The Unofficial E3 Story of Seasons Thread
- Melody Muse
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- Taniyama Mai
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I Like Woofio a lot! I think it was a good decision. And yeah as for the release date all they have been saying is "winter" it was "winter 2014" but idk.... I feel like winter could mean before spring starts in 2015 XD
Also his answers for the interview are really interesting... like tweaking the difficulty of the game and such.
Also his answers for the interview are really interesting... like tweaking the difficulty of the game and such.
- Taniyama Mai
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To quote Yoshifumi Hashimoto:
So he's only thinking about it. So it may or may not happen.
Source: http://www.nintendolife.com/news/2014/0 ... vest_moons
It's almost all the way at the bottom.
In the Japanese version we don’t have a title change, of course, so it is more of a change for Harvest Moon fans. But Story of Seasons is a new IP, and as you said, there will be newcomers, so we’re talking closely with the US side about how to make it more friendly for new players. The difficulty level is something we’re thinking about adding to, or tweaking for the beginning of the game, or having different difficulty settings you can select from in the beginning (which the Japanese version didn’t have) — so that’s one of things that we’re trying to concentrate on.
So he's only thinking about it. So it may or may not happen.
Source: http://www.nintendolife.com/news/2014/0 ... vest_moons
It's almost all the way at the bottom.
- Taniyama Mai
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oh my « Harvest Goddess » that'd be so freaking nice. I'm not a new player, but I've noticed things have just gotten harder and harder since FOMT and I play these games because they were simple but fun, if I wanted a challenging game I'd play something like LOZ. this series has kinda been leaving me behind cause I've not been able to play them, and this game sounds particularly complicated (I don't have even the slightest clue how the whole shipping thing works..) so a difficulty setting would be WONDERFUL not only for those who need/want things a bit easier but also for those who want the challenge like Melody.
I mean, it's not in a company's best interest to cater to fans who want a challenge, because that limits who can play, but catering to to the opposite limits who wants to play. I think if they can pull this off, it would only bring positive things to the series.
I mean, it's not in a company's best interest to cater to fans who want a challenge, because that limits who can play, but catering to to the opposite limits who wants to play. I think if they can pull this off, it would only bring positive things to the series.
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Mecha-Lollipop
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- Shan O 123
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- Shan O 123
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Even though xSEED can't use they're names we still can use them.Ronin19 wrote:It is. Cam and Reina are under Natsume's Harvest Moon title so XSeed can't use their names. I think that was the reason why they're back to Kamil and Licorice.Shan O 123 wrote:I just saw on the front page that Cam and Reina are keeping their jp names is that true? If so, how cool is that? LOL
- Melody Muse
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I believe technically they aren't copyrighted names, so XSeed could use them, but they don't want to because they don't want to step on any toes. They also want to establish Story of Seasons as their own translation project, and not start off by using translations from another team.Shan O 123 wrote:Even though xSEED can't use they're names we still can use them.Ronin19 wrote:It is. Cam and Reina are under Natsume's Harvest Moon title so XSeed can't use their names. I think that was the reason why they're back to Kamil and Licorice.Shan O 123 wrote:I just saw on the front page that Cam and Reina are keeping their jp names is that true? If so, how cool is that? LOL
So I don't think it's that Natsume trademarked the names, exactly, just that XSeed and Marvelous doesn't want to use them because they want to establish Story of Seasons as it's own IP in the US, separate from Harvest Moon and Natsume.
As for the difficulty setting, I'm not too nuts on it, but I'll play on hard or normal anyway if we get one, probably. So whatever makes people happiest is fine by me. I like the harder HMs like IoH, SI, and HoLV though. The only thing I don't like is waiting 4 or 5 in game years to unlock a breed of cow, heh.
- Shan O 123
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- Taniyama Mai
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how come you don't like it? what could it possibly bring that'd be a bad thing? I'd think you'd be all for it cause it'd give you a hard mode to play on without having to put up with the rest of the fandom complaining about how hard it is and pressuring the company to not make such games again.. (I mean, if I'm not mistaken, isn't IOH/SI the most hated games by the fandom because of how hard they are? I know I despise them cause I was unable to get passed two in-game weeks, and I even got it in JP at a con and couldn't get passed the first tutorial day..)Melody Muse wrote: As for the difficulty setting, I'm not too nuts on it, but I'll play on hard or normal anyway if we get one, probably. So whatever makes people happiest is fine by me. I like the harder HMs like IoH, SI, and HoLV though. The only thing I don't like is waiting 4 or 5 in game years to unlock a breed of cow, heh.
I guess I don't really understand the position because I'm all about options, options are always a good thing. things that can allow the player to personalize the game as much or as little as they want, represent as many kinds of players as possible, and meet as many player's needs as possible. but I guess that may come from being the part of society that nothing is aimed at so any time I can make a piece of media represent me is important to me^^ plus I'm kinda getting sick of wasting 40+ bucks on a game I can't play..I don't have the funds for that anymore..
- Melody Muse
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Yeah, I totally understand why people would want a difficulty setting. I think my worry comes from games where the difficulty doesn't mean anything other than padding though. The RF games are a big offender of this, IMHO. Their difficulty isn't to make the bosses more skilled or tricky, they just made them sponges.Taniyama Mai wrote:how come you don't like it? what could it possibly bring that'd be a bad thing? I'd think you'd be all for it cause it'd give you a hard mode to play on without having to put up with the rest of the fandom complaining about how hard it is and pressuring the company to not make such games again.. (I mean, if I'm not mistaken, isn't IOH/SI the most hated games by the fandom because of how hard they are? I know I despise them cause I was unable to get passed two in-game weeks, and I even got it in JP at a con and couldn't get passed the first tutorial day..)Melody Muse wrote: As for the difficulty setting, I'm not too nuts on it, but I'll play on hard or normal anyway if we get one, probably. So whatever makes people happiest is fine by me. I like the harder HMs like IoH, SI, and HoLV though. The only thing I don't like is waiting 4 or 5 in game years to unlock a breed of cow, heh.
I guess I don't really understand the position because I'm all about options, options are always a good thing. things that can allow the player to personalize the game as much or as little as they want, represent as many kinds of players as possible, and meet as many player's needs as possible. but I guess that may come from being the part of society that nothing is aimed at so any time I can make a piece of media represent me is important to me^^ plus I'm kinda getting sick of wasting 40+ bucks on a game I can't play..I don't have the funds for that anymore..
If SoS is like that, where the difficulty is just things cost more or less, then I'd... not enjoy that as much. I'd prefer it if it could somehow be like.... skill related. Not just time or money sponges. Like for a boss on hard mode, imho you should give it extra moves, not just more HP. For SoS I don't know exactly what I'd want them to do but, perhaps give us the sun/water mechanic from SI or something for people who liked it? That would be more difficult than the standard crop farming, anyway.
I hope that makes sense. It's just that a lot of the difficulty settings in games are just, well, time wasters. They don't actually make it more difficult, they just make it take longer to seem more difficult.