Unlocking the Ruins

Once Mithra from Lulukoko unlocks around Summer 24, she'll stop by to tell you about her work as a historian and ruins researcher. She has an engraving that explains how to unlock the mysterious door behind the alter at the shrine in Lulukoko, but she may need your help in deciphering it. She'll have you help her with placing a Turnip at the alter that unlocks the door leading to Witchie's slumbering chamber. Now that she knows the information on the tablet is accurate, Mithra is anxious to locate and decode the remaining engravings.

The process of how this works is pretty simple. As you discover the stone engravings, Mithra will use her knowledge to decode what's written on them. You then find the item hinted on the lithograph and use it at the Lulukoko shrine to unlock the door. Then collect the prize and move on to the next tablet.

Step 1

You obtain an engraving from a variety of sources. The notebook inside Mithra's house will give you a clue as to where you can locate the next tablet. Mithra will then take it from you (auu...) so she can research it.

Step 2

Visit Mithra when she and Lotus are inside their house, typically before 10:00. Mithra will tell you the name of the tablet (mouse, cow, cat, and so on). She'll read off the ruins and then explain that she needs more time to research the characters.

Step 3

The next day or later, go back to Mithra's house and she'll be hard at work deciphering the tablet. She will need a research tool to help her, but she doesn't have all of funds to pay for it. This is where you'll volunteer to pay the remaining amount she needs for her research. If you don't pay, then you'll be stuck here on Step 3 until you fork over the funds. Academic research isn't cheap!

Step 4

Go back again to their house on another day and Mithra will tell you that she has finished decoding the engraving. She will then tell you the clue to the item that you need to find to bring back to her. You can review the clue by going to Mithra's desk and accessing her Notebook, where you can see the current clue as well as the list of past ruins you've figured out.

Step 5

Once you figure out what item the riddle, bring it to Mithra and hand it to her. If it is the right item, together you'll go to the ruins to place the item and the tablet on the alter. After the door unlocks and Mithra investigates the room, go inside and you'll find the prize.

After you find the prize, the cycle repeats back at Step 1.

The Engravings

In total there are 11 stone tablets to decode. They become more expensive the more you've unlocked.

No.NameLocationResearch CostPrize
1Cow TabletWin a harvest festival at Beginner rank or higher400 G20,000 G
2Cat TabletRandomly sold by Moriya when you talk to him2000 GSaimin recipe
3Rabbit TabletWin an animal festival at Veteran rank or higher4000 G1 Platinum
4Dragon TabletMithra finds it after you decode the Rabbit Tablet6000 GTom Yum Goong recipe
5Snake TabletWin a harvest festival at Veteran rank or higher8000 G1 Orichalcum
6Horse TabletWin an animal festival at Veteran Rank or higher10,000 GTaramasalata recipe
7Sheep TabletRandomly sold by Moriya when you talk to him20,000 G50,000 G
8Monkey TabletMithra finds it after you decode the Sheep Tablet30,000 GSummer Veggie Salad recipe
9Garuda TabletWin a harvest festival at Expert rank or higher40,000 GSafari Ranger hat
10Dog TabletRandomly sold by Moriya when you talk to him50,000 GSalad Roll recipe
11Weasel TabletWin an animal festival at Expert rank or higher100,000 GSafari Ranger outfit

After you collect the prize for the last tablet, you'll learn why the tablets exist.

Spoiler: The items you need to bring to her are: (mouseover to view)

  1. Banana
  2. Cassava
  3. Pineapple
  4. Starfruit
  5. Cacao
  6. Sunrise Shake
  7. Chili Pepper
  8. Lemon
  9. Royal Jelly
  10. Fruit Punch
  11. Pho