by Kemine » Sep 15, 2017 11:49 am
So turn-based battles aren't my favorite, mostly cause I'm not much of a strategist, so the battle system wasn't terribly appealing.
But at the same time, I feel like it's pretty easy for a beginner to pick up on. I like the boost system a lot. I played as Primrose and right now I feel like she's more of a support character. I died at her boss battle because I was not a clever person and thought that when it said "weak" at something, like her dagger, it meant the boss was weak to it. You'd think that the fact it's only dealing 15 damage would be obvious. So I guess "weak" means that the weapon is weak against it, and once I figured that out, lots easier. (and that's a user problem, not a game problem)
Pros: beautiful graphics, engaging story
Cons: did anyone else feel like the sprites were kind of floating in a few spots? I think it's where the shadows didn't seem to be connected to their feet and gave a floating impression.
Needs skippable cutscenes. The boss cutscene was sad and heart-wrenching the first time. Long and tedious the second time.
Hoping to play the other character later, and the game has a LOT of promise. I'm hoping that the other characters' abilities are also unique without being very...single-focused? I've seen cool abilities before that seem really cool, but only are usable in very few situations, making them not very good for overall gameplay. Looks really good though~
So turn-based battles aren't my favorite, mostly cause I'm not much of a strategist, so the battle system wasn't terribly appealing.
But at the same time, I feel like it's pretty easy for a beginner to pick up on. I like the boost system a lot. I played as Primrose and right now I feel like she's more of a support character. I died at her boss battle because I was not a clever person and thought that when it said "weak" at something, like her dagger, it meant the boss was weak to it. You'd think that the fact it's only dealing 15 damage would be obvious. So I guess "weak" means that the weapon is weak against it, and once I figured that out, lots easier. (and that's a user problem, not a game problem)
Pros: beautiful graphics, engaging story
Cons: did anyone else feel like the sprites were kind of floating in a few spots? I think it's where the shadows didn't seem to be connected to their feet and gave a floating impression.
Needs skippable cutscenes. The boss cutscene was sad and heart-wrenching the first time. Long and tedious the second time.
Hoping to play the other character later, and the game has a LOT of promise. I'm hoping that the other characters' abilities are also unique without being very...single-focused? I've seen cool abilities before that seem really cool, but only are usable in very few situations, making them not very good for overall gameplay. Looks really good though~