by Anabel » Aug 03, 2020 1:27 am
Oooh. Here's mine, in no particular order.
First and foremost: ToT's mining. Multiple mines, with several floors, with more than just ores that you can get, and the ores sparkle if they're not junk? Please. Please. Please.
ToT/AP/SoS's (and others, I'm sure, but I don't specifically recall) house decorating. I can choose where stuff goes, what furniture I have, the colors and styles, and I can mix and match? Yessss.
Also, multiple rooms, as seen in ToT/AP/SoS/AWL.
ANB's designing/placement. I get to choose the layout of my farm, my barn's pastures, my town. I loved making things just so in that game. Better tile placement, though. Maybe have a tile broken into 5 sections? 4 corners and a center? I don't think that they did that. It's been a while since I played ANB, though, so I may be misremembering.
ANB/SoS/3oT's building/making. Especially ANB. Though yes, definitely with the ability to buy the materials to build or make things. Although it'd also be nice to be able to just buy the objects for an increased price, too. That way if you want to hunt around and take the time to make it yourself, you can. If you want to just sell stuff and get the money to buy it you can do that, too.
ToT/AP's rival system, and rival kids. Though it'd be really great if it could be taken one step further, and have ... well, not quite a free-for-all, but similar. Instead of having it limited to one pairing, have multiple combinations. I would always choose someone who had no rival, because I didn't want someone who could get married to be alone, and I wanted the maximum amount of villagers possible. If they all had multiple candidates you could choose who you wanted without worry, and decide on different pairings if you didn't like one. A true "anyone with anyone" wouldn't work because, realistically, not everyone works with everyone else. But that doesn't mean that there's only one true pairing, other than your character, either.
AWL's world/time/community/whatever you want to call it progression. Start out, get married, have a kid, grow older, watch the residents and your kid grow older, eventually die (and not even having that be the end of the game). It added such depth to the game, and I was very disappointed that no other Bokujou game (that I know of) did that. It doesn't help that AWL was my first Bokujou game, and it kind of set a standard, in my mind, that none of the others lived up to.
AWL's ability to really interact with and influence your kid. I know that you could do that in other games, too, like AP, but I think that it was much more in-depth in AWL. I could be mistaken, though.
Any game with multiple kids. Especially ToT/AP's ability to have a combination of genders. Two girls? Cool. Two boys? Cool. Big sister/little brother? Cool. Big brother/little sister? Also cool. It was also nice that they could have different personalities, and different personalities liked different gifts.
Also, ToT/AP's ability to change your child's outfit.
Any game where you had a bell, or could push a button, to get your animals in and out of the barn quickly and easily. No pushing, no herding, no "argh, go here, no now you're stuck grrargh". Just "click", done.
Any game with a variety of animal pets. Especially ToT/AP's ability to tame wild animals. Yes, I want a penguin. Yes, I also want a bear. Heck yes, I want a panda. Yes, I want them all. I know I can't have them all, and it would be wildly impractical to basically have a zoo on your farm, but at least having the choice to tame and bring one of them into your home is nice.
Also, any game with a natural hot spring, like in ToT/AP. Especially if there's more than one, and they're scattered about the map.
ToT/AP's personality questions. I don't recall if they had any practical effect on the game, but I liked them.
3oT's depth of dialogue. Expanded, though.
3oT's events for all types of characters. Though it'd be nice if you could see more than one a day.
3oT's new game+ personality, where you could port over aspects of a previous save.
SoS/3oT's trading system. SoS's was especially nice because you could trade a lot of different things, including items that you created.
SoS/3oT's gameplay difficulty choices.
ANB's multiplayer with the giant animals.
3oT's achievements.
Any game with an actual story, and goals to work toward.
Any game where you can discover recipes by making them instead of just buying or finding them. Though buying/finding them is cool, too. But the ability to make them without having to wait for them to unlock would be great.
Also, any game where there are helpful things scattered about that would be impractical to have on your farm. The grinder in SoS/3oT is all well and good, but the mill in ToT/AP is so much cooler.
ToT/AP's ability to buy multiple plots of land, and to have alternate houses.
Related to above: MM's ability to choose where your house goes, and there being different benefits and drawbacks to the plots. Like how the one in town was conveniently located near shops, but there was much less room to farm.
