Page 4 of 5
Re: The Life and Times of Harvest Moon Characters
Posted: Aug 09, 2010 9:21 pm
by GenesisLove
Well, the witch princess wasn't there before. Or Keria. Or Leia, for that matter. I think them showing up also shows the passage of time. But, didn't they say that Keria was a villager a few hundred years ago and she had been sealed away for almost as long? So why wasn't she or the WP there in AWL?
Re: The Life and Times of Harvest Moon Characters
Posted: Aug 10, 2010 12:25 am
by Melody Muse
Wait... Let me get this straight. They are totally different characters (albeit same looks and personalities) with different names, but the US version renamed them to be the same?
That clears up a lot for the Japanese version, at least.
Re: The Life and Times of Harvest Moon Characters
Posted: Aug 10, 2010 12:30 am
by LonLon
Melody Muse wrote:Wait... Let me get this straight. They are totally different characters (albeit same looks and personalities) with different names, but the US version renamed them to be the same?
That clears up a lot for the Japanese version, at least.
Natsume does about as good of a job with translations as 4Kids.
SRSLY.
Re: The Life and Times of Harvest Moon Characters
Posted: Aug 10, 2010 12:56 am
by Fretka
Something bugs me.
The years.
DS/Cute takes place 100 years after AWL. But 1 year in the real world = 12 months. In HM 1 year = only 4 months. If the HM people are able to live as long as people from rl, that means, they can live even 300 years.
4 months = 1 year in HM
12 months = 4 + 4 + 4
1 year irl = 3 years in HM
100 years of life in reality = 300 years in HM.
In RF2 someone even says "in our town one year has only 4 months".
So maybe the villagers from DS/Cute are the same people from AWL because the years are much shorter than in real life but people are able to live as long as humans from our world.
Re: The Life and Times of Harvest Moon Characters
Posted: Aug 10, 2010 2:07 am
by LonLon
Again, it's stated quite clearly that they are decended from the others.
However, I would like to point out something: What if they're saying 100 years from OUR perspective?
For example, if you were to compare a lunar calendar with a solar calendar, we may say 100 years passed in X place that uses a lunar calendar, but they would say that 103 years (or so) have passed. Similarly, in Harvest Moon, we say 100 years, they would say 300 years.
There's also the possibility of "Short Year" vs. "Long Year". IE they use Short Years to judge seasons, events in their lives, etc, but Long Years to judge historical events (after, say, 45 Short Years, it's converted to 15 Long Years, and they just use years and everyone knows what they mean).
Just something to think about.
Edit: Also, HM characters could possibly not live very long in comparison to us. That is another possibility.
Re: The Life and Times of Harvest Moon Characters
Posted: Aug 10, 2010 5:01 am
by Fretka
For example, if you were to compare a lunar calendar with a solar calendar, we may say 100 years passed in X place that uses a lunar calendar, but they would say that 103 years (or so) have passed. Similarly, in Harvest Moon, we say 100 years, they would say 300 years.
There's also the possibility of "Short Year" vs. "Long Year". IE they use Short Years to judge seasons, events in their lives, etc, but Long Years to judge historical events (after, say, 45 Short Years, it's converted to 15 Long Years, and they just use years and everyone knows what they mean).
A very interesting theory.
Re: The Life and Times of Harvest Moon Characters
Posted: Aug 10, 2010 12:53 pm
by Melody Muse
I always thought that one year was just 4 seasons. I don't remember it being called months. I think that's the only reason it couldn't be called they are just using a different calendar system, because their seasons change with their months/seasons, and therefore it can't just be them calling every 4 months a year, because the weather is too different.
Actually I thought of something else. In the old HMs, you would see things like cars and trucks and other modern things, indicating that the games take place in a very rural town in a more recent time. But that is not the case with most of the newer HMs it seems, so what caused this lack of technology?
Re: The Life and Times of Harvest Moon Characters
Posted: Aug 10, 2010 1:10 pm
by Fretka
I always thought that one year was just 4 seasons. I don't remember it being called months.
I think it's obvious. 30 days = 1 month. They call it season because every month has a different weather (spring/summer/fall/winter).
Actually I thought of something else. In the old HMs, you would see things like cars and trucks and other modern things, indicating that the games take place in a very rural town in a more recent time. But that is not the case with most of the newer HMs it seems, so what caused this lack of technology?
