Ghostoast wrote:Kikki wrote:Ghostoast wrote:There are rival marriages with rival children as well as same « Chicken Hugging » marriage. Your twin will marry the intended spouse of your chosen candidate.
That's pretty ingenious, there
That removes one of the major complaints that people who are against rival marriages had...that they didn't like to see the person who was your rival end up alone. Your rival system sounds great...I'd want to include it in my game too, but the
Gate of Dreams MC does not have a twin! I would have to figure out my own rival system, somehow, because they really do add to the game, especially with having their own children.
@Kikki you could probably add like a rival in your town that could marry the intended candidate. The rival could compete against you in festivals similar to story of season or they could just be there for show if your not into competition.
Since my MC doesn't have a twin, I'd have to add a floating person who would just marry whoever ended up getting left out, lol. I don't know if that would satisfy the people who don't like the rival system because they think the candidate characters are a better match with their in-game pairing. I just think that if you have a rival system, having a twin who will automatically romance/marry the rival who gets left out by you sweeping up your character of choice would satisfy some folks who would otherwise have a problem with it. It's a pretty tidy resolution, at least as I am imagining it.
The complaints with the rival system are, as far as I know 1) people don't want their candidate to be 'stolen' before they can get to them 2) some people like the in-game pairings more than the idea of marrying one of the candidates themselves and would rather let them marry each other 3) occasionally there's jealousy/dislike toward the rival character for flirting with or being interested in their guy/girl of choice.
I don't think there's any way to make everyone happy, not ever, in any situation, because human beings come in too many varieties. (Natsume's tagline has always bothered me, lol...'Make Everybody Happy'. I think it's great to maximize your product's appeal, but there is
no such thing as universal love or even universal
like and I think you actually end up pleasing fewer people by trying too hard to please
everyone.) But it'd be nice to be able to design a rival system that would
minimize the complaints, somehow. Maybe instead of a rival system there could be a
matchmaking system where you can influence who gets married to whom. Though that could easily just end up raising an entirely new set of complaints and controversy.
Still, I think I'd want to put in a matchmaking system. It feels like it would add both to replay value AND give you a lot more to do even if you only play through once. We are making the games we want to play ourselves, after all...and I'd love to be able to play cupid between some characters whose relationships catch my eye, sometimes. It'd be so complicated to mix that in with my child personality/genetics idea, though...too many specific children to dream up and make events for!