other odd ranks listed here, such as how many cooking recipes you've learned, how many contests you've won, how far your farm is expanded, and so on.