How to get Wonderfuls during Winter
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- Anonymous Fish
This is just information I have put together from what I have read everywhere and my own experience in playing through Winter. As far as I know, all the info is correct and worked for me.
In Winter you can get Chen to sell Wonderfuls of any color. The color he sells will depend on matching the last two digits of two of your "Degrees" or "Levels". You have Degrees/Levels for Animals, Cooking, Crops, Fishing, Mining and an Other which I think is the sum of the 5 degrees added together. The stone colors are produced by matching the levels like this:
Yellow - fishing/other
Orange - cooking/other
Red - crops/other
Green - mining/other
Blue - animals/other
Indigo - cooking/animal
Purple - crops/mining
The major problem is that there is no way to see the number assigned to any Level, so you are stuck adjusting a Level by one, over and over, until the last two digits of the two Levels match. It is a very time consuming process but if you want a specific stone it is the only way I know to get it. After you buy a Wonderful, you have to wait 3 days before Chen will sell another.
To get your stone: In Winter, when you're ready for bed (it needs to be before midnight) make sure your stamina is full, save your game, go to bed and when you wake up go directly to Chen's store and check for a Wonderful. If there is none (or not the color you want), reload your game, use your tool once (it counts even in your house), go to bed and when you wake up go check Chen's. Keep repeating the process until you get the color you want. I saved after every 5 tool swings just so I didn't have to keep counting. It can require up to 99 reloads to get the color you want.
To change your Degree/Level by one: for Animal use the brush, for Crops use the hoe, for Fishing cast the rod, for Other use the axe.
You also need enough Gold to be able to buy the stone(s) you want. You can have the Harvest Sprites Enchant Chen's store to lower prices and save some gold. A small effect on lower prices will save 5% of the cost (so instead of 4,000 you would pay 3,800). The values below are from the Official Strategy Guide. The values match what was in my game, except that I would almost swear that Chen was selling the Indigo for only 30,000 G . . . Save your Gold during Fall so you can buy the stones you want.
Yellow - 4,000 G
Orange - 10,000 G
Red - 5,000 G
Green - 8,000 G
Blue - 5,000 G
Indigo - 50,000 G
Purple - 2,000 G
I had the patience to buy a yellow, orange, and two greens. If anyone has additional info or any corrections, please share.
In Winter you can get Chen to sell Wonderfuls of any color. The color he sells will depend on matching the last two digits of two of your "Degrees" or "Levels". You have Degrees/Levels for Animals, Cooking, Crops, Fishing, Mining and an Other which I think is the sum of the 5 degrees added together. The stone colors are produced by matching the levels like this:
Yellow - fishing/other
Orange - cooking/other
Red - crops/other
Green - mining/other
Blue - animals/other
Indigo - cooking/animal
Purple - crops/mining
The major problem is that there is no way to see the number assigned to any Level, so you are stuck adjusting a Level by one, over and over, until the last two digits of the two Levels match. It is a very time consuming process but if you want a specific stone it is the only way I know to get it. After you buy a Wonderful, you have to wait 3 days before Chen will sell another.
To get your stone: In Winter, when you're ready for bed (it needs to be before midnight) make sure your stamina is full, save your game, go to bed and when you wake up go directly to Chen's store and check for a Wonderful. If there is none (or not the color you want), reload your game, use your tool once (it counts even in your house), go to bed and when you wake up go check Chen's. Keep repeating the process until you get the color you want. I saved after every 5 tool swings just so I didn't have to keep counting. It can require up to 99 reloads to get the color you want.
To change your Degree/Level by one: for Animal use the brush, for Crops use the hoe, for Fishing cast the rod, for Other use the axe.
You also need enough Gold to be able to buy the stone(s) you want. You can have the Harvest Sprites Enchant Chen's store to lower prices and save some gold. A small effect on lower prices will save 5% of the cost (so instead of 4,000 you would pay 3,800). The values below are from the Official Strategy Guide. The values match what was in my game, except that I would almost swear that Chen was selling the Indigo for only 30,000 G . . . Save your Gold during Fall so you can buy the stones you want.
