Re: Better or worse?
Posted: Aug 03, 2009 10:12 am
Oh, yes, I was. Whoops, I probably should've made that one more clear. o_o;
The message board for Ushi No Tane, a Harvest Moon fansite
https://fogu.com/hmforum/
Ya. The time doesn't stop when you're inside. That why you can see the characters going out, even if you are inside their house. The similar system was in AWL/AnWLOh... time keeps moving when you're inside? This is gonna be my first game like that. *likes when time freezes inside*
Sadly, you can save the game ONLY when you go to bed. I hate it, too. Natsume or XSeed (I don't know what company will release the US version) should change it. But probably they won't.B-but what's this about only being able to save when you go to bed?! That was my least favorite part about some of the older games I've got [BtN..</3] and that kinda gets me a little less stoaked. I don't always have the time to sit down and play for a set time and stuff, so I appreciate being able to save wherever, or at least whenever, I'd like. ^^;
This. Though, when you say this game is easy -- how easy?Kasai wrote:Okay, well, you pretty much convinced me to go for WB, Saccha ._.;;; I could use something mind-numbing and easy. And the new characters would be a little breath of fresh air.
Wait... you can only save when you sleep? Like, it's not like the diary system was in MM where you could save WHENEVER, but only at the diary?Sadly, you can save the game ONLY when you go to bed. I hate it, too. Natsume or XSeed (I don't know what company will release the US version) should change it. But probably they won't.
Wind Bazaar is VERY easy. AWL/AnWL was much harder.yellow green wrote: So, is WB as easy as AWL/AnWL or is the difficulty more comparable to MM?
Mind you, neither were difficult games. I thought FoMT was hard, but my game cartridge broke not long after I started playing it.
I'm not sure what kind of diary was in MM but in WB you can save the game only when you got bed. Before you jump to your bed, you will be asked:Wait... you can only save when you sleep? Like, it's not like the diary system was in MM where you could save WHENEVER, but only at the diary?
Hm. I thought AWL was quite easy, so I'll probably find WB easy, then...Fretka wrote:Wind Bazaar is VERY easy. AWL/AnWL was much harder.yellow green wrote: So, is WB as easy as AWL/AnWL or is the difficulty more comparable to MM?
Mind you, neither were difficult games. I thought FoMT was hard, but my game cartridge broke not long after I started playing it.
Oh... That sounds like a major drawback. I'll probably still get the game, though.I'm not sure what kind of diary was in MM but in WB you can save the game only when you got bed. Before you jump to your bed, you will be asked:Wait... you can only save when you sleep? Like, it's not like the diary system was in MM where you could save WHENEVER, but only at the diary?
- do you wanna go to bed and save the game?
- do you wanna go to bed without saving?
- I don't wanna go to bed yet.
You cannot save whenever you want. This system is a pain :/
All these... (playing some translated version, in traditional chinese)Fretka wrote: WB is also very good but calmer and waaay easier (farming is a peace of cake)
- very nice graphic (the best of all HM games)
- nice music
- time doesn't stop when you are inside the house/cafe/barn
- time - 1 hour = 1 minute of our time
- great character voices
- you may have many pets (dogs and cats)
- your dogs and cats care about chickens and cows/sheeps
- no weeds on the field
- new system of selling stuff (like the title says - wind bazaar)
- you can leave your house during snowstorm
- the villagers accept your gifts even if you ignored them
- you can catch and sell bugs and frogs
- you get the cookies from girls/boys even if their heart is black (thanksgiving)
- funny random events
- no Harvest Sprites
Big minuses:
- not-romantic heart events
- the field is too small
- the greenhouse is too small
- no mining cave
- you can't save the damn game during day! (you can save it when you go to bed)
- your spouse does nothing special after wedding
- no befriending wild animals.
I have both island of happyness and sunshine islands. if ur trying to pick one of those or grand bazzar, i can help u with grand bazzar beacousae it has not come out in america yet so... but i have IoH and SI so i cant help u with those.Saccha wrote:Meddle Angel wrote:
I found SI really challenging. Probably the hardest of the HM games I've played, but I didn't play IoH (or DS) so I can't really compare the two.
So, WB is perhaps a tiny bit too easy... and SI is too hard.
NOTHING SPECIAL AFTER MARRIAGE?Fretka wrote:I haven't played SI yet but I heard from friends that the game is very good. So If I was you I would buy english version of SI.
Wind Bazaar is a really nice game but we still know nothing about US version.
I can only say that SI is much more challenging game than WB. Also is much better than IoH.
WB is also very good but calmer and waaay easier (farming is a peace of cake)
- very nice graphic (the best of all HM games)
- nice music
- time doesn't stop when you are inside the house/cafe/barn
- time - 1 hour = 1 minute of our time
- great character voices
- you may have many pets (dogs and cats)
- your dogs and cats care about chickens and cows/sheeps
- no weeds on the field
- new system of selling stuff (like the title says - wind bazaar :P)
- you can leave your house during snowstorm
- the villagers accept your gifts even if you ignored them
- you can catch and sell bugs and frogs
- you get the cookies from girls/boys even if their heart is black (thanksgiving)
- funny random events
- no Harvest Sprites
Big minuses:
- not-romantic heart events
- the field is too small
- the greenhouse is too small
- no mining cave
- you can't save the damn game during day! (you can save it when you go to bed)
- your spouse does nothing special after wedding
- no befriending wild animals.
Ok, I have said a lot about WB. Like I said, the game is good but I would try SI first