Page 15 of 72

Re: Mutation Info, Research, and Theories (Updated 1/25/15)

Posted: Jan 26, 2015 8:01 pm
by Lirishae
Thanks, eshuman ^^ I'll update the first post.

White berries and magical berries planted around Gorgan's lair in winter yielded nothing. I planted a patch of both at the top as well as all along the steps leading down to the bottom, and fertilized a few with super berry blend and the rest with berry blend. They were watered and fertilized everyday with Rowan used as often as possible. If there were cheat codes available for this game, I'd take them at this point with a completely clear conscience ~_~ My activity log says I've played this game 350+ hours, while my official in-game time is 180 hours. Some of those hours are save scumming, but way over a hundred of them has been spent chasing mutations, particularly angel lanterns. In that time, I've uncovered a grand total of two crops. The effort this game requires is completely disproportionate to the results.

Re: Mutation Info, Research, and Theories (Updated 1/25/15)

Posted: Jan 26, 2015 8:10 pm
by AlexRae
eshuman17 wrote:Crimson tomatoes do not require any type of fertilizer, but they must be placed on lush soil at water level. I tested tomatoes without fertilizer, on lush soil, at water level and most had turned into crimson tomatoes by the end of the season.
That's a big difference from known info (not to call you a liar, please don't be offended!), so I'm a little :o :eek: but thank you so much for contributing!

Anyone out there able to test ES's Crimson info? Possibly Milotic? (If you're hanging on out there still, buddy!)

Re: Mutation Info, Research, and Theories (Updated 1/25/15)

Posted: Jan 27, 2015 4:47 am
by ~Milotic~
AlexRae wrote:
eshuman17 wrote:Crimson tomatoes do not require any type of fertilizer, but they must be placed on lush soil at water level. I tested tomatoes without fertilizer, on lush soil, at water level and most had turned into crimson tomatoes by the end of the season.
That's a big difference from known info (not to call you a liar, please don't be offended!), so I'm a little :o :eek: but thank you so much for contributing!

Anyone out there able to test ES's Crimson info? Possibly Milotic? (If you're hanging on out there still, buddy!)
I'm still hanging in here, as soon as i hit winter i'll test out ES's crimson info. Just got done with Spring, I planted Squash at GP Gp -1 -2 -3 -4 and then at Bedrock +1 +2 +3 and +4. with no Mutation, I did not use any fertilizer or Rowan or Dewy. Planted them on lush grass.
Gonna be hitting summer here.

Re: Mutation Info, Research, and Theories (Updated 1/25/15)

Posted: Jan 27, 2015 7:57 am
by MommaKat
The battle continues with these mutations. Spring did not yield anything more for me. Summer has now yielded the black potato, but what a job this one was. Bear with me, I am going to detail my journey with it as this might be what we are in for with some of these last mutations.

Black Potato
Grown from Purple Potato
Summer
Dry
Level HE +1
Orange Compost - more on fertilizer below
Same color as the purple potato but smaller

This mutation first showed up on stormy days only and I had a huge range of levels to narrow down, from river level up to HE +4. My first test was to narrow down a level. I tested 15 levels x 8 plants each. On stormy days and rainy days, it would mutate. On a sunny day, not one of these plants would mutate. I added plain fertilizer and reloaded a few more times. I was now getting a few mutations, but the fertilizer seemed to diminish the number I was getting on a rainy day. I started summer over to test a wider range of fertilizers. My first attempt failed, as I was hit by that unknown plant killer partway through and lost 75% of my crops. I decided to try cross pollination and planted the same plants I had around the original test. Nothing but the mutations on stormy/rainy days showed up. I went back to fertilizer and tested that again, hoping not to lose any crops again; I didn't.

I tested the following fertilizers - fertilizer, peach compost, apple compost, orange compost, mosquito blend, carp blend, barbatus blend, goby blend, berry blend and tomato blend.

From this test I was able to narrow down a level and chose the top two fertilizers for my final test, which were berry blend and orange compost. But what was interesting was that different fertilizers performed better on different levels:
Orange gave the most mutations and performed best on level HE +1.
Berry blend was next at level HE +2.
In my original test of fertilizers, mosquito did okay but it gave the most mutations at HE +3. I didn't do any further testing on this.

No wonder Natsume didn't do a guide on this! From my test with fertilizers, it appears possible to get mutations using various fertilizers but at different levels??? Good grief!

However, one hint that would go a long way in reducing the time testing and one I think Natsume could give us is what season the last of the mutations grow in. I would suspect the season grown in is a constant no matter what fertilizer or cross pollination you use (at least I hope this is the case).

Anyway, I will be curious to hear confirmation on my findings and have included my test info in case anyone wants to put more time in and test other fertilizers.

Re: Mutation Info, Research, and Theories (Updated 1/25/15)

Posted: Jan 27, 2015 9:04 am
by trichorse
I had the thought that Angel Lanterns might only occur on Stormy days, but I'm in no position to test this. I am testing Strawberries (regular ones, no mutations) at GS Level (HE +11) with and without Berry Blend in case it's a winter mutation of Strawberry, not White Berry or Magical Berry.