Yellow - 4,000 G
Orange - 10,000 G
Red - 5,000 G
Green - 8,000 G
Blue - 5,000 G
Indigo - 50,000 G
Purple - 2,000 G
I had the patience to buy a yellow, orange, and two greens. If anyone has additional info or any corrections, please share.
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- Snazzy Sheep Sweeper
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- New Seedling
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- Growing Garden Gnome
- Posts: 90
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It's a separate category, sometimes called general, see the farm degree section of this site. All 6 are added together to determine your title.and an Other which I think is the sum of the 5 degrees added together
People often quote it like this, but I think saying wait 4 days is less misleading. E.g. if you buy a wonderful on Winter 1, he won't sell another one until Winter 5. Yeah he sells nothing for 3 days starting the day after you buy something, but it's an unusual way to describe things. Saying wait 3 days implies he'll have another for sale on the 4th but it's not the case.After you buy a Wonderful, you have to wait 3 days before Chen will sell another
All tools increase Other degree by 1 point. If the Fishing rod is used where it hits water, then it also increases Fishing degree by 1 point. Similarly the other tools will increase other categories of farm degree if they are used in proper ways. But in your house, everything increases Other by 1 point only.To change your Degree/Level by one: for Animal use the brush, for Crops use the hoe, for Fishing cast the rod, for Other use the axe.
Also note that Chen sells a Wonderful Piece on the 10th of every month. On winter 10 he'll only sell the piece, not a wonderful even if your degrees match. If you buy the piece in winter, you won't be able to buy a wonderful until the 14th.
Really important: your highest degree category earns double points. So if your Other category is highest, you will get 2 points per tool use, meaning it'll be trickier to match up those degrees for wonderfuls. Most people won't have to worry about this since most people will never have Other as their highest degree.
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- Snazzy Sheep Sweeper
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- Joined: Dec 19, 2009 5:16 am
Well, I saw Chen selling a wonderful and a wonderful chip at the same time. Maybe it was the wonderfuls that he sells originally in the first year, or it was a winter wonderful during the winter of the first year. But he does sell them together.JungleJim wrote: Also note that Chen sells a Wonderful Piece on the 10th of every month. On winter 10 he'll only sell the piece, not a wonderful even if your degrees match. If you buy the piece in winter, you won't be able to buy a wonderful until the 14th.
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Summertime
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Summertime
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- Growing Garden Gnome
- Posts: 90
- Joined: Dec 09, 2009 2:06 pm
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- Anonymous Fish
a) Orange wonderfuls influence your degree points ( +1 for each wonderful )
b) there is a inbuild multiplikator for points once you reach certain amounts in that specific degree ( for example, my crop multiplikator became x2 sometime early and x4 once I passed a million points. A single charged hoe ( 4 orange ) tilling gives me ( 1*4+4 = 8 points ) instead of 1
c) The other degree never gets a multiplikator and is never influenced by wonderfuls
d) The items that give degree over night give 1,5 points per unit, not 1. Unknown if they are modified by the multiplicator later
e) Your animal degree does NOT advance further once you have brushed / lifted / petted / talked to your animals once already. There is a set limit your animal degree points can grow for each day, based on your animals
f) the mini-games for the pets give exactly +1 animal degree. The instruction gives nothing
g) Keep track of the stack glitch
h) The multiplicators work on different values for each degree. While crops gained the second at around 1 million points, minning gained the second ( x4 ) a lot earlier. I haven't tested the exact amount of points needed for each degree.
i) Since the usage of tools gives +1 other degree, the easiest way to influence your degree is via shipping items if the number of your other degree is even ( 02, 04, 06, etc )
j) if the number is uneven, use your hoe once inside your house and repeat the try and error with shipping as that does not influence other degree unless you ship uncategorized items like weed, lumber, stone, etc
I think thats all.
