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GiggleJuice
Post Posted: Mar 13, 2012 9:06 am 
Anonymous Fish

I've done it a couple times on accident, jumping off before my character bashes her face in a tree when using the zip lines.
But it was on accident, and for the love of the harvest goddess, I just can't figure out what I did to jump off !
D8

Also, in my first year, when it comes to making money ...
What should I focus on more ?
Gathering and selling from the mountains ~ or my crops ?
Once I can afford animals, do cows or chickens produce more money in the long run ?
Just from eggs and milk, not from yogurt or cooked dishes and stuff.
 
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BlueTrillium
Post Posted: Mar 13, 2012 9:28 am 
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To jump off zip lines, you have to press A at exactly the right time. If you watch closely, it will actually show the A button icon next to you as you get close to the end of the zipline. Problem is, by the time you see it, it's usually too late. You can use it to give you an idea of when you should press it, though. So generally you have to press A at the last second on instinct. Mashing the A button won't work, either.

For making money in your first year... well definitely do try to forage everything off the mountain that you can. In my first couple seasons, I even sell weeds and fish bones and junk. Sure they're not worth much, but every G counts at that point.

Take care of your crops and animals first (make sure to make good use of the trench system once the mayor teaches you how to do it, so that you're not spending too much time watering), but once that's all done, forage everything, and if you still have time left in the day (remember, you won't faint until 5am) then fish, fish, fish. Even just hand-fishing in Spring before you get your first rod is a decent profit source. I do recommend using every single scrap of crop land you've got, though I tend to plant stuff I don't need to water (like soybeans) in Bluebell and the rest of my stuff in Konohana - and yes, you can plant on both farms at the same time.

Fainting doesn't hurt you any (unless you really needed to save that day) so if you don't need to save, go ahead and work (fish) 'til you drop. If you DO need to save, remember that you don't have to do it at your home farm. You can save and sleep in either of the Town Halls, too, no matter which town you live in. The Town Halls never lock their doors, so you can run in at 4:30am to save and sleep if you want.

As for chicken vs cow profit... I'd have to do the math. Probably in the short-to-middle run, chickens, and in the very long run, cows. I'll see if I can figure something out and come back and post some more. I usually just keep one of each, since you'll want all the different products for cooking and requests anyhow.

-BlueTrillium

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PirateLiera
Post Posted: Mar 13, 2012 9:29 am 
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I think that if you press A at the right time, you'll jump off before bashing your face. I'm not good at it so I usually just bash my face.
In my first year, I had time to grow crops and forage a lot. Foraging is useful for getting money regularly.
In terms of animals, I think I got chickens first, but ultimately I think cows and chickens made me similar amounts of money. When you get milk to five stars, I believe it sells for more than five star eggs, but I was living in Bluebell so I got lots of animals regardless.
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BlueTrillium
Post Posted: Mar 13, 2012 10:55 am 
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All right, math time.

Livestock profitability:

Assuming that an animal lives its maximum lifespan and that you feed it every day, and WITHOUT taking gold or multiplied products into consideration, you can expect roughly this much profit over each animal's lifetime (it's pretty much the same whether you buy the baby or the adult animal since the heart bonuses of the baby animal mostly even out the extra days of harvest you get from buying adult):

chicken (6 yrs): 240,000g
silkie (5 yrs): 340,000g
cow (7 yrs): 470,000g
jersey (6 yrs): 820,000g
sheep (7 yrs): 290,000g
suffolk (6 yrs): 410,000g
alpaca (any color) (6 yrs): 980,000g

These numbers are VERY rough, since I couldn't account for varying star levels, but they are ballpark-good.

So my basic conclusion (if you're going for the most profit) would be:
  • Well, since chickens and other livestock are kept totally separate, I'd max out my number of chickens, leaning more towards silkies once they become available.
  • For the rest of the livestock, go heavier on cows, definitely, until you can get alpacas.

In my game I still plan to have at least one of each animal available for requests and cooking, but yeah, this seems pretty clear on what to focus on if you're really really going for profit only.

*** EDIT ***
If you want the most profit PER YEAR, without taking an animal's lifespan into account, then it looks roughly like this:

chicken: 40,000g/yr
silkie: 68,000g/yr
cow: 67,000g/yr
jersey: 136,000g/yr
sheep: 41,000g/yr
suffolk: 68,000g/yr
alpaca: 163,000g/yr

So if you keep replacing animals that die with the same type of animal....the conclusions are much the same as above, except that the suffolk sheep become a bit more profitable than they were, even barely beating out a regular cow. You'd have to pay a bit more in startup costs, because you'd have to buy new suffolk sheep more often than you'd have to buy a new regular cow.
*** END EDIT ***

-BlueTrillium

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Melian
Post Posted: Mar 14, 2012 9:14 am 
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Wow, nice math. Now I know I can sell my dear "five products" sheep to buy an alpaca without fear :P

Returning to the zip line thing, there's one thing I do that helps me time the exact moment to push the A button. Pay close attention to the scenerio behind you and try to remember where you were when the A button icon showed up. Next time, try to press it at that moment. I never smashed my face anymore on the Bluebell's closest one, I'm still getting the time for the other though. The first one is roughly close to a tree.
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sneakymoon
Post Posted: Mar 14, 2012 9:35 am 
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It's virtually impossible for me jump properly when I play on my DSI but I have no problems on my DS Lite. It could be general wear and tear or a product issue.

