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Kross lover/fan
Post Posted: Aug 05, 2017 6:48 pm 
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Also in the vote of 1&3 lol.
Very nice and subtle. :heart:

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Credit goes to Terra. Click on signature for her graphics page.
Its not normal to be nomal but normal to be weird and/or different!
 
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LeBurns
Post Posted: Aug 07, 2017 5:23 am 
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Archiel wrote:
Thanks Blue Rose. We have some nose mockups too:

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The mouths look great and these are not that bad. Course you can also have the 'no nose' as an option as well for the player character.
 
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Archiel
Post Posted: Aug 25, 2017 7:47 am 
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Verdant Skies Coming to PAX West!
It feels surreal to say that we are showing Verdant Skies at PAX West September 1-4 in Seattle, but we are! Our booth is # 7115, and we are very excited to be right across the aisle from Larian Studios on the 6th floor of the expo hall. (We’re really big fans!)

This is a huge step for us in our development process, and it is exciting as well as stressful! Depending on how our meetings go with publishers, we may finally be able to say we have a release date!

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Best Artwork at 2D Con 2017!

Even though most of the compliments we receive are about our very unique art style, it is always a pleasant surprise to be officially recognized. Congratulations and thanks to our very talented artist Lizzy on a much deserved win! There were a ton of awesome games at 2D Con this year, so we feel extra proud of our win for Best Artwork! Congratulations to the other winners: Pinbrawl (Best Multiplayer & Gameplay) and Newt One (Best Single Player, Soundtrack, Gameplay, and Game of the Show).

Game Development as a Science
The Verdant Skies team was back at the Science Museum of Minnesota for their Social Science: The Science of Pixar event on August 16th. Andy (@kortham), Beth (@BethKorth), Lizzy (@Pixilizi_Art), and Troy (@YellowChord) gathered some valuable feedback on our latest build. Despite a strong hesitancy to cut down any trees in game, everyone really enjoyed themselves, and a bunch of folks joined our mailing list.

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New Animals!

While Lizzy would love to create every art asset in game, it just isn’t possible with the sheer number of items we need illustrated. With that in mind, we reached out to local artist Deborah Garcia to bring the animals of Viridis Primus to life. We don’t know about you, but the team is absolutely in love with the little critters!

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New Avatar Creator with Mouths and Noses

We really want our players to be able to see themselves in Verdant Skies. One of the key features that makes that possible is the avatar creation interface. Though the original interface wasn’t terrible, we think this revamp will really help folks visualize their options.

A recurring criticism of our avatars has been that they look “creepy” without anything occupying the bottom half of the face. We played around with different combinations to address this issue, and are pretty happy with the direction we’re headed. They need a little polish, but we now have mouth and nose options!

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Genetic Splicer Tutorial!

Many of our playtesters have loved diving into the genetic splicer to create seeds with amazing traits. However, some folks have trouble figuring out how the slider works, and how to best utilize the machine. So Andy made this handy video tutorial to explain how to get the most out of modifying your crops.



Combine two seeds of the same type to create a better hybrid!

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Play Verdant Skies at PAX West 2017!

We always love to meet our fans and get their feedback. If you, or someone you know is going to be at PAX, please stop by our booth and say hi!
 
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Lenna36
Post Posted: Aug 26, 2017 8:22 am 
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Congrats! :)

I won't be going to Seattle but good luck! Looking forward to having animals in game and yes they're adorable.

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LeBurns
Post Posted: Aug 26, 2017 11:06 am 
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Archiel wrote:
Many of our playtesters have loved diving into the genetic splicer to create seeds with amazing traits. However, some folks have trouble figuring out how the slider works, and how to best utilize the machine. So Andy made this handy video tutorial to explain how to get the most out of modifying your crops.



Combine two seeds of the same type to create a better hybrid!


Hmmm ... just a comment on this. The major issue I had with the new Harvest Moon games is the crop mutation. I know others love it and that's fine, but for me the frustrating part was that there were no instructions IN GAME as to how to do any of them, nor after you found one it wasn't listed anywhere in game as to how you did it. Add this was a game on a handheld system and the idea of having to carry around spreadsheets, or sitting in front of a PC, while playing didn't appeal to me at all. Again, others love it and I get that, I just would prefer everything I need to know be in the game, not in on-line wiki's or videos. Like maybe a Farmer's Guide book or something at the house with slider formula's you've found or are given by NPC's, found in the wild, etc. listed in it.
 
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Archiel
Post Posted: Sep 07, 2017 12:30 pm 
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LeBurns wrote:
Hmmm ... just a comment on this. The major issue I had with the new Harvest Moon games is the crop mutation. I know others love it and that's fine, but for me the frustrating part was that there were no instructions IN GAME as to how to do any of them, nor after you found one it wasn't listed anywhere in game as to how you did it. Add this was a game on a handheld system and the idea of having to carry around spreadsheets, or sitting in front of a PC, while playing didn't appeal to me at all. Again, others love it and I get that, I just would prefer everything I need to know be in the game, not in on-line wiki's or videos. Like maybe a Farmer's Guide book or something at the house with slider formula's you've found or are given by NPC's, found in the wild, etc. listed in it.


Hey LeBurns, good comments! I haven't actually played any of the HMs with crop mutation, but I read up on the system in Lost Valley here on Fogu. It does sound pretty obscure there, it talks about it being a massive trial-and-error effort. In Verdant Skies, the traits you have discovered are all listed on the right side, and it shows what you need to get that trait:

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My experience is that you have about 80% of them discovered after an hour of play and you'll have all of them after about 4 hours or so. They're not really meant to be hidden. So once you know about them, if you want something specific, it has that in-game reference. Most players don't really consult that reference, they pick two seeds they like and run the slider back and forth and take whatever looks good.. so there usually isn't much planning involved.

I think you definitely can get really into it. Spreadsheets might be an over-exaggeration for what we have, but if you have a specific end-goal in mind, a handwritten note might be helpful. I think you might write-out your target genome with the 5 or so desired traits, and then splice towards that.

Good concerns! Thanks for mentioning it!
 
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Archiel
Post Posted: Oct 06, 2017 1:06 pm 
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October Development Update

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Featured in PCGamer!
We are very happy to have been featured on PC Gamer's website. Lauren Morton focused on one of the mechanics that makes Verdant Skies stand out in the farming life simulation genre - genetic splicing! If you haven't checked out the piece, you should. It's a great read!

http://www.pcgamer.com/verdant-skies-is ... scientist/

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Exterior Excellence
One thing any homeowner can tell you is that painting your house is no easy task. Thankfully, Andy's made it a far more enjoyable experience to customize your home's exterior in Verdant Skies. You can now change the design and color of your door, windows, as well as the texture and color of your exterior and roof.
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Improved Beds
The exterior of the player's home isn't the only decorative feature that's received an overhaul! Our flat beds have been upgraded. The layers have been tweaked to give them a much more realistic depth. Check out the before (left) and after (right) below!

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Livestock Leashes!
Since adding animals to Verdant Skies our playtesters have had an overwhelming urge to treat their livestock like a pet. You asked, and we listened! Using the same awesome physics as the gardening hose, Andy created this little rope leash so that you can take your favorite friend out for a stroll.

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Meet Miles!
As a stipulation of his contract to sponsor the colony, Miles Kelly owns the only shop on Viridis Primus. Frugal and always on the lookout for a great investment opportunity, at times he seems more concerned with profits than people. However, Miles can make anyone feel like his most important customer once they enter his shop.
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