rainydaze wrote:
if somebody actually feels like explaining the runey system, i would love it. i still don't understand much about it... and garlic, i didn't realize that this system was that tedious!
You've posted in the guide so I assume you know a little. Here's some things the guide doesn't seem to hit you over the head with(read the guide first! consider these tips an OPTIONAL supplment to the guide):
*turnips are largely impervious to runey bonuses(and fertilizers). Plus, they are cheap as heck(10g-bag). For spring of year 1 it is not a bad strategy to plant almost nothing but turnips at your homestead, and maybe just a little fodder(or whatever monster feed is called) at your homestead. other spring crops like the strawberry, cucumber, etc you may want to plant exclusively in the spring dungeon.
*The most important factor to bringing runeys into prosperity ASAP is getting Candy to the village ASAP-- DAY 8 spring. If you don't have Candy by Day 8, you'll feel some pain.(if you fail to talk to Kanno often enough Candy will be late)
*what I like do to for runey management is
1. talk to candy/visit clock tower--write down the runey counts of everywhere.(mute TV while viewing map ARGH!)
2.Then I prepare 8 (whimper) inventory slots.
3. the top row is my "quota row". The bottom row is my "spare row".
4.When I enter a zone, I decide how many runeys I want to leave there of each kind. Then I set my quota row accordingly so that when I've managed the zone properly, there will be exactly ten or exactly twenty in all rows.
5. Then I suck runeys in with abandon, usually targeting the specific type I want to deplete the most.
6. Once I've sucked in enough, I check my quota row. If I decided my quota row should have 10 each, I release runeys until 10 are left in the row.
*a grass runey factory, in addition to the classic 60-0-0-10 setup (60 water, 0 rock, 0 tree 10 grass), can be done 60-10-0-10. (add ten rock runeys). This is if you have a large surplus of rock runeys and not enough water runeys.
Sometimes when setting up you grass runey factory for the first time, it's hard to hunt down the last few tree runeys. Releasing a massive surplus of rock runeys will get the job done. 30-60-5-10, for example, should evolve into a factory.
Once it's going, in a pinch, you even do 45-10-0-10 but I believe that's not peak efficiency. If you do 60-30-0-10, I think the problem there is you'll have a much higher rate of rock runeys dying than grass runeys produced. On DAY one of every month, make sure you have at least 1 rock runey in your grass rune factory. That way you'll milk the +1/day bonus for all it is worth.
*prosperity is at least 35-35-35-35. but there is a middle ground between prosperity and despair:
12-13-14-15 or 15-16-17-18(always have at least 1 grass runey more than your # of tree runeys) are generic moderately healthy food chain, you can modify accordingly:
Tree dominant: Increase rock, decrease tree, increase grass. Stay above 12 everywhere if possible. Don't have 25% more rock over tree, ie, max 15 rock if you have 12 tree.
rock dominant: increase water, decrease rock, increase tree. don't have more than 25% more water over rock, ie, max 15 water if you have 12 rock.
water dominant: decrease water, but stay above 12.
*zoning in and out reshuffles runey distribtuions. this is especially important at the lake. you may want to suck in runeys, zone in&out, then suck more to get the runeys you need removed.
Let me know if anything there is helpful/confusing.