Because Marvelous wants to make a beautiful world, without annoying cars and trucks. In some new games you still can use the technology - TV (HoLV/ToT/AP) or radio (TV).
Re: The Life and Times of Harvest Moon Characters
Posted: Aug 10, 2010 1:18 pm
by Melody Muse
Fretka wrote:I always thought that one year was just 4 seasons. I don't remember it being called months.
I think it's obvious. 30 days = 1 month. They call it season because every month has a different weather (spring/summer/fall/winter).
Actually I thought of something else. In the old HMs, you would see things like cars and trucks and other modern things, indicating that the games take place in a very rural town in a more recent time. But that is not the case with most of the newer HMs it seems, so what caused this lack of technology?
Because Marvelous wants to make a beautiful world, without annoying cars and trucks. In some new games you still can use the technology - TV (HoLV/ToT/AP) or radio (TV).
But months in real life are not always 30 days. I guess I just don't see any more justification on saying it's months, or seasons. One over the other.
I just think the weather makes the 3 in game HM years = 1 normal year? How else would they have winter 3 times in one year?
Good point on the TV and Radios, though. And obviously the houses have electricity, since you don't see candles around. I guess the lack of motor vehicles can be justified in that these small self-supporting towns they don't need them to get around the small areas.
Really though, doesn't the fact that they have different names in the Japanese games prove that they are descendants of each other (and possible reincarnations, if you want to explain their insane similarities)? *Sighs* so confusing...
Re: The Life and Times of Harvest Moon Characters
Posted: Aug 10, 2010 1:31 pm
by Fretka
We are thinking too much...
Many people want HM to be logical. But there is no logic. The world of HM is different than ours because... it is a game. And every game should be comfortable for gamers.
In HM 1 year = 4 short seasons. Would you like to play HM where 1 = 12 months? I don't think so, because that would be very boring.
DS/Cute villagers are descendants of people from awl/anwl. Marvelous wanted to make a game with the same characters. Too bad they said of 100 years after awl, but that already happened. There is no logic. But HM isn't about logic. It's about fun

Re: The Life and Times of Harvest Moon Characters
Posted: Aug 10, 2010 1:42 pm
by Melody Muse
Fretka wrote:We are thinking too much...
Many people want HM to be logical. But there is no logic. The world of HM is different than ours because... it is a game. And every game should be comfortable for gamers.
In HM 1 year = 4 short seasons. Would you like to play HM where 1 = 12 months? I don't think so, because that would be very boring.
DS/Cute villagers are descendants of people from awl/anwl. Marvelous wanted to make a game with the same characters. Too bad they said of 100 years after awl, but that already happened. There is no logic. But HM isn't about logic. It's about fun

Haha well said. I guess I was hoping we'd come up with some deep hidden meaning. (Sort of how people on 4chan turned pokemon into a psychological experience about Ash's insecurities). XD I'm sure somehow we could come up with something like that, but HM is quite a nut to crack to do so.
Re: The Life and Times of Harvest Moon Characters
Posted: Aug 11, 2010 1:57 am
by LonLon
Melody Muse wrote:But months in real life are not always 30 days.
ORLY?
Also, think what the months represent for each particular calendar. I have no idea why the Gregorian Calendar is so messed up (or why we use such a messed up system), but it's not used everywhere, and what a "month" means for a particular calendar varies. In the Harvest Moon world, a month is a season, and
seasons are pretty consistent.
As far as logic goes, you can't think of these games in terms of your preconceived notions of anything. That's a common pitfall many people fall into. The month thing, for example: You assume that, because Gregorian months are weird, then all months must be weird. That's simply not the case. It's not hard to imagine a society that decided to divide the year up into equal months, as that would make more sense (especially since it actually happened). Don't make any assumptions based on how your life is.
I remember someone commenting on how the Sigma Virus doesn't make sense in the Megaman X world because software and hardware are two different things, and a virus that affects the software wouldn't affect the hardware. While that's the way computers are built in
our world, that doesn't mean that that's the
only way to build computers (in fact, our brains are not of that particular design, and if we were trying to build a thinking machine [such as Megaman X], it might be best to make hardware = software).
