Re: Freaky Glitch?
Posted: Jan 02, 2009 9:24 am
The bashing on Natsume is ironic. Y'all hate them so much yet play their games. XD
*shrugs* I think the "laziness" is two sided. Think about other games that were really looked forward to but pushed back. Legend of Zelda: Twilight Princess was a game that was excited for and everything, and it was pushed back almost a year later because the producers wanted to make it better, glitch-free, fix all those small things. They could have released it at the original time, but decided not to because the little glitches would have irked gamers and be a let down. They also were able to say "We're pushing the release date back" because they knew they wouldn't lose sales.
However, Natsume is pry most famous for Harvest Moon, whereas HM isn't as popular as LoZ. So their "big game" isn't as amazing as other games by other producers, so to keep pushing back release dates might lose more people than just releasing a game with little glitches, like the names and the lag in RF2. Fans come close to begging for the new game and so they release it early. That's pry why so many HM games are released. RF1 was released just last year, wasn't it? And RF2 was released just a year later. Island of Happiness has also been released in the past year and others have been released in Japan. Frontier plans to come out this year. How long does it take for an LoZ game to come out? Every two or three years, if not more?
*shrugs* I don't mind the little glitches, to be honest. They're not game destructive, just annoying. I mean, the barn lag happens in the barn when the time stops. Even if it happens outside, I think the days are little long anyways, I'm usually bored by noon-3. XD And the names are fine. Haven't gotten that far, but it's minor, it's better than <palyername> that was in MFoMT. XD
*shrugs* I think the "laziness" is two sided. Think about other games that were really looked forward to but pushed back. Legend of Zelda: Twilight Princess was a game that was excited for and everything, and it was pushed back almost a year later because the producers wanted to make it better, glitch-free, fix all those small things. They could have released it at the original time, but decided not to because the little glitches would have irked gamers and be a let down. They also were able to say "We're pushing the release date back" because they knew they wouldn't lose sales.
However, Natsume is pry most famous for Harvest Moon, whereas HM isn't as popular as LoZ. So their "big game" isn't as amazing as other games by other producers, so to keep pushing back release dates might lose more people than just releasing a game with little glitches, like the names and the lag in RF2. Fans come close to begging for the new game and so they release it early. That's pry why so many HM games are released. RF1 was released just last year, wasn't it? And RF2 was released just a year later. Island of Happiness has also been released in the past year and others have been released in Japan. Frontier plans to come out this year. How long does it take for an LoZ game to come out? Every two or three years, if not more?
*shrugs* I don't mind the little glitches, to be honest. They're not game destructive, just annoying. I mean, the barn lag happens in the barn when the time stops. Even if it happens outside, I think the days are little long anyways, I'm usually bored by noon-3. XD And the names are fine. Haven't gotten that far, but it's minor, it's better than <palyername> that was in MFoMT. XD