Ushi No Tane - Harvest Moon https://fogu.com/hmforum/ |
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Everafter Falls https://fogu.com/hmforum/viewtopic.php?f=9&t=176313 |
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Author: | SquareHusky [ Nov 15, 2020 4:11 pm ] |
Post subject: | Everafter Falls |
Hello everyone! I'm the developer of the game called Everafter Falls which Cherubae has been so kind to post about in a couple of Farm'n Friday posts. Just wanted to pop in to say hello to this community, and I'm happy to answer any questions you may have about the game, its development, or the Kickstarter. Thanks! |
Author: | Kikki [ Nov 15, 2020 4:21 pm ] |
Post subject: | Re: Everafter Falls |
Since SquareHusky is posting as a fishie and probably can't post live links, I thought I'd go ahead and do it. ![]() I like the Wurple and Totonut trees...it's really cool that every tree has it's own style. ![]() |
Author: | SquareHusky2 [ Nov 15, 2020 4:41 pm ] |
Post subject: | Re: Everafter Falls |
Thank you Kikki for being so considerate and generally awesome all around ![]() I am awaiting for my account to be confirmed so I'll just post as a fishie for now. I appreciate the nice feedback. I do plan on having some more mushroom species, in particular, ones that grow only on certain tree bark. |
Author: | Kikki [ Nov 15, 2020 4:58 pm ] |
Post subject: | Re: Everafter Falls |
Yeah, I've heard it can take a bit to get an account confirmed. ![]() I seriously love the mushrooms. My favourite are the black ones with the white spots and white stems, but I like quite a few of them. Having some that'll only grow on the bark of certain trees is some nice attention to detail. In general, I like the crops...nice mix of real-world fruit and veg and fantasy stuff. ![]() |
Author: | Ninety [ Nov 15, 2020 9:51 pm ] |
Post subject: | Re: Everafter Falls |
Sydney represent! Not a lot of devs around here so we have to take what we can get... Even when they're technically based in Cambodia now... Some cool gameplay concepts in here for sure. Quote: For a more immersive experience, trees change at different rates when the season changes. This small touch not only increase diversity in the environment, but provides a visual cue for when a season is ending and a new one starting. Ahhh yesss. I've always wanted this in more farming games. |
Author: | Bluie [ Nov 16, 2020 4:03 am ] |
Post subject: | Re: Everafter Falls |
It's very cute. I will admit that I was initially turned off by how the models looked, but it grows on you, especially seeing them in motion. I'll check in with the bank of Bluie when I get off of work today and see what I can do~ |
Author: | Areli [ Nov 16, 2020 4:08 am ] |
Post subject: | Re: Everafter Falls |
SquareHusky, from my own experience, better write in the contact area to request that the account be activated, in my case it took months and they activated it until I wrote to them. (Maybe it was just my bad luck, I'll never know) Contact: https://www.fogu.com/hm/msgcher.php I like the concept of the game, its graphics seem relaxing and full of details. Good luck on the kickstarter and success with the game. |
Author: | Kikki [ Nov 16, 2020 6:04 am ] |
Post subject: | Re: Everafter Falls |
The music is enjoyable, too. ![]() |
Author: | SquareHusky [ Nov 16, 2020 4:20 pm ] |
Post subject: | Re: Everafter Falls |
Hi Bluie, I appreciate you considering supporting me. Thank you!]'.>=[= Areli, I just got account activated, thanks for the suggestion though and taking the time to help me out ![]() Kikki, a lot of the game revolves around the story and characters and it just didn't make sense to implement something like this. I think when people play through it, they'll understand why it wouldn't have worked with one. I'm hoping the game makes up for it in other areas ![]() |
Author: | SquareHusky [ Nov 16, 2020 4:27 pm ] |
Post subject: | Re: Everafter Falls |
Ninety wrote: Sydney represent! Not a lot of devs around here so we have to take what we can get... Even when they're technically based in Cambodia now... Some cool gameplay concepts in here for sure. Quote: For a more immersive experience, trees change at different rates when the season changes. This small touch not only increase diversity in the environment, but provides a visual cue for when a season is ending and a new one starting. Ahhh yesss. I've always wanted this in more farming games. Hey Ninety, Sydney has been most my life, and while I do miss it, although I do find it little fast-paced for me (CBD anyway). Plus, I couldn't afford to spend as much time on working on my game if I were still there. I'll definitely be back though ![]() Thanks for the feedback, I appreciate it! |
Author: | Ninety [ Nov 16, 2020 6:10 pm ] |
Post subject: | Re: Everafter Falls |
Well, I'm glad you've found somewhere that allows you to focus on your personal project for a greater length of time. Thankfully I'm located quite far from the inner city myself, in a quiet area that, I think, would be a lot more appealing to the HM crowd here than the CBD. Out of interest, which engine are you developing Everafter Falls in? |
Author: | SquareHusky [ Nov 17, 2020 12:23 am ] |
Post subject: | Re: Everafter Falls |
Yes, the suburbs are quite chill for sure ![]() I'm working in Unity, it's actually my first time using it and I think it's a pretty amazing piece of software. Once you familiarize yourself with it, the feature set is really good. |
Author: | Kikki [ Nov 17, 2020 3:55 am ] |
Post subject: | Re: Everafter Falls |
You get a 'digital copy' of the game when you back it. Does that mean digital for PC specifically, or do you get to choose between a copy for PC or one for Switch? |
Author: | SquareHusky [ Nov 17, 2020 5:49 am ] |
Post subject: | Re: Everafter Falls |
Hi Kikki, You'll be able to choose a Steam key or Switch e-shop version ![]() |
Author: | Areli [ Dec 02, 2020 4:22 pm ] |
Post subject: | Re: Everafter Falls |
SquareHusky wrote: Areli, I just got account activated, thanks for the suggestion though and taking the time to help me out ![]() I'm glad they activated your account soon. And congratulations because the kickstarter is already founded. |
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