b) there is a inbuild multiplikator for points once you reach certain amounts in that specific degree ( for example, my crop multiplikator became x2 sometime early and x4 once I passed a million points. A single charged hoe ( 4 orange ) tilling gives me ( 1*4+4 = 8 points ) instead of 1
c) The other degree never gets a multiplikator and is never influenced by wonderfuls
d) The items that give degree over night give 1,5 points per unit, not 1. Unknown if they are modified by the multiplicator later
e) Your animal degree does NOT advance further once you have brushed / lifted / petted / talked to your animals once already. There is a set limit your animal degree points can grow for each day, based on your animals
f) the mini-games for the pets give exactly +1 animal degree. The instruction gives nothing
g) Keep track of the stack glitch
h) The multiplicators work on different values for each degree. While crops gained the second at around 1 million points, minning gained the second ( x4 ) a lot earlier. I haven't tested the exact amount of points needed for each degree.
i) Since the usage of tools gives +1 other degree, the easiest way to influence your degree is via shipping items if the number of your other degree is even ( 02, 04, 06, etc )
j) if the number is uneven, use your hoe once inside your house and repeat the try and error with shipping as that does not influence other degree unless you ship uncategorized items like weed, lumber, stone, etc
I think thats all.
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- Growing Garden Gnome
- Posts: 90
- Joined: Dec 09, 2009 2:06 pm
It's more complicated than that. Let's take mining as an example. You can go ahead and verify my results cause I know you can modify values.a) Orange wonderfuls influence your degree points ( +1 for each wonderful )
Set mining degree to 0, set another degree to something higher, say 1000. I have 5 hoes, one with 0 wonderfuls, one with 1 orange, etc all the way up to 4 orange.
0 orange: 1 point
1 orange: 3 points
2 orange: 4 points
3 orange: 6 points
4 orange: 7 points
For that situation, each orange is worth an additional 1.5 points but it rounds up.
1 + 0 * 1.5 = 1
1 + 1 * 1.5 = 2.5 = 3
1 + 2 * 1.5 = 4
1 + 3 * 1.5 = 5.5 = 6
1 + 4 * 1.5 = 7
By the way it doesn't matter if you charge it or not, you still get the extra points from the oranges. Now let's repeat the experiment after setting mining degree to 2 and the rest to 0:
0 orange: 2 point
1 orange: 4 points
2 orange: 6 points
3 orange: 8 points
4 orange: 10 points
Now it's taking 2 as the base and each orange is worth an additional 2 points. The base points double if mining is the highest degree, and there is no other multiplier ever. Set it to 2 or 4 billion it's still just double as long as it's the highest degree.
Now try this. Set mining to 1 and the rest to 0. Use the 4 orange hoe and you'll only get 7 points in mining. Why? Because the other degree increases first to 1, so they are now tied, and when they are tied other takes priority so mining doesn't get the multiplier. But it would on subsequent strikes because 7 > 1. Interesting yes?
Again, test with the five types of hoe on your farmland this time. When crops degree is not highest, you'll get 1, 2, 3, 4, 5 points (i.e. each orange is worth 1 extra point). When crops degree is highest, you get 2, 4, 6, 8, 10 points. Interesting that tilling fields and tilling in the mine use a different rule to figure out how much extra each orange wonderful is worth.b) there is a inbuild multiplikator for points once you reach certain amounts in that specific degree ( for example, my crop multiplikator became x2 sometime early and x4 once I passed a million points. A single charged hoe ( 4 orange ) tilling gives me ( 1*4+4 = 8 points ) instead of 1
It does get a multiplier, a doubling, if it is highest. This is trivial for you to test. The part about no wonderful bonus for other degree is correct as far as I know.c) The other degree never gets a multiplikator and is never influenced by wonderfuls
I tried with 10 bags of seeds in my rucksack, in year 2, with crop being highest degree, got 40 points. Tried again with crops not being highest, got 20 points. So that looks like 1 point per unit. Which item did you observe giving 1.5 points?d) The items that give degree over night give 1,5 points per unit, not 1. Unknown if they are modified by the multiplicator later
That agrees with what I've seen too.e) Your animal degree does NOT advance further once you have brushed / lifted / petted / talked to your animals once already. There is a set limit your animal degree points can grow for each day, based on your animals
f) the mini-games for the pets give exactly +1 animal degree. The instruction gives nothing
g) Keep track of the stack glitch
See above.h) The multiplicators work on different values for each degree. While crops gained the second at around 1 million points, minning gained the second ( x4 ) a lot earlier. I haven't tested the exact amount of points needed for each degree.