ToT/AP's huge maps. Maybe with AP's map traversal system. Or something similar, like what was had in 3oT. Though it'd be nice to have it unlock earlier in the game.
FoMT's ability to woo any of the marriage candidates. So often, I feel, these games give the best personalities to the girls. And I want to play as a girl, but I also want to marry the personality that I want to marry.
3oT's food effects.
NOT 3oT's crop system. It took so long to perfectly upgrade your crops, and then to have a typhoon or blizzard set it back? Especially at the end of a season, when there's no time to get it back up there? groan
Speaking of crops, AWL's crops growing across multiple seasons. I know that other games had some crops that grew no matter the season, but there weren't nearly as many. AWL had most crops grow in several seasons, and I really liked that. Or, at least have it like the games where the first day of a new season doesn't mean the instant death of your crops from the last season.
Any game where you can see how long it takes the crop to grow on the bag.
Also any game with a huge inventory.
Any game where the clock pauses indoors. I think many had them pause while in your inventory, which is also a must, but I really liked being able to be in my house and only having time progress outside. It gave me time to cook, or sort through my inventories, or watch T.V.
That's another thing. Any game with a watchable T.V.
3oT's shoulder button greetings. It made things go so much faster. Did SoS do that too? I don't recall anymore.
SoS's art style, or something similar. 3oT's was good too. Maybe a blend of that? I really liked the ... earthiness, I guess you could say, of SoS's. And please no chibi sprites. Looking at you two especially, Magical Melody and SoS:FoMT.
Also, and I know that this falls a little outside the bounds of what this thread is about but I think it counts because I have no strong feelings either way to a part of it, but if they do multiple towns again (which I am neither opposed to nor in favor of), if they could do something like in ToTT, where you can move back and forth and there are different benefits for living in different towns, that could be cool.
Oh, and any game that includes the ability to catch and sell bugs.
I think that's all. For now.
Oooh. Here's mine, in no particular order.
First and foremost: [b]ToT's[/b] mining. Multiple mines, with several floors, with more than just ores that you can get, [i]and[/i] the ores sparkle if they're not junk? Please. Please. Please.
[b]ToT/AP/SoS's (and others, I'm sure, but I don't specifically recall)[/b] house decorating. I can choose where stuff goes, what furniture I have, the colors and styles, and I can mix and match? [i]Yessss.[/i]
Also, multiple rooms, as seen in [b]ToT/AP/SoS/AWL[/b].
[b]ANB's[/b] designing/placement. I get to choose the layout of my farm, my barn's pastures, my [i]town[/i]. I loved making things just so in that game. Better tile placement, though. Maybe have a tile broken into 5 sections? 4 corners and a center? I don't think that they did that. It's been a while since I played ANB, though, so I may be misremembering.
[b]ANB/SoS/3oT's[/b] building/making. Especially ANB. Though yes, definitely with the ability to buy the materials to build or make things. Although it'd also be nice to be able to just buy the objects for an increased price, too. That way if you want to hunt around and take the time to make it yourself, you can. If you want to just sell stuff and get the money to buy it you can do that, too.
[b]ToT/AP's[/b] rival system, and rival kids. Though it'd be really great if it could be taken one step further, and have ... well, not quite a free-for-all, but similar. Instead of having it limited to one pairing, have multiple combinations. I would always choose someone who had no rival, because I didn't want someone who could get married to be alone, and I wanted the maximum amount of villagers possible. If they all had multiple candidates you could choose who you wanted without worry, and decide on different pairings if you didn't like one. A true "anyone with anyone" wouldn't work because, realistically, not everyone works with everyone else. But that doesn't mean that there's only one true pairing, other than your character, either.
[b]AWL's[/b] world/time/community/whatever you want to call it progression. Start out, get married, have a kid, grow older, watch the residents and your kid grow older, eventually die (and not even having that be the end of the game). It added such depth to the game, and I was very disappointed that no other Bokujou game (that I know of) did that. It doesn't help that AWL was my first Bokujou game, and it kind of set a standard, in my mind, that none of the others lived up to.
[b]AWL's[/b] ability to really interact with and influence your kid. I know that you could do that in other games, too, like [b]AP[/b], but I think that it was much more in-depth in AWL. I could be mistaken, though.