Re: The Life and Times of Harvest Moon Characters
Posted: Aug 11, 2010 1:26 pm
by Dougy
Fetka wrote:We are thinking too much...
Amen. Aren't we supposed to talk of the Harvest Moon timeline instead of our calendars ? Who cares anyway ? The years works in a certain way in Harvest Moon, end of the line.
Re: The Life and Times of Harvest Moon Characters
Posted: Aug 11, 2010 10:14 pm
by Melody Muse
LonLon wrote:Melody Muse wrote:But months in real life are not always 30 days.
ORLY?
Also, think what the months represent for each particular calendar. I have no idea why the Gregorian Calendar is so messed up (or why we use such a messed up system), but it's not used everywhere, and what a "month" means for a particular calendar varies. In the Harvest Moon world, a month is a season, and
seasons are pretty consistent.
As far as logic goes, you can't think of these games in terms of your preconceived notions of anything. That's a common pitfall many people fall into. The month thing, for example: You assume that, because Gregorian months are weird, then all months must be weird. That's simply not the case. It's not hard to imagine a society that decided to divide the year up into equal months, as that would make more sense (especially since it actually happened). Don't make any assumptions based on how your life is.
I remember someone commenting on how the Sigma Virus doesn't make sense in the Megaman X world because software and hardware are two different things, and a virus that affects the software wouldn't affect the hardware. While that's the way computers are built in
our world, that doesn't mean that that's the
only way to build computers (in fact, our brains are not of that particular design, and if we were trying to build a thinking machine [such as Megaman X], it might be best to make hardware = software).
Ok... I understand your point. However, my point was not even the month thing; it got kind of twisted here on technicalities. My point was, if three years in HM is one year in real life/our perceptions, how are there three winters? (if we go into that then we have problem with the planet spinning faster, which results in higher gravity, if I'm right, but if the planet is smaller that would counter it... but anyway...)
*Sigh* I agree; we got lost on too much of a technicality of classifying the time. Whatever it is, it is.
Ok, so.... did we work out an order of the games, or not? Ignoring years and months. Maybe I should try to get my hands on the Japanese different names of the similar girls....
Re: The Life and Times of Harvest Moon Characters
Posted: Aug 12, 2010 2:14 am
by LonLon
Actually, what would happen is this: In order for one set of seasons to come by faster, the planet would have to go around its sun faster, which either means more velocity or it's closer to its sun.
Now, we think of things like Mercury and say "Oh my gosh, they'd burn up!" Suns, however, have varying degrees of heat and (remember, this is a different universe than our own) it's not hard to imagine a universe where it's possible for a sun to be formed and be relatively cool (as well as weaker solar winds and less radiation), but hot enough to heat a planet that's as close as, say, Mercury. I do believe that atmospheric influences would also affect how much heat a planet gets from the sun.
In order for DAYS to go by faster, a planet would have to spin faster, and that would have a reduction on gravity, because the centrifugal force would have an anti-gravity effect. However, 1 sec = 1 min in-game time can easily be seen as gameplay mechanics (if it really took 16 hours to play through one day of HM, would you do it?).
I would write off the seasonal changes as gameplay mechanics as well, but I feel that it's too important to the world(s) of HM that a season is 30-31 days.
Oh, and as far as velocity: In order to hold onto a planet with a high velocity, a sun would have to have a greater gravitational pull, or the direction of planetary travel would have to be tilted towards the sun (I think?). As gravitational pull decreases over distance, I think a sun with a smaller mass, having the HM planet closer, and have it move at a higher velocity, would all three have to be present in order for it to really work.
Of course, that's assuming that the laws of physics are ROUGHLY the same (not absolutely the same, mind you, otherwise we wouldn't have Harvest Sprites... most likely). As one world-building article put it, you could have gravity function so that everything is pulled towards an obelisk on the planet rather than to the planet itself (thus, objects don't necessarily have a gravitational pull, no matter their size). In most fantasy worlds, however (like Harvest Moon), the laws of physics are much closer to our universe than not.
Well, I think I deserve a taco.
Edit: This is also assuming that the planet doesn't have some other property that, say, causes seasons to come by faster, but not years (which would then make the short year/long year make sense). An example would be if it rocked on its axis. This would also slow down over time, which would explain why Bazaar seasons are 31 days long even though the seasons in the games that precede it are 30 days.