now this I completely get. I don't want easy mode to just be things costing less (though that'd kinda be nice at first I think, but I mean, how often to we end up at a point in the game where we have shittons of money and nothing to spend it on) I would MUCH prefer easy mode being more like, the whole shipping situation being made less complicated/things unlocked by the shipping thing being made easier, the fighting over land with the other farmers easier, stuff like that. stuff that actually makes gameplay too complicated or difficult for some players to do.Melody Muse wrote: Yeah, I totally understand why people would want a difficulty setting. I think my worry comes from games where the difficulty doesn't mean anything other than padding though. The RF games are a big offender of this, IMHO. Their difficulty isn't to make the bosses more skilled or tricky, they just made them sponges.
If SoS is like that, where the difficulty is just things cost more or less, then I'd... not enjoy that as much. I'd prefer it if it could somehow be like.... skill related. Not just time or money sponges. Like for a boss on hard mode, imho you should give it extra moves, not just more HP. For SoS I don't know exactly what I'd want them to do but, perhaps give us the sun/water mechanic from SI or something for people who liked it? That would be more difficult than the standard crop farming, anyway.
I hope that makes sense. It's just that a lot of the difficulty settings in games are just, well, time wasters. They don't actually make it more difficult, they just make it take longer to seem more difficult.
I doubt they'd be able to work the SI crop thing into this game with how different the whole system seems (or maybe it's just the harvesting? I really don't know, I've not seen that one explained yet) but that'd be interesting.
I think it'd be easier for them to leave the game as is for like, hard/normal, and then make some things easier for easy mode. at least then it seems like it'd take less coding and additions (like a whole new watering system) and be easier to try out for their first time with a feature like this.
but I agree, I want an actual feature that makes the game actually harder/easier than one that just makes it seem that way. I don't want a repeat of that whole artificially lengthening thing they did in ToTT with the house upgrades in the name of "hard mode" =/