Any game with multiple kids. Especially [b]ToT/AP's[/b] ability to have a combination of genders. Two girls? Cool. Two boys? Cool. Big sister/little brother? Cool. Big brother/little sister? Also cool. It was also nice that they could have different personalities, and different personalities liked different gifts.
Also, [b]ToT/AP's[/b] ability to change your child's outfit.
Any game where you had a bell, or could push a button, to get your animals in and out of the barn quickly and easily. No pushing, no herding, no "argh, go here, no now you're stuck grrargh". Just "click", done.
Any game with a variety of animal pets. Especially [b]ToT/AP's[/b] ability to tame wild animals. Yes, I want a penguin. Yes, I also want a bear. Heck yes, I want a panda. Yes, I want them all. I know I can't [i]have[/i] them all, and it would be wildly impractical to basically have a zoo on your farm, but at least having the choice to tame and bring one of them into your home is nice.
Also, any game with a natural hot spring, like in [b]ToT/AP[/b]. Especially if there's more than one, and they're scattered about the map.
[b]ToT/AP's[/b] personality questions. I don't recall if they had any practical effect on the game, but I liked them.
[b]3oT's[/b] depth of dialogue. Expanded, though.
[b]3oT's[/b] events for all types of characters. Though it'd be nice if you could see more than one a day.
[b]3oT's[/b] new game+ personality, where you could port over aspects of a previous save.
[b]SoS/3oT's[/b] trading system. SoS's was especially nice because you could trade a lot of different things, including items that you created.
[b]SoS/3oT's[/b] gameplay difficulty choices.
[b]ANB's[/b] multiplayer with the giant animals.
[b]3oT's[/b] achievements.
Any game with an actual story, and goals to work toward.
Any game where you can discover recipes by making them instead of just buying or finding them. Though buying/finding them is cool, too. But the ability to make them without having to wait for them to unlock would be great.
Also, any game where there are helpful things scattered about that would be impractical to have on your farm. The grinder in SoS/3oT is all well and good, but the mill in ToT/AP is so much cooler.
[b]ToT/AP's[/b] ability to buy multiple plots of land, and to have alternate houses.
Related to above: [b]MM's[/b] ability to choose where your house goes, and there being different benefits and drawbacks to the plots. Like how the one in town was conveniently located near shops, but there was much less room to farm.
[b]ToT/AP's[/b] huge maps. Maybe with [b]AP's[/b] map traversal system. Or something similar, like what was had in [b]3oT[/b]. Though it'd be nice to have it unlock earlier in the game.
[b]FoMT's[/b] ability to woo any of the marriage candidates. So often, I feel, these games give the best personalities to the girls. And I want to play as a girl, but I also want to marry the personality that I want to marry.
[b]3oT's[/b] food effects.
[i]NOT[/i] [b]3oT's[/b] crop system. It took so long to perfectly upgrade your crops, and then to have a typhoon or blizzard set it back? Especially at the end of a season, when there's no time to get it back up there? [i]groan[/i]
Speaking of crops, [b]AWL's[/b] crops growing across multiple seasons. I know that other games had some crops that grew no matter the season, but there weren't nearly as many. AWL had most crops grow in several seasons, and I really liked that. Or, at least have it like the games where the first day of a new season doesn't mean the instant death of your crops from the last season.
Any game where you can see how long it takes the crop to grow on the bag.
Also any game with a huge inventory.
Any game where the clock pauses indoors. I think many had them pause while in your inventory, which is also a must, but I really liked being able to be in my house and only having time progress outside. It gave me time to cook, or sort through my inventories, or watch T.V.
That's another thing. Any game with a watchable T.V.
[b]3oT's[/b] shoulder button greetings. It made things go so much faster. Did SoS do that too? I don't recall anymore.
[b]SoS's[/b] art style, or something similar. 3oT's was good too. Maybe a blend of that? I really liked the ... earthiness, I guess you could say, of SoS's. And please no chibi sprites. Looking at you two especially, Magical Melody and SoS:FoMT.
Also, and I know that this falls a little outside the bounds of what this thread is about but I think it counts because I have no strong feelings either way to a part of it, but if they do multiple towns again (which I am neither opposed to nor in favor of), if they could do something like in ToTT, where you can move back and forth and there are different benefits for living in different towns, that could be cool.
Oh, and any game that includes the ability to catch and sell bugs.
I think that's all. For now.