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Re: Mutation Info, Research, and Theories (Updated 1/23/15)

Posted: Jan 24, 2015 2:26 pm
by Vell
Trichorse, I think we're onto something with the fertilizers. I know Lirishae tested white berries extensively. To the point of exhaustion! But the regular berries weren't tested in every way as of yet. My own little theory, is that there will be certain mutations (like the berries) that might troll us. Instead of using berry fertilizer, which would make sense if you took tomatoes as the example, it might use a completely different fertilizer. It's more likely that the peppers are going to be the one to make us scream, since the habaneros would seem to be a fall mutation, yet we haven't stumbled upon it (there is no pepper fertilizer as far as I'm aware). It just means we get to exhaust normal conditions (soil type, level and season), then move on to testing them in the same conditions, yet using one of the 11 million fertilizer types :shock: And then if none of that works, try cross pollination. And cross pollination with fertilizers. And....and...and...(can we please just get a guide or hints? lol)

What I've started doing, is using a modified version of MommaKat's methods (because she's awesome!). I have the seeds set up on my terraces, yet instead of just Rowan, I also have a row on an elevation ladder that I also use different fertilizers. The only problem is that it's a whole lot of testing and resetting, and it sort of sucks the happy right out of the game. I think the power saves thing is going to make a difference, but it's still a few days out from being delivered :(

Edit: I think I'm going to try some summer strawberry mutations if no one else has covered them. I'll end up doing all fertilizer types while I'm doing it. If anyone has combinations they've tried, let me know! Or if it's already been done and I should do it elsewhere. I'm sort of surprised summer and strawberries haven't hit a mutation, since at least here, that's when strawberry season is in full swing. And at our local farm, they have at least 3 different varieties; Hoods, Pugets, Honeoye. Makes me wonder if one of the "mutations" is just a fancy fantasy game version of one of those? I dunno. Summer is good. LOL

Re: Mutation Info, Research, and Theories (Updated 1/23/15)

Posted: Jan 24, 2015 2:45 pm
by trichorse
You know, you might be right with the mutations being based on real things. The Magical Berries kinda remind me of the Purple Wonder Strawberry variety, only more purple and less purple red. And the White Berries are definately based on the Pineberry strawberry variety. If that's true then some insights might come from the real life counterparts...or I could be completely off base with that and the game counterparts could be the exact opposite.

Re: Mutation Info, Research, and Theories (Updated 1/23/15)

Posted: Jan 24, 2015 3:14 pm
by Lirishae
At this point, I'm having trouble remembering myself everything I've tried. I've planted 3x3 patches of strawberries, white berries, and magical berries at HE+11, HE, HE-10, and HE-16 in spring, summer, and fall, and white berries and magical berries at those locations in winter. I've tried every soil type except patchy in every season, using Rowan, not using Rowan, using berry blend, not using fertilizer, super berry blend, and organic fertilizers (the kind made with yogurt). I've tried cross-pollinating most crops with white berries in winter, but not other seasons or other berry types, and I didn't have every seed possible in winter. Each test was reset 3-5 times. I don't know if it's just that stupidly rare, I'm doing something wrong, if there's some mechanic involved I'm not aware of, or what >_<

I haven't done extensive research, but at a glance, the TLV plants do seem to mirror their real world counterparts. That could possibly yield some leads for the few real-world plants left remaining, but for others it's hard to say what if any real life plant they might be based on.

@Vell: Summer probably does have a strawberry mutation, princess's eye, but that is likely a second or third stage mutation rather than from plain strawberries, considering it is the final tier of strawberries. Hope you have better luck than I do if you decide to test >.<

@osteae: Fertilizer effects aren't very well understood, but so far all the hard data we have on them is that they slightly lower mutation chances rather than raising them. We have one mutation confirmed as absolutely requiring a specific type of fertilizer (red zeppelins), and we also know that fertilizing your crops will help them survive storms. Was your fertilized patch of crimsons located at HE-16? I haven't ran speed tests for crimson since I didn't manage to unlock them, but that is likely its preferred elevation for fastest growth.

Re: Mutation Info, Research, and Theories (Updated 1/23/15)

Posted: Jan 24, 2015 11:09 pm
by Greenberry
OK, so I finally finished testing green peppers in summer. I got the two known mutations, red peppers and bell peppers. No unknown mutations this time, unfortunately, though I was able to unlock red peppers so I can start experimenting with them along with the green peppers starting this fall.

I tested the peppers on dry, lush, and swampy soil, at all elevations. I tried with and without Rowan, and with regular Fertilizer, Mosquitofish Blend, and Berry Blend (since I restarted the game to experiment, I don't have a lot of fertilizers to work with yet. I'm working on unlocking them, though!) No fertilizer used had a significant effect on mutation rate. Rowan did seem to have a slight effect, even at <5% chemistry, for both. My marker-trees also didn't seem to have any effect on growth or mutation rate. (Edit 2: I forgot to mention, I redid my terraces so it was possible to water every plant every day, and that's what I did)

Red Peppers: Dry soil between HE+4 and HE-3. HE-3 worked the best, not because there was a greater chance for mutation, but because green peppers mature and remature much faster at that elevation, leading to more chances for mutations. I did get Great Red Peppers without any fertilizer or Rowan, suggesting that Summer may be the season for them. Since I have them unlocked now, I'll try to identify their preferred elevation this fall.

Bell Peppers: Lush soil from HE-11 to HE-19. I seemed to get a lot of mutations at HE-19 (BR+1), but that may have been the RNG acting up again. Green peppers mature very, very slowly at that level, though--about ten days to mature, and then six days to remature. The plants that mutated into bell peppers rematured after five days instead of six; maybe that's their preferred elevation? I'll try to find out when I unlock bell pepper seeds. Like red peppers, I got Great Bell Peppers without any fertilizer or Rowan, so Summer might be their season as well.

