Page 17 of 38

Re: RF2 Mini Guide [Version 1.51]

Posted: Jan 19, 2009 5:23 am
by DiaDiamond95
Misti Rose wrote:I'm pretty sure the sardine sizes and frequency are randomly generated, because i caught turbot and shrimp too in the "inner room" that Mizuru mentioned. So i guess it's all preference.. I just thought the dock would be the most convenient, since it's outside the actual dungeon and no monsters will be lagging up the screen.
*And charging up the rod is what affects size.

Also, Kupo, how did you manage to figure out that formula? O.o; ..XD very specific! Anyway, do you lose materials when you forge/cook and fail?
Oh, well since the size thing doesn't count, Kupo can add Blessia Island - South Beach for Sardine on the Fishing Guide, oh and for Shrimp and Turbot too.

Re: RF2 Mini Guide [Version 1.51]

Posted: Jan 19, 2009 6:37 am
by Violet_13
Mizuru007 wrote:Hey!
I'm just letting you guys know that I now have a CRAPLOAD of free time to play RF2 (since my school classes are APs, the teachers give no homework, I've crammed all information into my skull and I don't have to worry about APs until April-May~).
So if you need any specific information, assign me to it! >:3

I wanna help contribute as much as possible, but I don't want to blurt out random info you might already have.

Just so this isn't a wasted post (sorta), there is a higher chance of getting garbage in Alvarna - Pond in 1st gen. About 4 garbage per fish.
I got a higher rate of garbage in the pond, I almost gave up after about 15 items but then I caught a Lover Snapper and Lamp Squid. If the catch rate is higher in Gen 2 I might wait until then.

I'm in Gen 2 on file 1 and Gen 1 on file 2 and am on holiday this week so I can also offer some help researching if needed.

EDIT: Maybe a suggestion for preparation to Gen 2. If you do happen to buy and grow more expensive crops then save one of each in your fridge so when you get your seed maker you can make all the seeds you need. I am going to do this with the Hot Hot Fruit as it only takes 20 days to grow and if you use the field in freezing cave with the one monster it's an easy place to grow your winter veg. You won't be able to do that for a while once you switch over.

Re: RF2 Mini Guide [Version 1.51]

Posted: Jan 19, 2009 12:28 pm
by Mizuru007
Might wanna suggest planting Phantom Crops in the dungeons before going to 2nd gen, since they'll all be fully grown then.

Re: RF2 Mini Guide [Version 1.51]

Posted: Jan 19, 2009 12:43 pm
by Violet_13
Mine didn't grow when I switched on my first file, not even my Hot Hot Fruit - I don't think that is even a phantom fruit. But yes it is worth trying. I noticed that Daikon Radish and White Turnip are called for in recipes (early ones for the White Turnip) so I am growing them now. Hindsight is a great thing lol.

Re: RF2 Mini Guide [Version 1.51]

Posted: Jan 19, 2009 1:27 pm
by Kupo
Mizuru007 wrote:Might wanna suggest planting Phantom Crops in the dungeons before going to 2nd gen, since they'll all be fully grown then.
Nope, actually crops do not grow much over the 8 years. I tested it out and planted a few phantom crops and they were still at the seed stage when I switched. My strawberries however had matured (it only takes two days though). I'm guessing it's probably around 10-15 days of growth, if even that, so I don't think it's worth the trouble. By all means, plant crops before the switch as they do grow a bit... but it won't end up benefiting you that much.

As for getting crops and all that in advance... I think we're getting to far ahead of ourselves. It's one thing to get the statue requirements ahead of time, but stocking up on everything you might possibly need in second gen is over-doing it.

One thing I will add is that catching a Hunter Wolf (the gold wolves at Padova Mts.) as soon as possible in 2nd Gen will help immensely. About the third day I went out and caught one - yes, it will kill you in 4-5 hits, but you can always save. Just lure it towards you, then when it springs forward, brush it as it goes by you - it sounds hard, but it isn't. Once you catch it, just brush it every day - it will be better than your old Silver Wolf almost instantly, especially in terms of attack and defense. Now, it's at 10 FP and honestly it's better than I am in terms of defense and attack power - its attack strategy leaves a bit to be desired but it's still very useful. I bring it with me everywhere, especially in the mornings when I'm water crops as it helps ward off the powerful monsters in Messhina Valley and Padova Mts.

