Cherry Blossom wrote:No to all your questions. D:
It just happens every once in a while.
Not every few days, but every few days in real life.
Were they no to my questions? (sorry little confused with so many people asking questions)
And do you live in Konohana? Because if you do I believe there is a different set of events for that side, but slightly mirrored. (it's confusing explanation I know) I was able to get Konohana to glitch without doing that following list. It was more for Bluebell.
Konohana I watered my crops and took care of my animals and left them indoors raining. Talked to some people went to the mountains then returned home and shipped items then went back to the mountains for the glitch to happen.
**To Note: I was riding my horse when it was sunny out and walking when raining.
Did you put your game to sleep (closing the ds) before the glitch happened?
Yes
Did you do the petting game with your pets that day?
Yes
Did you go to the mountains before hand but only to the first screen? (closest to the village)
No
Did you purchase an animal or anything from a store? (if yes please note which one)
Yes a cow
Did a cutscene occur that day?
I assume dates are cut scenes, if not then no
Anonymous Fish wrote:Did you put your game to sleep (closing the ds) before the glitch happened?
Yes
Did you do the petting game with your pets that day?
Yes
Did you go to the mountains before hand but only to the first screen? (closest to the village)
No
Did you purchase an animal or anything from a store? (if yes please note which one)
Yes a cow
Did a cutscene occur that day?
I assume dates are cut scenes, if not then no
Cutscenes are anytime you can't control your character (Example: first four cooking festivals the mayor gives you items. Or the cooking festival itself. Though yes dates are also cutscenes)
Do you live in Bluebell?
I have a feeling that those items contribute to the freezing in Bluebell. Konohana did not happen this way. Thank you so much for your input.
I would like to ask for those who as having freezing problems to do an experiment for me. I have not been able to confirm or deny this due to me only having one copy of the game.
If you live in Bluebell, go to the mountains when you wake up to the first screen. Then go home and continue your day as normal and see if it glitches. I was not able to force the glitch to happen after that. But it could be just my game.
Thanks.
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Anonymous Fish wrote:I do live in Bluebell. I haven't always put my 3ds to sleep before a freeze too.
Thanks for your input. I haven't always put my 3DS to sleep either, but Natsume was asking about it. So I thought I'd throw that in there.
Did you put your game to sleep (closing the ds) before the glitch happened?
-Unrelated, I've tested it
Did you do the petting game with your pets that day?
-Unrelated so far for me
Did you go to the mountains before hand but only to the first screen? (closest to the village)
-have not yet tested this, but it's on my list as a cause for a memory access error
Did you purchase an animal or anything from a store? (if yes please note which one)
-Unrelated, I've tested it
Did a cutscene occur that day?
-Unrelated, I've tested it
Things I(a game programmer) will agree with the QA guy on:
Not related:
3D/Wifi/Brightness on or off (or low) - this really has nothing to do with how the system runs
Running straight through the mountains - I've tested this and it is unrelated
The town you are in (freezing occurs in both) - also tested, and I agree
Things I disagree with/feel should not be written off and why
Riding your horse - while not required, it could still be a contributing factor to system overtax, especially when the cart is on.
"Trouble loading the screen (it freezes before any loading occurs except for one time)" - I strongly disagree with this statement. Unless you have access to a debug build that actually shows memory access, then you can't write this off. Not all loading is visual, in fact, most of it is done in the background and stitched together on the fly. Unless you know how the code itself works, you can't just look at something and determine if it's loading or not. If anything, all signs currently point to a memory access error, or a system overtax that results in a delay that triggers a safety freeze function in the 3ds. If the latter is true, Nintendo may be able to release a hardware patch that extends the safety timer a small amount to remove the issue (this is also the sort of bug that can be missed when devs are working off system and would explain how it slipped through)
"I have been able to replicate the glitch over and over again. Including on the same day three times over!! So also to respond to the guy above:"
#1) True
#2) False I've replicated it on the same day.
-can you be more exact in what happened that day?
#3) I've made the same amount of crashes with walking.
-helpful, but does not really pinpoint anything. Still, the horses role is clearly low
#4) Nope almost half the crashes my animals were inside.
-helpful, but does not really pinpoint anything. Still, the animals outside may still play a role in overtax. What town were the animals outside/inside in and how many (roughly) and of what kinds did you have?
#5) That does make since. Most characters that crash are from Bluebell so they wouldn't be wearing it in the first place. Second I made sure to place in Konohana and crash it.
-interesting, but we will need more people in that outfit to confirm... though it would be a darn weird error if that is the case.
#6) Cannot deny or confirm.
#7) False! It was either all sunny or all rainy for me.
-excellent that is one red herring off the list. I suspected as much, but it bothered me that all my cases fit it.
#8&9) Of course the DS version doesn't have it, or we would have heard the complaint.
-The real question is does the DS get it when plaid on the 3DS?
"I think it is caused by a series of events happening before you reach the mountains. Loading the level is not the issue it is actually a glitch."
-This is sort of a funny thing to say since to me it appears to be a glitch in the memory access (IE loading)... the two are not mutually exclusive.
"I actually play video games to find glitches so I know the difference between a crash due to loading or not."
-I program games, and while I'm sure in many cases you can tell this, there are a lot of tricks we coders use to load things in ways that you can't always detect just by looking.
