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Ushi No Tane
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Music Notes 01 - 20

[Notes 1 to 20]   [Notes 21 to 40]   [Notes 41 to 60]   [Notes 61 to 80]   [Notes 81 to 100]

Note 01 - First Step
You will receive this Note at the *very* beginning of the game. The Sprites will give you a Pedometer and your very first step will generate a Note.


Note 02 - First Shipping
Right after you put your first item in the Shipment Box you will receive this Note.


Note 03 - 10,000 Steps
Have 10,000 steps counted on your Pedometer. After you find the Note you can put the Pedometer in the Tool Box inside of your house if you want to.


Note 04 - Cooking
You will start out with a kitchen inside of your house but it only can hold 2 kitchen utensils. You can buy more utensils from Michael's store. You will need to buy a bigger kitchen from Woody if you want to put out more utensils. The first time you use your kitchen to cook something you'll receive a Note. An easy recipe is to use a fish with your cutting board to create Sashimi. Egg plus Frying Pan is easy as well.


Note 05 - Island
There is a wild Dolphin living at the edge of the boat dock, just south of Doug's Inn (if he's moved in). To wave to the Dolphin you just have to go to the end of the dock so the Dolphin will swim to you. When the Dolphin has 1 heart on its friendship meter (Press Y on your controller to see it) you can ride on its back to a special fishing island.


Note 06 - Rock Climber
In the far north east section of the world you'll find a cave opening. The opening takes you to the climbing mini game. If you reach the top you'll receive the Note. The mini game also will then become playable in the party-mode of the game. You can only climb the mountain when the weather is sunny or cloudy.


Note 07 - Underground Lake
During the Winter season the lake to the west will freeze over. You can walk across the ice to reach the Lake Cave. If you reach the 100th floor you'll receive a Note.


Note 08 - Night Owl
You will need to stay up until the next morning to receive this Note. Bed time will come around at 5:00 am the next day. Since you didn't sleep to regain your stamina you won't be able to do much work until you eat. It's a good idea to try for this Note the day before a festival, since you don't need stamina to attend.


Note 09 - Rain
There are several stay-out-X-hours Notes and this one is for standing out in the Rain. Stay outside for over 10 hours and this one will appear in your hands. You can't go into any houses, caves, or animal barns else the timer will reset.


Note 10 - Sun
This is just like Note 09, but it is with sunny weather instead. Don't go inside for at least 10 hours.


Note 11 - Stationary
Very, very easy Note to acquire. Just don't move your hero for 5 minutes. Leave the Gamecube controller alone and go make yourself a grilled cheese sandwich.


Note 12 - Lone Wolf
Keep yourself busy and don't talk to any of the game characters for an entire day. Don't give them gifts or interact with them. When you wake up in the morning you'll have the Note.


Note 13 - Whistle
The Left Shoulder button on your controller is your whistle. You can whistle to your dog, horse, and pig. The animal will come running to you. Whistle 50 times to acquire the Note.


Note 14 - Limitation
When you use your tools you will use some Stamina. The bar in the lower right corner of your screen tells you how much Stamina you have left. If you pass out you'll wake up at Alex's clinic. The first time you zonk out you'll receive a Note.


Note 15 - Hustle-and-Bustle
As you play though the game you'll trigger events that allow for other villagers to move in. When you have 35 people move into Flower Bud Village you'll earn this Note. Just having them wandering in the homeless-area next to the Square does not count. They need to build their houses and move in permanently.


Note 16 - Poor
You'll need Gold (G) in the game to buy things. This Note can be a little tricky if you can't remember that you receive your previous day's profit the next day. You need to have less than 100 G when you wake up to get this Note. Make sure you don't ship anything the previous day so you can stay below 100 G in the morning.


Note 17 - Lucky
As you use your Hoe on the ground you'll occasionally find money coins. If you find 1000 G worth of coins the Note will appear. An easy way to find this Note is to drop down to floor 100 of the Moonlight Cave, which is behind Jamie's farm. If you dig around on the east, north, and west areas you'll find a *lot* of coins. The southern wall of the floor 100 room doesn't seem to have any money hidden in the ground.


Note 18 - High Spirit
After Duke moves into your town the Bar will be available. You can buy alcohol at his store, which is only open from 6:00 pm until 5:00 am and closed on Tuesdays. If you buy 10 Soda drinks you'll receive this Note. You can buy them all at once if you want to since you will drink them at the Bar.


Note 19 - Birth of Life
When you build an animal barn you can buy potions to breed your animals from Hank's shop. The first animal that gives birth will net you a Note.


Note 20 - Owner of Mother Earth
The game starts with just one plot of land for you to use. You can buy more land from Woody's shop. The land that is for sale is determined by your friendship with Mayor Theodore. When you own 10 plots of land you'll earn this Note.

[Notes 1 to 20]   [Notes 21 to 40]   [Notes 41 to 60]   [Notes 61 to 80]   [Notes 81 to 100]

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