Re: RF2 Mini Guide [Version 1.51]

Posted: Jan 19, 2009 2:03 pm
by Violet_13
As for getting crops and all that in advance... I think we're getting to far ahead of ourselves. It's one thing to get the statue requirements ahead of time, but stocking up on everything you might possibly need in second gen is over-doing it.
I'm only suggesting saving some of the more expensive crops like Hot Hot Fruit as you get a seed maker in the second generation, it will save money. And the Turnips and Daikon Radish will only take up 2 spaces and are used a bit in cooking.

Re: RF2 Mini Guide [Version 1.51]

Posted: Jan 19, 2009 2:18 pm
by DiaDiamond95
Kupo wrote:
Mizuru007 wrote:Might wanna suggest planting Phantom Crops in the dungeons before going to 2nd gen, since they'll all be fully grown then.
Nope, actually crops do not grow much over the 8 years. I tested it out and planted a few phantom crops and they were still at the seed stage when I switched. My strawberries however had matured (it only takes two days though). I'm guessing it's probably around 10-15 days of growth, if even that, so I don't think it's worth the trouble. By all means, plant crops before the switch as they do grow a bit... but it won't end up benefiting you that much.

As for getting crops and all that in advance... I think we're getting to far ahead of ourselves. It's one thing to get the statue requirements ahead of time, but stocking up on everything you might possibly need in second gen is over-doing it.

One thing I will add is that catching a Hunter Wolf (the gold wolves at Padova Mts.) as soon as possible in 2nd Gen will help immensely. About the third day I went out and caught one - yes, it will kill you in 4-5 hits, but you can always save. Just lure it towards you, then when it springs forward, brush it as it goes by you - it sounds hard, but it isn't. Once you catch it, just brush it every day - it will be better than your old Silver Wolf almost instantly, especially in terms of attack and defense. Now, it's at 10 FP and honestly it's better than I am in terms of defense and attack power - its attack strategy leaves a bit to be desired but it's still very useful. I bring it with me everywhere, especially in the mornings when I'm water crops as it helps ward off the powerful monsters in Messhina Valley and Padova Mts.
That thing about the Golden Wolves is very useful information. Thanks for telling us that! By the way, what level were you when you tamed it?

Re: RF2 Mini Guide [Version 1.51]

Posted: Jan 19, 2009 2:31 pm
by Kupo
Violet_13 wrote:
As for getting crops and all that in advance... I think we're getting to far ahead of ourselves. It's one thing to get the statue requirements ahead of time, but stocking up on everything you might possibly need in second gen is over-doing it.
I'm only suggesting saving some of the more expensive crops like Hot Hot Fruit as you get a seed maker in the second generation, it will save money. And the Turnips and Daikon Radish will only take up 2 spaces and are used a bit in cooking.
I agree that being prepared is good, but like I said, we might be getting ahead of ourselves here... money shouldn't be a problem in 2nd Gen as long as they followed the guide, plus money isn't hard to regain anyway considering the renewal of quests (especially the de Sainte Coquille family). As for the cooking... unless those recipes are necessary, I think they can grow them once they get to 2nd Gen (if they're for something related to the story or necessary for a quest I'd be glad to add them in). This is a great idea, I just don't want to get people rushing around during 1st Gen with all this stuff we're suggesting ><
DiaDiamond95 wrote:hat thing about the Golden Wolves is very useful information. Thanks for telling us that! By the way, what level were you when you tamed it?
I don't remember exactly, under 20 though. My silver wolf just wasn't cutting it so I figured I needed a new one ._.

Re: RF2 Mini Guide [Version 1.51]

Posted: Jan 19, 2009 6:14 pm
by Wertville
I caught a golden wolf, and today it rots in my barn...
The only thing I really use are Golems, and I never use them :P
Those, and those Reaper things.
I find that if you spend your spare time fighting instead of fishing, minions (I mean monsters) arent neccisary.

