Re: Sessy's Welcome to the Wind Bazaar guide
Posted: Jan 18, 2009 8:44 pm
More on sprite rips: Has anyone tried Tile Molester? (I'm sure the site's built-in sensor will just LOVE that name!) I think I might finally be getting somewhere. In the face_data.bin file, I found what could possibly be Shelfer (the redhead) repeating in a row across the file, and in another place what looks like maybe Royd. I think maybe the file with the faces has one character's different face images side by side in a row, followed by the next person's face images side by side in a row, etc. (similar to the way they are in Chris Fritz's posts for HMDS and Island of Happiness). If I'm right, I might be close to being able to extract the images from the file. I've also tried Tahaxan, but it didn't seem to be able to do anything with the file that I think has the images in it.
If anyone wants to try Tile Molester, just do a search to find it, but it can't handle .nds files, so you'll have to have something to break that apart. Everyone recommends NDSTool, but I couldn't get it to work for me and used DSBuff instead (again, found 'em through a search engine), and I've started a discussion here about tile ripping this way. (Something I just learned while researching this: Sprite ripping usually means screenshotting the sprite and then erasing the background. When you want to extract the image straight from the game code, it's called "tile ripping.")
Sesshomarulovesme, I'll let you know if I ever figure this out. I've been working on it ever since you mentioned it the other day, but it's totally hit-or-miss (the person who answered my question on the spriters' board referred to it as the "fun, patchwork, held-together-with-duct-tape world of tile ripping") so you just have to keep trying until you find the method that works. And just because a method worked for a previous game doesn't mean you can rip the next one the same way.
If anyone wants to try Tile Molester, just do a search to find it, but it can't handle .nds files, so you'll have to have something to break that apart. Everyone recommends NDSTool, but I couldn't get it to work for me and used DSBuff instead (again, found 'em through a search engine), and I've started a discussion here about tile ripping this way. (Something I just learned while researching this: Sprite ripping usually means screenshotting the sprite and then erasing the background. When you want to extract the image straight from the game code, it's called "tile ripping.")
Sesshomarulovesme, I'll let you know if I ever figure this out. I've been working on it ever since you mentioned it the other day, but it's totally hit-or-miss (the person who answered my question on the spriters' board referred to it as the "fun, patchwork, held-together-with-duct-tape world of tile ripping") so you just have to keep trying until you find the method that works. And just because a method worked for a previous game doesn't mean you can rip the next one the same way.



