LonLon wrote:
Counter-point: Dawn of Sorrow. Also Chrono Trigger (or really any game with multiple endings. What about KOTOR?).
Multiple endings is the entire point of my theory. Chrono Trigger has Chrono Cross, which says that, actually, all your endings are in fact the creation of alternate futures. Alternate endings, equally valid, means that there are alternate canons, some of which lead to sequels, some of which do not.
LonLon wrote:
Not necessarily. Keep in mind that the stigma still exists in YOUR mind, and perhaps the game designers didn't want you to rule out a possible marriage candidate because of ideas that you have about that. This also assumes that your character gets married in SNES. It is possible that that is not the canon.
Right. But when you play and get married, it becomes the canon ending of your playthrough, even if it isn't the ending that's needed to continue to the 64 future.
LonLon wrote:
You're arguing both that it cannot be and that it must be. That makes no sense.
Actually, I'm arguing that it can be possible...But that it isn't always, so it doesn't always happen. The default notion of SNES-the-game (as opposed to SNES-the-point-in-timeline) is that the 64 future doesn't happen. The default assumption of 64-the-game (as opposed to 64-the-point-in-timeline) is that SNES-the-game does not happen, but that SNES-the-point-in-timeline does.
My idea, basically, is that the games themselves are not realities that lead to the other games, but that for every game there's an alternate offshoot where the game doesn't happen (but, perhaps, something like it does), and that those universes lead to other games. I admit, it's a bit hard to wrap one's head around, and it's very much a matter of splitting hairs.
LonLon wrote:
Anyways, as far as HM64/FoMT goes, those are the same characters, and so wouldn't the same connections exist? Let's not forget that that Ellen is alive in BOTH FoMT and HM64.
Ooh, you just stepped on a sore spot with me... Because while they have the same names and physical appearances, I cannot state this enough:
they. are. not. the. same. characters. And, more importantly, they don't have the same families. Not having the same families means that all assumptions that they have the same heritages is absolutely out the window.
LonLon wrote:
The way I see it is this: HM64 and FoMT represent two different potential timelines (a la Zelda). They both canonically follow the events of SNES HM (keep in mind that a lot can change in the 50-60 years between SNES and HM64/FoMT), but do so as two different universes. FoMT then goes on to continue into the DS games.
Although there is the argument that FoMT could follow from the GB HM, BTN from MM, and HM64 from HM SNES. I have only played two of these games (and a little bit of SNES), but from what I understand of them, they could logically follow each other (as well as being very similar to each other). This would mean that three timelines would be necessary. I know that FoMT leads into the DS games, but what are the others? Also, what are the timelines of them (IE DS happens 100 years after FoMT, SI happens a few years after which, and GB happens X years after SI)? That's what this topic was supposed to be about (at least, that was the intention).
I don't see why BTN would follow from MM-in-time. Having played both, the two games have nothing to do with one another. Also, I see no reason to tie the Gameboy HMs in with FoMT, since they don't have anything to do with one another to my recollection. SI and IoH most likely just exist in slightly parallell realities, both set a little after FoMT-in-time, in my book...Grand Bazaar could come from either of those points in the timeline, since both feature Pierre, since we have no specifics...Or he's an entirely different Pierre.
LonLon wrote:
One more thing: AWL happens 100 years before DS in the Japanese version. In the American version, it's FoMT that happens 100 years before DS. Does AWL happen at the same time as FoMT, thus making both versions canon? Is there anything in the canon that contradicts this?
Both realities, if I recall, can communicate with FoMT-the-point-in-time via the game cartridge. That makes the whole thing...rather complicated. I suspect that this problem may not be entirely fixable.