Re: RF2 Mini Guide [Version 1.51]

Posted: Jan 19, 2009 6:21 pm
by Kupo
Wertville wrote:I caught a golden wolf, and today it rots in my barn...
The only thing I really use are Golems, and I never use them :P
Those, and those Reaper things.
I find that if you spend your spare time fighting instead of fishing, minions (I mean monsters) arent neccisary.
I have to disagree. Not only do monsters help when you water your crops in the mornings, when you go out mining, when you fish... anything around dungeons, but they also help with actual fighting. Anything your monster kills contributes to your EXP so nothing's lost there. I suppose you lose a bit of weapon-skill experience but meh. You can get that up easily enough anyway. It's always helpful to have a second fighter. And doing nothing but fighting the entire game is just a tad unrealistic. HM, especially RF, is all about using all aspects of the game. You don't have to, but a majority of players will choose to do a variety of activities, most of which monsters can help with.

Re: RF2 Mini Guide [Version 1.51]

Posted: Jan 19, 2009 6:31 pm
by Wertville
I gained mabye 3 levels with my golem...
When I noticed that I started to use my minions mabye.... 1.1X as much :P
But at my LVL (71) I really don't need backup support.
Although, yes, it is useful for lesser level players :P
Plus, you can't bring monsters into the boss fights.

Re: RF2 Mini Guide [Version 1.51]

Posted: Jan 19, 2009 6:34 pm
by Misti Rose
Corrected spellbooks section; Kupo, could you look it over for me to make sure i didn't make any silly mistakes? I think i got a bit confused through all the copypasting.. XD
Mizuru007 wrote:Might wanna suggest planting Phantom Crops in the dungeons before going to 2nd gen, since they'll all be fully grown then.
And Mizuru, if you read the "Tips" section in the crop guide, i've already noted the phantom crop trick, and also noted that it's really risky. XD Not many people's phantom crops mature after the switch..

Anyway, did you guys all manage to save all the dungeon crops by switching after 12 am? :)

Re: RF2 Mini Guide [Version 1.51]

Posted: Jan 19, 2009 6:40 pm
by Kupo
Yup, Misti the corrections are all correct (hehe^^). I was like so scared when I realized they were wrong .__. I hope we didn't mislead too many people...

Re: RF2 Mini Guide [Version 1.51]

Posted: Jan 19, 2009 8:03 pm
by Misti Rose
Well, at least they weren't crucial errors that could've ruined the game. XD Just order of receiving pages..haha

And Wertville, the one good thing i know (besides independent bragging rights) of not taking a monster into the dungeons with you is to prevent lag. XD But that's about it. I hate farming in dungeons without my silver wolfie along D: .. and transportation is way faster too riding it.

Re: RF2 Mini Guide [Version 1.51]

Posted: Jan 19, 2009 9:04 pm
by Kemine
Misti Rose wrote:Anyway, did you guys all manage to save all the dungeon crops by switching after 12 am? :)
Yes. They were at the same level that they were at when I switched at 12:15 AM. My field was ruined, but I noticed that my grass had turned to the brown weeds. They were NOT destroyed as in stumps and stumps overtaking them but instead wilted. I found this a little unbelievable as grass is something I would imagine would NEVER die unless I cut it down too early. Or does grass die over winter?

Either way, NOTHING on your farmland will survive the jump. I would suggest, if you want a lot of stumps and foraging to do so you can get a lot of wood early in 2nd gen, to cut down all existing crops and destroy any plots (make them untilled, just to be safe), on the day you plan to jump. If you don't to worry about the stumps and stones because your tools are old and can't do anything about them anyways in 2nd gen till you've forged, plant grass on the entire field. This way when you jump, they'll turn to brown weeds. Untilled, mind you, but also easier to get rid of than stumps.

I also don't know about tilled land and whether or not it stays tilled in the jump. If it does, then I'd suggest just tilling the whole land and not plant anything, won't need to till it again.