I made grass and rocks randomly appear in people's farms. While it depends on how many open squares you have in you farm, you should be getting a tile of grass or rocks every 2 hours-ish. If anybody feels they're recieving too many or too little of these, please let me know - it will probably need some tweaking.
From now on, I'm gonna put things that are more interesting or things that I need feedback on in bold. So if you think I'm typing too much, just skip to the bolded things.
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Er sort of. You see there's fishing, flower picking/taking care of, bug catching and swimming. I know you could 'swim' and fish in Pokemon but in this game it's actually more in depth.
Sweet.. I'll have to see if I can find it somewhere and give it a whirl.
It was cool that weeds and rocks popped up after a while, but I didn't know you could keep them! When I smashed the rock and cut the weed it was added into the inventory. Weed gives the cow like 55.2 percent hunger.
My plan was to make it
possible to feed nearly any item to your animals, while some of them are clearly better used elsewhere. So yes haha I knew all of those.
I dunno maybe you should do a "skip to next day" or have a days feature, or are you planning one? That might be a bit easier when it comes to crops/animals?
Thought about it, but it's really not feasible considering everybody's playing on the same "clock".. Maybe some sort of miracle potion to make your crops grow faster?
Also does your crops die over time if you forget or you haven't been on the computer in a while? And do your animals die too?
Nope.. I wanted it to be as easy as possible to leave the game for a couple days/weeks, come back, and pick up playing as normal.
Prices and such can all be tweaked later pretty easily.
Exactly. Most of the values for pricing and growth times were just thrown in there randomly. Once the system has been built, these numbers will need to be seriously adjusted.
I like the new changes, now that we have animals we should be able to sell animals. That would solve the accidentally buying too many issue if you can just sell them back.
Agreed. I'll get on this.
I noticed there's a Power: thing next to the character, so I'm assuming you're going to put a power bar there eventually. Are you thinking of adding powerberries or bodigizer or something?
Yes, and yes. You'll automatically regain something like 20 stamina points every hour, and then they can be regained even faster for a price.
Also, for the homepage you should probably explain what the farm is and what it's about, how you do it (or maybe you could make it so that only happens if they haven't made any progress on their farm? I dunno.).
Agreed. Something to explain how the entire thing works to people that have never used it before.
Is there eventually going to be a high score table? And what are we going to spend the money that we make on? xD
Haha yes to the high score table, and most likely some sort of facebook-wide daily competition - who can harvest the most tomatoes, who has the biggest cow, etc etc.
I have no idea what you can spend money on. This is something that needs some serious thinking. Possibly character upgrades (hat, shirt, etc), possibly house upgrades? Anybody else have suggestions?
Maybe you could add a facebook wall-type thing on the home page so suggestions on the game can be posted there.
Thought about this, but I want it to appear like a more polished product when it goes live. Although it might be helpful just throughout development. I'll think about it.
Milk and eggs are kind of useless at this point. So far what I use them for is feeding my cow and chicken which if you ask me is kinda strange xD
You can sell them at the market in the town center.
Any other ideas what you could do with them?
I say the click and drag harvesting feature or adding in the tools.
I second that clicking and dragging.
Thirded! I'm sure I can come up with more tips later. xD
Yup, the whole clicking repetitively thing is really getting on my nerves. I'll get on this pretty quick.