Re: Mutation Info, Research, and Theories (Updated 1/25/15)

Posted: Jan 27, 2015 9:09 am
by Lirishae
@MommaKat: Wow, MommaKat. Your post can basically be summed up as "why TLV needs an official guide." If you hadn't happened to get rainy/stormy weather on that day, black potatoes might have never been discovered :/ This game just gets more ridiculous the more we uncover about it. I don't think I've played a game this brutally unfair in my entire life. How do you find the motivation to keep testing this stuff? I keep getting burnt out and frustrated without having done anywhere near what you have :/

@trichorse: I've had blizzard weather on the day of harvest more than once, and never saw a single angel lantern :/ Granted, I wasn't testing plain strawberries very much in winter, just the other seasons, since they generally mutate into white berries.

Edit: I clicked edit, then completely forgot why I wanted to edit. Maybe it was about the reason why I ask for second confirmations. It's a matter of principle, since there have been some erroneous mutation reports in the past. Others have to be able to duplicate the initial report before the crop can truly be considered discovered. Which, no one has duplicated white peppers yet to my knowledge... I should test that more myself next winter.

Re: Mutation Info, Research, and Theories (Updated 1/27/15)

Posted: Jan 27, 2015 9:59 am
by Robbie
Nice job MommaKat! Wonder if jalapenos will go to habaneros with a drought...

Re: Mutation Info, Research, and Theories (Updated 1/27/15)

Posted: Jan 27, 2015 10:00 am
by trichorse
Or maybe we need to rescue the purple harvest sprite before the mutation "becomes available" as it were.

Edit: the Angel Lantern mutation in particular, but maybe the other missing ones as well.

Re: Mutation Info, Research, and Theories (Updated 1/27/15)

Posted: Jan 27, 2015 10:30 am
by Lirishae
At this point, nothing about this game surprises me ~_~ I had the purple sprite available during probably about half of the tests I ran, so I guess I get to re-run the other half. *sigh* I should probably also test all fertilizers on all plants in all seasons, instead of just limiting it to berry blend and super berry blend.

Re: Mutation Info, Research, and Theories (Updated 1/27/15)

Posted: Jan 27, 2015 10:36 am
by trichorse
Sunset Corn might require you to fertilize the parent crop with a fish fertilizer...I get the feeling sunset corn might be similar to the corn the pilgrims grew that first year that was fertilized with dead fish, but that's only an idea.

Re: Mutation Info, Research, and Theories (Updated 1/27/15)

Posted: Jan 27, 2015 11:14 am
by ~Milotic~
Just got Jimmy's Spring Training 1 at the last day of Spring, He asks for 5 Great Purple Peppers and 10 supreme milk, So Purple peppers may be a Spring Mutation? Maybe Magic Pepper -› Purple Pepper. Anyone able to test this therory?

Re: Mutation Info, Research, and Theories (Updated 1/27/15)

Posted: Jan 27, 2015 11:28 am
by Lirishae
I haven't tried fish fertilizer on fodder corn, just corn blend in Fall. I'll give that a try.

Milotic, I'm thinking that Red Pepper → Purple Pepper. Right now the green pepper mutation chart looks like this:

Green Pepper → Bell Pepper → Magic Pepper → White Pepper
Green Pepper → Red Pepper

So I'm thinking it probably looks like this:

Green Pepper → Bell Pepper → Magic Pepper → White Pepper
Green Pepper → Red Pepper → Purple Pepper → Golden Pepper

Re: Mutation Info, Research, and Theories (Updated 1/27/15)

Posted: Jan 27, 2015 1:35 pm
by MommaKat
Lirishae, HM is the only video game I play and is a source of relaxation and stress relief for me, so I try not to let the game itself stress me out; otherwise what would be the point. Work has been slow the past month for me, thus a bit more time has been dedicated to this game, probably more than should be. Crops have always been one of my favorite aspects of the game and I enjoy a challenge with them; however, I admit this is more of a challenge than I would like. I loved SI and IOH for the crop system.

Thanks Robbie.

Milotic, I am in spring right now and am testing magic peppers in dry soil.

Re: Mutation Info, Research, and Theories (Updated 1/27/15)

Posted: Jan 27, 2015 2:03 pm
by Vell
Wow MommaKat, nice find! And completely nutty! I seriously wonder what they were thinking with some of these things.

I love farming games, I usually find them relaxing, so I enjoy the fishing, the collecting, the crops, villagers, everything. This one, not so much. If it wasn't for the community here, and just wanting to be a part of it and helping, I don't think I'd have played as long as I did.

I thought Power saves was going to make things easier, and it DOES (Wow, I love it). But it only helped for about an hour or so. Then I was so burnt out on frustrating mechanics, that I used the Power saves to make more save files for other games that I enjoyed more (ANB and RF 4). My plan kind of backfired, :lol:

I'll try to pick the game back up in a week or so. I had hoped for some DLC to ease the burden a bit. Maybe later though! Until then, happy hunting everyone! :)

Re: Mutation Info, Research, and Theories (Updated 1/27/15)

Posted: Jan 27, 2015 2:12 pm
by trichorse
I didn't get anything with the Strawberries planted at HE +11 in Barren/patchy soil, not even the ever so common white berry mutation. I'm going to rest from the game a day or two then try in lush soil...if this thing turns out to be a swampy soil mutation, I'm going to scream.

Actually, it might be a swampy soil mutation, come to think of it. Sometimes swamp gas is called "Ghost Lanterns", so there maybe a connection there.

Edit: I'll try strawberries in swampy soil in a few days...I gotta make me some swampy soil patches first.