My vote is wear and tear. (But I personally don't think the DSI was designed to be as long-lasting as some of the other hand-helds.)
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BlueTrillium
Post Posted: Mar 14, 2012 9:49 am 
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Melian wrote:
Wow, nice math. Now I know I can sell my dear "five products" sheep to buy an alpaca without fear :P
You're welcome. ^_^

Though, if you've already got your sheep up to producing five wool per shearing, I wouldn't just sell it if I could avoid it... I mean, you already sunk all that money for treats into that sheep, so you might as well wring all the wool you can out of it before it dies. ^_^

If you are in Konohana and want to free up that sheep's space, you could move to Bluebell for a season, buy your alpaca(s) while living there, then move back to Konohana taking your alpaca(s) with you and leaving your 5-product sheep behind. That way, if you ever eventually move back to Bluebell for a longer span of time, your 5-products sheep will still be there and you can continue getting profit from it.

-BlueTrillium

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go_ask_ashley
Post Posted: Mar 14, 2012 12:03 pm 
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BlueTrillium wrote:
Melian wrote:
Wow, nice math. Now I know I can sell my dear "five products" sheep to buy an alpaca without fear :P
You're welcome. ^_^

Though, if you've already got your sheep up to producing five wool per shearing, I wouldn't just sell it if I could avoid it... I mean, you already sunk all that money for treats into that sheep, so you might as well wring all the wool you can out of it before it dies. ^_^

If you are in Konohana and want to free up that sheep's space, you could move to Bluebell for a season, buy your alpaca(s) while living there, then move back to Konohana taking your alpaca(s) with you and leaving your 5-product sheep behind. That way, if you ever eventually move back to Bluebell for a longer span of time, your 5-products sheep will still be there and you can continue getting profit from it.

-BlueTrillium


Does the animal still age if it's frozen in bluebell. For example, if I had a chicken and left in in bluebell and then came back 7 years later, would it be dead?

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songstorm
Post Posted: Mar 14, 2012 4:51 pm 
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Nope - they freeze and don't age. I suppose if you managed it right, you could move back and forth and time it out so that you always had a replacement ready when one animal died, but that's more complicated than I can track.
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Melian
Post Posted: Mar 15, 2012 1:24 pm 
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NP, Blue, I love your posts :lala:

Quote:
If you are in Konohana and want to free up that sheep's space, you could move to Bluebell for a season, buy your alpaca(s) while living there, then move back to Konohana taking your alpaca(s) with you and leaving your 5-product sheep behind. That way, if you ever eventually move back to Bluebell for a longer span of time, your 5-products sheep will still be there and you can continue getting profit from it.


I thought about that, but the thing is I have already two cows, two sheeps and a sullfolk sheep. And I still plan on buying the jersey cow. One of the cows stayed in Bluebell when I moved there the first time, so she produces less milk and I'm gonna sell it when I return (hopefully in a season and a half). From what I've read here, the original barn in Bluebell only keeps six livestock animals, so I'll be allowed to buy two. I still haven't decided if I'll buy only one alpaca (the one needed for the Classy Outfit, of course) or if I'll give up the jersey for for now. Selling that dear sheep in the last option. I still have roughly 40 in-game days to think about that. I'm open to suggestions, though :P
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BlueTrillium
Post Posted: Mar 16, 2012 5:30 am 
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Aha, well...hmm.... When you move to Bluebell, you will be there through at least one season-change. Assuming Eileen doesn't post a tunnel or bed request for that season, you'll get a farm expansion request for Bluebell. There's always a Pasture expansion option in Bluebell (at least, until you complete all of them, anyway). So if that happens to you, you could choose that pasture expansion, and then your Bluebell barn will allow up to 11 livestock animals and you could do whatever you want.

But yeah, if you get the tunnel or bed request instead, then you're stuck with the six-animal limit and would probably have to sell a sheep to get a third slot free so you could buy the jersey and two alpacas. Darn.

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songstorm
Post Posted: Mar 16, 2012 6:36 am 
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I don't know if it helps but I decided to delay buying alpacas for 2! seasons in order to finish the tunnel off. I figure that the Oracle re-posts her request every season and it will probably take you at least half a season to collect enough alpaca wool anyway (I think she wants 5?), and I wanted the tunnel open so I could get to Kono faster and take care of my 5-star crops. I'm almost to Summer of year 3 and will FINALLY be getting the pasture expansion and then - alpacas, here I come! (I have 2 each of 5-product cows and sheep, 1 4-product jersey, and 1 4-product suffolk. I did NOT want to sell any of them!)
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Melian
Post Posted: Mar 17, 2012 4:02 pm 
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Yep, I'm moving there exactly when I'll get the third tunnel request. I intend to start expanding Bluebell only after the mine! But that's ok, I'm almost decided to get only one alpaca for now. I feel sad just thinking about selling my sheep and I don't want to leave the jersey cow behind. Let's see what happens :twisted:
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