by Kikki » Apr 08, 2019 8:27 am
I don't know if you'll care about this, but at some point they appear to have updated BotW to be able to hold an extra page of armour. I had mine completely full but then suddenly one day I booted my game up and I had a whole extra empty page of inventory slots. I don't know when that happened.
BotW is certainly a game that COULD be turned into a collect-a-thon if you wanted to, but I never felt it was one, personally. I'm not sure what drives anyone to get all the korok seeds. You need 441 to upgrade your inventory slots to the max, and after that...well, if you collect all 900 seeds, all you get for your trouble is literally
(Put in spoiler in case anyone is still trying to get them all and hasn't heard what you get for it.)
I would have considered it worthwhile if, when you ask Hestu to dance for you after you get all the seeds, Link would ALSO do the dance, lol.
But as for collecting parts and plants and so on for upgrading armour, I kind of love that part. It gave me extra to do even after the game was over for the harder items (like the barbarian set), since I wanted to see all my main stuff upgraded to the full. I also liked figuring out what part of the world was inhabited by those creatures or where those items grew...made it feel more like exploring a real world, and made Link feel like a survivalist.
I'm still not sure I know what you mean by 'numbers driven', though. If it's something like needing 5 electric keese wings to upgrade something, well...pretty nearly all games in anything like the RPG category are numbers driven in that way, imo. Fetch 10 wolf hides. Kill 8 slimes. Make 100 bottles of grape wine. Etc. I can't offhand think of any game in a similar genre that doesn't make you do that. In any case, the only thing I ever felt
driven to collect in BotW was to make sure I had all the armour. Upgrading it came as a second priority...I didn't tend to bother with redundant stuff. (After all, just how many armour sets do I even need with 'night speed up', on it?) When I think of a game with 'collecting stuff' as a feature, I don't think of BotW, because it feels so optional to me. I always felt free to just do what I wanted, in that game. I think of Animal Crossing, where you might really want to have every piece of the Sweets line of furniture, or every kind of fruit tree, or every shell...that kind of thing.
But people have different definitions of what a collect-a-thon game even IS. In my case, collecting needs to feel like a big part of the point of the game, and since I never felt that way about BotW, it just doesn't register to me like that.
EDIT: You can only board 5 horses, so you can't collect many of them at all. Fortunately or unfortunately, depending on how you look at it. Oh and I don't think you ever completely fill the key items page, but I'd have to open my oldest file and check, and my sis has my cartridge.
I don't know if you'll care about this, but at some point they appear to have updated BotW to be able to hold an extra page of armour. I had mine completely full but then suddenly one day I booted my game up and I had a whole extra empty page of inventory slots. I don't know when that happened.
BotW is certainly a game that COULD be turned into a collect-a-thon if you wanted to, but I never felt it was one, personally. I'm not sure what drives anyone to get all the korok seeds. You need 441 to upgrade your inventory slots to the max, and after that...well, if you collect all 900 seeds, all you get for your trouble is literally [spoiler]a useless piece of golden poo, like the developers are mocking how pointless the trouble you went to was.[/spoiler] (Put in spoiler in case anyone is still trying to get them all and hasn't heard what you get for it.)
I would have considered it worthwhile if, when you ask Hestu to dance for you after you get all the seeds, Link would ALSO do the dance, lol.
But as for collecting parts and plants and so on for upgrading armour, I kind of love that part. It gave me extra to do even after the game was over for the harder items (like the barbarian set), since I wanted to see all my main stuff upgraded to the full. I also liked figuring out what part of the world was inhabited by those creatures or where those items grew...made it feel more like exploring a real world, and made Link feel like a survivalist.
I'm still not sure I know what you mean by 'numbers driven', though. If it's something like needing 5 electric keese wings to upgrade something, well...pretty nearly all games in anything like the RPG category are numbers driven in that way, imo. Fetch 10 wolf hides. Kill 8 slimes. Make 100 bottles of grape wine. Etc. I can't offhand think of any game in a similar genre that doesn't make you do that. In any case, the only thing I ever felt [i]driven [/i]to collect in BotW was to make sure I had all the armour. Upgrading it came as a second priority...I didn't tend to bother with redundant stuff. (After all, just how many armour sets do I even need with 'night speed up', on it?) When I think of a game with 'collecting stuff' as a feature, I don't think of BotW, because it feels so optional to me. I always felt free to just do what I wanted, in that game. I think of Animal Crossing, where you might really want to have every piece of the Sweets line of furniture, or every kind of fruit tree, or every shell...that kind of thing.
But people have different definitions of what a collect-a-thon game even IS. In my case, collecting needs to feel like a big part of the point of the game, and since I never felt that way about BotW, it just doesn't register to me like that.
EDIT: You can only board 5 horses, so you can't collect many of them at all. Fortunately or unfortunately, depending on how you look at it. Oh and I don't think you ever completely fill the key items page, but I'd have to open my oldest file and check, and my sis has my cartridge.