" I believe you have to do something before heading to the mountains to cause it to crash. When I ran there in the morning back and forth between each screen I couldn't get it to happen. So when you replay the game and nothing happens you did something a little different than you did the time before. So if you could try to remember what you did that day that you may have done differently this would help."
-Yes, I very much agree with this. In fact, that was what I ment when I said not easily reproducible. It's clearly a stacking of events that causes the problem. Typically this means a memory access error caused by the game failing to properly clean up a memory region, the game failing to fill a memory region with new data correctly, or an overtax (either through leaks or simply trying to hold too much information at once) that causes a recursive error safety switch to trigger and freeze the game.
From what I am hearing from you and others, it looks like it is either an overtax, or a memory write/clean error related to the mountains right now. It could be that the clean up is only running in one direction in the mountains and that back tracking starts producing errors. A secondary buffer may filter out most of those errors, but when things are just right, pow, one gets through and the game freezes.
I don't think the outfit will matter, but it might if the game tries to access the wrong region of memory and a filter only looks for specific sequences to correct. In such a case, the outfit could matter.
For those wondering about what these weird memory access errors are that I am speaking of, in olden days they would usually show up as mangled or mixed up sprites. In modern games this can still happen, but most of the time they cause freezes and crashes rather than humerus visual problems. Classic past cases include the old Sonic games and the random high level pokemon that run along side MissingNo. from the first pokemon (and also it and M' themselves). Manipulating such a glitch is how you can get Mew in the original pokemon as well.
#1) Yes. I've also experience once freeze while buying an animal at Jessica's shop.
#2) I have not yet triggered the glitch on the same day.
#3) In 5 out of 6 freezes, I was riding horse (most of the time with the cart).
#4) My animals are always outside unless it is stormy/rainy.
#5) My character has been wearing the bluebell or work outfit
#6) True. My character is female
#7) My crashes have been on sunny days. I don't believe one has occurred on a sunny/rainy day.
And for the other set of questions:
Did you put your game to sleep (closing the ds) before the glitch happened?
-Maybe. But only for a few minutes.
Did you do the petting game with your pets that day?
-Usually at least one.
Did you go to the mountains before hand but only to the first screen? (closest to the village)
-Crashes have occurred on the mountain. From the first mountain screen to the second coming from bluebell has occurred at least twice.
Did you purchase an animal or anything from a store?
-On at least one occasion. I purchased a cow from Jessica.
It is looking to be a memory access error OR a system safety switch triggered by load lag(it's hard to explain but think time out error that happens really fast).
A few areas need to be further explored:
Has ANYONE had the error under these conditions:
As a male (what outfits and what was your starting town?)
In the Kono outfit (what gender? and what was your starting town?)
On a rainy day without cut scenes?
Those with errors...:
Have you spent the night at another town? If so, did it warp you back to your house for an event in the morning?
Other thoughts:
The mountain scenes may not be cleaning up properly as has been discussed before, but I thought it should still be noted.
This game does contain a few cut scenes with animals bashing down boulders. Does anyone know if the requirements for these events are recorded anywhere so that I can cross reference them? It could be a faulty if check, or the even itself causing the problem, though I have had a successful bear smash rock even in my own game.
...edit...
I'm going to play again for a bit. If anyone is able to come up with a reproducible sequence of actions that results in a freeze, please post the full list here and I'll run a debug sequence over it (it's painful to do, but without access to the code or debug tools it's the only way).
Last edited by Darcie on Nov 08, 2011 5:11 pm, edited 1 time in total.
I did exactly everything I did before the crash with the exception of going to the mountains first and my 3ds had not been on for a while. There was no crash.
My day was:
watering one plant
brushing, petting, talking to a cow and sheep
moving them outside
throwing my dog
retrieving one chicken my cat left and moving it outside
throwing my cat and other chicken
taking my horse and going to town
shipped my animal products
looked at request board (none)
talked to cam gave gift
talked to howard
waited for shop to open
bought cow
HG congratulated me
went back and brushed, talked and milked it
put new cow outside
went back to town on horse
asked cam on date
then i went to kono
talked to kana
took two request
did kanas request
went on date with kana
finished other request in mountain 2nd screen from kono
before it froze after i tried to go back to bluebell
Anonymous Fish wrote:I did exactly everything I did before the crash with the exception of going to the mountains first and my 3ds had not been on for a while. There was no crash.
My day was:
watering one plant
brushing, petting, talking to a cow and sheep
moving them outside
throwing my dog
retrieving one chicken my cat left and moving it outside
throwing my cat and other chicken
taking my horse and going to town
shipped my animal products
looked at request board (none)
talked to cam gave gift
talked to howard
waited for shop to open
bought cow
HG congratulated me
went back and brushed, talked and milked it
put new cow outside
went back to town on horse
asked cam on date
then i went to kono
talked to kana
took two request
did kanas request
went on date with kana
finished other request in mountain 2nd screen from kono
before it froze after i tried to go back to bluebell
where in the sequence did you go into the mountain on the time it froze and how far in did you go? It is looking like a memory read/write error if the mountain trip is indeed the major factor.
After the date with Kana I was heading back to bluebell but saw the other person I had a quest for. I talked to her and completed it. Then I jumped back on my horse to head home and the game froze in the next scene