If you don't want to save between tool uses this seems like a reasonable strategy.i) Since the usage of tools gives +1 other degree, the easiest way to influence your degree is via shipping items if the number of your other degree is even ( 02, 04, 06, etc )
j) if the number is uneven, use your hoe once inside your house and repeat the try and error with shipping as that does not influence other degree unless you ship uncategorized items like weed, lumber, stone, etc
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- Anonymous Fish
I haven't paid that much attention to the degree's so yes, this is fairly interesting.JungleJim wrote:It's more complicated than that. Let's take mining as an example. You can go ahead and verify my results cause I know you can modify values.a) Orange wonderfuls influence your degree points ( +1 for each wonderful )
Set mining degree to 0, set another degree to something higher, say 1000. I have 5 hoes, one with 0 wonderfuls, one with 1 orange, etc all the way up to 4 orange.
0 orange: 1 point
1 orange: 3 points
2 orange: 4 points
3 orange: 6 points
4 orange: 7 points
For that situation, each orange is worth an additional 1.5 points but it rounds up.
1 + 0 * 1.5 = 1
1 + 1 * 1.5 = 2.5 = 3
1 + 2 * 1.5 = 4
1 + 3 * 1.5 = 5.5 = 6
1 + 4 * 1.5 = 7
By the way it doesn't matter if you charge it or not, you still get the extra points from the oranges. Now let's repeat the experiment after setting mining degree to 2 and the rest to 0:
0 orange: 2 point
1 orange: 4 points
2 orange: 6 points
3 orange: 8 points
4 orange: 10 points
Now it's taking 2 as the base and each orange is worth an additional 2 points. The base points double if mining is the highest degree, and there is no other multiplier ever. Set it to 2 or 4 billion it's still just double as long as it's the highest degree.
Now try this. Set mining to 1 and the rest to 0. Use the 4 orange hoe and you'll only get 7 points in mining. Why? Because the other degree increases first to 1, so they are now tied, and when they are tied other takes priority so mining doesn't get the multiplier. But it would on subsequent strikes because 7 > 1. Interesting yes?
Also, since you claim that there is no other multiplicator, I am confused. My mining points are not doubled ( the base points, that is ) but quadrupled, which, according to you, isn't possible. However, to top this off, my crops are being quadrupled as well WHILE my minning degree ( which is 300,000 points lower ) is ALSO quadrupled.
The part about the highest degree doubling is true though. I set fishing to 150,000,000 and it doubled every point. However, my crops degree went down to double, my minning degree stayed at quadrupled.
So clearly there needs to be more research being done.
My guess is that it is NOT related to the points itself but a hidden factor that enables the multiplicator once a certain value is reached. That could be ANYTHING sadly, from "how many point increments in total" to "how many items shipped" "how much of this and that"
Thus, if you simply adjust the points itself, no multiplicator shows up. I tested that and even after setting my crops degree from roughly 1,200,000 to 0, I still got points quadrupled. Same when I set it to 200,000,000.
b) there is a inbuild multiplikator for points once you reach certain amounts in that specific degree ( for example, my crop multiplikator became x2 sometime early and x4 once I passed a million points. A single charged hoe ( 4 orange ) tilling gives me ( 1*4+4 = 8 points ) instead of 1
See above. I am absolutely certain that there is a multiplicator but I never bothered to look what causes it. Through the tests I did on your info, I am not also certain that the points itself are irrelevant to the actual multiplicator.JungleJim wrote: Again, test with the five types of hoe on your farmland this time. When crops degree is not highest, you'll get 1, 2, 3, 4, 5 points (i.e. each orange is worth 1 extra point). When crops degree is highest, you get 2, 4, 6, 8, 10 points. Interesting that tilling fields and tilling in the mine use a different rule to figure out how much extra each orange wonderful is worth.
