Rune Factory Frontier Runeys Mini-Guide

Helpful topics for older versions of Rune Factory.
Mizuru007
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Magic Pink wrote:I don't understand what you mean. Flowers on your Homestead weren't growing because another area didn't have runeys?
EXACTLY! It's a delicate balance...
Kupo
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Magic Pink wrote:This IS a helpful guide but...

What's the point of getting prosperity everywhere? Why would I want to bother with the runeys in any area but my Homestead? Once that gets to prosperity why would I care if they die off in every other area, I don't have crops anywhere else.
Well, there are three reasons...

1. Any area that is extinct will affect your crops! That means it isn't just your Homestead that affects crop growth. Every single area affects it just as much as Homestead does.

2. For all the additional areas in prosperity, crops grow even faster. Having 5 areas in Prosperity is better than having just one.

3. For convenience. Because of #1, you'll have to be constantly maintaining areas not in Prosperity. If you just get them to Prosperity they require much less maintenance, you just have to worry about Grass Runeys in each area.



This actually gives me an idea; I'm making an additional section on Prosperity and taking out the awkward stuff in brackets in other sections referring to prosperity. I was considering the idea before and this cinches it.
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Jack Tsuchiyama
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Magic Pink wrote:I don't understand what you mean. Flowers on your Homestead weren't growing because another area didn't have runeys?
It doesn't matter where your crops are, if even one of the areas has extinction, your crops will take forever to grow.
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Jack Tsuchiyama
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I would also like to say that growing crops inside a dungeon does not increase the runeys on your homestead. I'd read that somewhere, and now I know it's wrong
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Sigura
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Jack Tsuchiyama wrote:I would also like to say that growing crops inside a dungeon does not increase the runeys on your homestead. I'd read that somewhere, and now I know it's wrong
Edit button's there for a reason. /hit

Anyways, congratulations Kupo, it got stickied.
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Jack Tsuchiyama
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Sigura wrote:
Jack Tsuchiyama wrote:I would also like to say that growing crops inside a dungeon does not increase the runeys on your homestead. I'd read that somewhere, and now I know it's wrong
Edit button's there for a reason. /hit

Anyways, congratulations Kupo, it got stickied.
teehee, sorry. that's my perfectionist issue ^_^;;
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Kupo
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Jack Tsuchiyama wrote:I would also like to say that growing crops inside a dungeon does not increase the runeys on your homestead. I'd read that somewhere, and now I know it's wrong
Thanks - I'll specify that in the guide.



Still open to suggestions on additional sections by the way^^. I also tested a bit, typhoons actually don't seem to have any effect on Runey population. It was a bit hard to tell since I went two days without checking (the night before then the day after the typhoon) but I didn't notice any major changes.
Mizuru007
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I noticed that, once a new season had started, a BUNCH of Runeys from everywhere were gone.

Can someone confirm this?
Kupo
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Mizuru007 wrote:I noticed that, once a new season had started, a BUNCH of Runeys from everywhere were gone.

Can someone confirm this?
Just randomly disappeared?

Runey population does tend to stabilize at the beginning of each season (because for the first week, every type of runey in each map just increases by one per day). But the population as a whole shouldn't be dipping down.
Mizuru007
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Yeah.
In my Homestead, I had at LEAST 40 of every Runey.
Once Autumn (TEEHEE) hit, there were only 10 or 11...TOTAL.

Maybe it was the dead crops that did it???
Kupo
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Mizuru007 wrote:Yeah.
In my Homestead, I had at LEAST 40 of every Runey.
Once Autumn (TEEHEE) hit, there were only 10 or 11...TOTAL.

Maybe it was the dead crops that did it???
o_O That is strange! I guess Homestead runey population and crops were linked a lot stronger than I thought!

I just want to make sure one other person experiences it before it gets put in the guide, in case it wasn't some freak accident >_>
Mizuru007
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Yeah.

...You know...in recent HM games, the environment has been playing a HUGE part. (ex. IoH watering system, ToT "Surrounding Weeds" system) So I wouldn't be surprised if there was a connection between the two.
Sigura
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Mizuru007 wrote:Yeah.

...You know...in recent HM games, the environment has been playing a HUGE part. (ex. IoH watering system, ToT "Surrounding Weeds" system) So I wouldn't be surprised if there was a connection between the two.
They are made by the same company.
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sickly farmer
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Kupo wrote:
Mizuru007 wrote:Yeah.
In my Homestead, I had at LEAST 40 of every Runey.
Once Autumn (TEEHEE) hit, there were only 10 or 11...TOTAL.

Maybe it was the dead crops that did it???
o_O That is strange! I guess Homestead runey population and crops were linked a lot stronger than I thought!

I just want to make sure one other person experiences it before it gets put in the guide, in case it wasn't some freak accident >_>
i just made it to autumn and i had alot of dead crops but my homestead population didnt go down. its been slowly going up pretty evenly. i had 4 plots of crops that died and i have 3 plots of fodder. maybe it goes down if u have ur whole field covered in crops and they die the next season? its wierd.
Playing: RF:ToD .Soon:Persona 2.super cute set by soapy!<3
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Magic Pink
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Kupo wrote:

1. Any area that is extinct will affect your crops! That means it isn't just your Homestead that affects crop growth. Every single area affects it just as much as Homestead does.
Oh, for crying out loud.

Well, that settles that, I'm done with this game. Managing Runeys is the most annoying game system I've ever seen. I refuse to do it. It takes forever, it's impossible to be precise, my « Harvest Goddess » it's just the dumbest feature ever.