Re: Any tips for Rune Factory 1?
Posted: Jan 20, 2015 11:04 pm
To me it sounds like RFF was their way of enhancing the first one in a way, especially you saying that you can acknowledge the first one or ignore it all together. Though it's very strange that they changed Melody, I wonder why they did that. That and why did they exclude others from the first one? That just seems strange to me.Melody Muse wrote:It is a sequel of sorts. When you run into Mist in the first game, you basically get to choose "MIST?!?!?!" Or "Who the heck are you?" And from that the intro of old characters will either be them remembering you from RF1 or not.Queen Sars wrote:Well at least Ivan didn't just sell me decoration. The table is nice, but I'm saving up for that battle axe. I kind of wish he'd show up more in town rather than just holiday, kind of like Yue does in RF2.
I'd love a remake solely for the mechanics of the new ones! I've already faced the sad situation where I missed putting an item in the shipping bin and watched it disappear. I really wish you can pick up things off the ground...
Isn't RFF a sequel of the first one? I was always under the impression it was (why would you split up best friends?!).
Oh, and if anyone stumbles upon this thread and wanted to know what "Expirty: some numbers" means, it's how long the effects of the food will last. So "Expirty: 210" means 210 minutes of whatever effects eating that food will bring. The food isn't gonna rot in your inventory...I'm so glad I found that out before I ate the Ultimate Curry Emmett gave me!
But yeah, Melody doesn't even get any letters from Sharon in RFF as far as I know. ;-; Just makes me sad. (Then again, Melody in RFF had some things changed/made canon/clarified/whatevered depending on who you ask, so she just kind of had some weirdness going on all together.)
So it's basically either a sequel that assumes you never got married in RF1 or a "enhanced remake" sort of deal depending on what you chose at the start. It's a tad clunkily done imho, as it doesn't exactly explain those two options meaning anything, but eh.
It's okay Anon! I think after 10 days is when a thread is considered dead so you should be fine! Grass doesn't regrow? Well that's the pits. What's "that cave" that I should avoid using a sleeping bag? I never really messed with sleeping bags in RF2, so I didn't see myself using one in this one either, but that's a nice heads up, that would've killed the game for me if my save died. I didn't know that about the house upgrades either, does that mean you won't have access to certain areas of the house while it's going on? Thanks for the info, it's very helpful!Anonymous Fish wrote:In this game grass doesn't regrow after you cut it and you'll end up buying stacks of fodder at the shop. Don't worry though, money is pretty easy here with fishing and the regrowable crops. And after you upgrade the house.
There are some fish and monster drops that you can only get in winter and never, never ever use the sleeping bag in that cave in winter 30. It will glitch out and kill your save.
The sleeping bag is only good for raising your crafting levels by upgrading it imo, other than that it's just sitting in my shelf. The camping skill is dumb, don't bother.
Item drop rate depends on the time of the day, I don't know the exact numbers but they just weirdly do.
Till the land that you'll use and let the untilled ones grow weeds and spawn wood for easy lumber.
For energy, the easiest ones to make are nasu eggplant, soba noodles and popcorn.
It got so...long. Oh be careful about harvesting or milking animals that are too close together because you might end up with just one animal product.
And uh, the house doesn't upgrade itself instantly it will take days (weeks?) to finish so plan accordingly.
(if this is considered necro, sorry!)