(Note about "HE-19": HE is not exactly in the middle of the elevations like I think is assumed, it's actually four levels higher than the midpoint. I double-checked by digging a staircase from the valley entrance down to the bedrock, and counted 19 levels of dirt before I hit rock, not including the entrance elevation itself.)

(Edit: right after posting, I got curious and built a staircase from the valley entrance to as high as the game would let me go. I counted 11 stairs of dirt until the game stopped me from building farther.)

Re: Mutation Info, Research, and Theories (Updated 1/23/15)

Posted: Jan 25, 2015 8:08 am
by Lirishae
Yes, it does seem that planting on an elevation where the crop matures more slowly leads to a higher rate of mutation when the plant finally matures. It's a toss up as to whether replanting/regrowing faster or getting a higher yield per harvest results in the most mutations.

It's known that HE-19 is the lowest while HE+11 is the highest, but thanks for double checking and reporting :) Good luck with red peppers! I have feeling that red peppers → purple peppers in spring, and purple peppers → golden peppers in fall. Fall has the fewest discovered mutations, but nothing I've tried so far is working >.< I've planted fodder corn everywhere with corn blend and without corn blend, petite onions everywhere with and without various kinds of fertilizer, and brown carrots everywhere without fertilizer and with berry blend, all the berries in dry and lush soil with berry blend and without, and nothing. I've also tried zucchini in dry soil at every elevation with no results. I'm starting to think zucchini → giant squash now, since squash already has a mutation (cream pumpkin). Probably that's the wrong season for it.

Re: Mutation Info, Research, and Theories (Updated 1/23/15)

Posted: Jan 25, 2015 12:50 pm
by Robbie
Anyone try planting close to the Goddess Pond entrance, Moon Valley entrance or Underworld entrance? I mean it's a longshot maybe some of these elusive mutations might need just that.

Also I hate Jalapenos. Hate.

Re: Mutation Info, Research, and Theories (Updated 1/23/15)

Posted: Jan 25, 2015 1:39 pm
by trichorse
I was thinking of testing a few near there myself.

Re: Mutation Info, Research, and Theories (Updated 1/23/15)

Posted: Jan 25, 2015 3:22 pm
by AlexRae
My theory about the slower maturing process is that it may be because it's exposed to the variables that cause mutation and/or Great longer. I've had crops that are planted at slow-growth levels almost always end up being Greats where my crops at fast speed RARELY become Greats. Due to this theory I've begun phasing out the phrase "works well" for the elevations that have speed adv for base seed crop in the Mutations sheet and replacing it with "has speed adv"

Liri, have you considered keeping a spreadsheet of what DOESN'T work? Once this week's school sludge has been worked through, I could go through the various threads and combine what you, Cherubae, and Milotic have explicitly tried that resulted in bubcus in a sheet, if you need.

Re: Mutation Info, Research, and Theories (Updated 1/23/15)

Posted: Jan 25, 2015 3:53 pm
by Lirishae
@Robbie: I just restored my winter back up save and tried a patch of white berries and magical berries next to the Goddess Spring in lush/swampy soil, using super berry blend on a few plants and plain berry blend on the rest, with Rowan working the field exclusively. Reset six times and nothing. I totally hear you on the hate. I never want to see another white berry again at this point ~_~ I really think there's hidden some factor we're not aware of that's the key to some of these missing mutations.

@AlexRae: I usually got a pretty good yield at the fastest growing elevations, which is why I used "works well." But now thanks to Vell, I now know it was probably because I was growing those mutations in the same regularly-used fields. I am also known to reset if I get a bad yield. *cough* I'll update the first post similarly. As for the angel lantern spreadsheet, that would be amazing, although I feel bad for asking/letting you do it.

Re: Mutation Info, Research, and Theories (Updated 1/23/15)

Posted: Jan 25, 2015 4:08 pm
by Robbie
@Lirishae Darn, maybe the Moon Valley or Underground entrances could yield something, I mean where else would an angel need a lantern other than the underworld (literally grasping at straws here LOL)

Re: Mutation Info, Research, and Theories (Updated 1/23/15)

Posted: Jan 25, 2015 4:14 pm
by AlexRae
It's no problem, as you might have gathered, I like making spreadsheets and info compiling LOL You've already done so much WORK work too, I just keep notes. :wink: In fact since classes started I've barely played other than my tree testing :shifty: Shhh don't tell the HM coppas on me

Re: Mutation Info, Research, and Theories (Updated 1/25/15)

Posted: Jan 25, 2015 7:03 pm
by Wardlaw
I tried white carrots and they did well I planted baby carrots
at HE + 9 and i tried teardrop and also did well WL on swampy patch

Re: Mutation Info, Research, and Theories (Updated 1/25/15)

Posted: Jan 25, 2015 7:04 pm
by cradke
Red Zeppelins confirmed
Summer
HE, HE-2, HE-3
Dry soil, patchy and some lush
From San Marzano
Used Tomato fertilizer and Rowan

I planted 3 groups of 18 and only fertilized 2. The group without fertilizer, did not produce mutations. When I began using fertilizer, that group produced mutations no problem.

Re: Mutation Info, Research, and Theories (Updated 1/25/15)

Posted: Jan 25, 2015 7:14 pm
by Lirishae
Thanks for the second confirmations, both of you ^^ I'll update the first post accordingly.

Re: Mutation Info, Research, and Theories (Updated 1/25/15)

Posted: Jan 25, 2015 10:04 pm
by eshuman17
Crimson tomatoes do not require any type of fertilizer, but they must be placed on lush soil at water level. I tested tomatoes without fertilizer, on lush soil, at water level and most had turned into crimson tomatoes by the end of the season.