Everafter Falls
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- Anonymous Fish
Hello everyone!
I'm the developer of the game called Everafter Falls which Cherubae has been so kind to post about in a couple of Farm'n Friday posts.
Just wanted to pop in to say hello to this community, and I'm happy to answer any questions you may have about the game, its development, or the Kickstarter.
Thanks!
I'm the developer of the game called Everafter Falls which Cherubae has been so kind to post about in a couple of Farm'n Friday posts.
Just wanted to pop in to say hello to this community, and I'm happy to answer any questions you may have about the game, its development, or the Kickstarter.
Thanks!
Since SquareHusky is posting as a fishie and probably can't post live links, I thought I'd go ahead and do it. The Kickstarter for Everafter Falls is HERE. It's doing pretty well, being about half funded already with 24 days to go.
I like the Wurple and Totonut trees...it's really cool that every tree has it's own style. And all the mushrooms. The style is cute, too, and I love the walk/run animation. Water, too, is done beautifully, imo.
I like the Wurple and Totonut trees...it's really cool that every tree has it's own style. And all the mushrooms. The style is cute, too, and I love the walk/run animation. Water, too, is done beautifully, imo.
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- Anonymous Fish
Yeah, I've heard it can take a bit to get an account confirmed. No worries, the rest of us can post links for you until you're able to log in, if necessary. It's cool that this game is...should I call it Cambodian-Australian? (The Kickstarter says the base is Sydney, but you wrote that you're in Cambodia now. I really like to see games coming from places other than Japan and the US.)
I seriously love the mushrooms. My favourite are the black ones with the white spots and white stems, but I like quite a few of them. Having some that'll only grow on the bark of certain trees is some nice attention to detail. In general, I like the crops...nice mix of real-world fruit and veg and fantasy stuff.
I seriously love the mushrooms. My favourite are the black ones with the white spots and white stems, but I like quite a few of them. Having some that'll only grow on the bark of certain trees is some nice attention to detail. In general, I like the crops...nice mix of real-world fruit and veg and fantasy stuff.
Sydney represent! Not a lot of devs around here so we have to take what we can get... Even when they're technically based in Cambodia now...
Some cool gameplay concepts in here for sure.
Some cool gameplay concepts in here for sure.
Ahhh yesss. I've always wanted this in more farming games.For a more immersive experience, trees change at different rates when the season changes. This small touch not only increase diversity in the environment, but provides a visual cue for when a season is ending and a new one starting.
SquareHusky, from my own experience, better write in the contact area to request that the account be activated, in my case it took months and they activated it until I wrote to them. (Maybe it was just my bad luck, I'll never know)
Contact: https://www.fogu.com/hm/msgcher.php
I like the concept of the game, its graphics seem relaxing and full of details. Good luck on the kickstarter and success with the game.
Contact: https://www.fogu.com/hm/msgcher.php
I like the concept of the game, its graphics seem relaxing and full of details. Good luck on the kickstarter and success with the game.
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- Posts: 0
- Joined: Nov 15, 2020 4:12 pm
Hi Bluie, I appreciate you considering supporting me. Thank you!]'.>=[=
Areli, I just got account activated, thanks for the suggestion though and taking the time to help me out
Kikki, a lot of the game revolves around the story and characters and it just didn't make sense to implement something like this. I think when people play through it, they'll understand why it wouldn't have worked with one. I'm hoping the game makes up for it in other areas
Areli, I just got account activated, thanks for the suggestion though and taking the time to help me out
Kikki, a lot of the game revolves around the story and characters and it just didn't make sense to implement something like this. I think when people play through it, they'll understand why it wouldn't have worked with one. I'm hoping the game makes up for it in other areas
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- Joined: Nov 15, 2020 4:12 pm
Ninety wrote:Sydney represent! Not a lot of devs around here so we have to take what we can get... Even when they're technically based in Cambodia now...
Some cool gameplay concepts in here for sure.
Ahhh yesss. I've always wanted this in more farming games.For a more immersive experience, trees change at different rates when the season changes. This small touch not only increase diversity in the environment, but provides a visual cue for when a season is ending and a new one starting.
Hey Ninety, Sydney has been most my life, and while I do miss it, although I do find it little fast-paced for me (CBD anyway). Plus, I couldn't afford to spend as much time on working on my game if I were still there. I'll definitely be back though
Thanks for the feedback, I appreciate it!
Well, I'm glad you've found somewhere that allows you to focus on your personal project for a greater length of time. Thankfully I'm located quite far from the inner city myself, in a quiet area that, I think, would be a lot more appealing to the HM crowd here than the CBD.
Out of interest, which engine are you developing Everafter Falls in?
Out of interest, which engine are you developing Everafter Falls in?
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- Joined: Nov 15, 2020 4:12 pm
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- Joined: Nov 15, 2020 4:12 pm