c) The other degree never gets a multiplikator and is never influenced by wonderfuls
See above, I mentioned this in my first reply.JungleJim wrote: It does get a multiplier, a doubling, if it is highest. This is trivial for you to test. The part about no wonderful bonus for other degree is correct as far as I know.
d) The items that give degree over night give 1,5 points per unit, not 1. Unknown if they are modified by the multiplicator later
Both the water bottle and the lithographs give 1.5 points but that could'nt been either due to a multiplicator or being the highest degree. Both would result in 2 points, not 1.5JungleJim wrote:I tried with 10 bags of seeds in my rucksack, in year 2, with crop being highest degree, got 40 points. Tried again with crops not being highest, got 20 points. So that looks like 1 point per unit. Which item did you observe giving 1.5 points?
I didn't test the black book and seeds, so it's possible that only seeds go by 1 point since crops degree is tremendously easy to raise. developer intention?
e) Your animal degree does NOT advance further once you have brushed / lifted / petted / talked to your animals once already. There is a set limit your animal degree points can grow for each day, based on your animals
f) the mini-games for the pets give exactly +1 animal degree. The instruction gives nothing
g) Keep track of the stack glitch
[/quote]JungleJim wrote: That agrees with what I've seen too.
See above.h) The multiplicators work on different values for each degree. While crops gained the second at around 1 million points, minning gained the second ( x4 ) a lot earlier. I haven't tested the exact amount of points needed for each degree.
If you don't want to save between tool uses this seems like a reasonable strategy.i) Since the usage of tools gives +1 other degree, the easiest way to influence your degree is via shipping items if the number of your other degree is even ( 02, 04, 06, etc )
j) if the number is uneven, use your hoe once inside your house and repeat the try and error with shipping as that does not influence other degree unless you ship uncategorized items like weed, lumber, stone, etc
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- Growing Garden Gnome
- Posts: 90
- Joined: Dec 09, 2009 2:06 pm
Probably right, as most of the testing I was doing was with a relatively fresh game with little accomplished. Maybe number of years are involved. I'll do some more testing with my furthest game and see if I can duplicate what you're seeing.My guess is that it is NOT related to the points itself but a hidden factor that enables the multiplicator once a certain value is reached. That could be ANYTHING sadly, from "how many point increments in total" to "how many items shipped" "how much of this and that"
Sounds reasonable, in my main game my crop degree is far above the others cause so many things increase it.I didn't test the black book and seeds, so it's possible that only seeds go by 1 point since crops degree is tremendously easy to raise. developer intention?
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- Anonymous Fish
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- Snazzy Sheep Sweeper
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- Huggy Chickens
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Gosalyne wrote:To JungleJim and UnlimitedKW:
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Oh wise Ones,
Please accept this offering of tomatoes, corn, pumpkins, and a cow!
Make the weather in my village be lenient, my crops proseperous, and my children healthy!
XD I laughed so hard at that!
srsly, though, this is incredibly useful! all these calculations that are making my head spin make a lot of sense (in a way, but they still make my head hurt!! )
Thanks for posting all of this!!
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- Anonymous Fish
I'm not sure I want to be benelovent if you nickname me UKW. That are harmful energy rays.. oh wait. that fits me, actually.Gosalyne wrote:To JungleJim and UnlimitedKW:
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Oh wise Ones,
Please accept this offering of tomatoes, corn, pumpkins, and a cow!
Make the weather in my village be lenient, my crops proseperous, and my children healthy!
I'm in a little fit with my savegame thanks to a certain someone, so there will be no more testing until I restored whats lost.
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- Snazzy Sheep Sweeper
- Posts: 231
- Joined: Dec 19, 2009 5:16 am
Unlimited Kuugen Works wrote:I'm not sure I want to be benelovent if you nickname me UKW. That are harmful energy rays.. oh wait. that fits me, actually.
I'm in a little fit with my savegame thanks to a certain someone, so there will be no more testing until I restored whats lost.
Er, this strangely reminds me of the "Big Bang Theory" show...
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Summertime
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Summertime
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