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Re: Mutation Info, Research, and Theories (Updated 3/27/15)

Posted: Apr 22, 2015 10:53 am
by irulethegalaxy
Lirishae wrote:I have a giant-sized cow that gives 5 5* gold milk, so you do in fact know someone who has done it xD

I don't think I quite got my cow to that level, but it's pretty close...I think part of the reason I stopped playing ANB (other than that @%%$$@# pet cut scene twice a day...) is that my chickens WERE at that level...and they creeped me all the heck out. Giant chickens *shudder*.


(I may have a childhood farm/turkey related trauma....)

Re: Mutation Info, Research, and Theories (Updated 3/27/15)

Posted: Apr 22, 2015 1:23 pm
by Lirishae
trichorse wrote:I don't make wise decisions early in the morning either, much less when I'm ill (*coughMilkOnUpsetStomachcough*). Hope you feel better.

So the idea of Japanese websites is nixed. I wasn't sure if we could understand them anyway even with Google Translate if there were any.
Thank you! What happened last night was, I didn't have my Lantus (long-acting) insulin with me. Which meant I had to manage it with short-acting insulin instead and get up every few hours to test, eat a very small snack, and give a shot. My long-acting insulin is working now though, so I'm just super tired from the long night. As for Japanese websites, there are quite a few people on Ushi with advanced Japanese. If such a hypothetical site existed, I'm sure someone would be willing to translate. Or I could take a stab at it, though I'm still very much learning and my proficiency is only around N5.

Re: Mutation Info, Research, and Theories (Updated 3/27/15)

Posted: Apr 22, 2015 2:43 pm
by trichorse
Yeow, yeah, that's not fun. My uncle has diabetes so I kinda know what you're talking about (I've got chronic stomach issues myself).

Well, I've only got a little bit of Spanish, Latin, and a few words of Dutch, so I'd be useless for translating any Japanese webpages.

By the way, correct with me if I'm wrong, but so far fertilizers that we have not found a use for are:

Organic
Peach
Goby
Barley
Berry

If I'm correct that this is the list, then the bottom four are the most likely ones to trigger the remaining mutations, we just need to find out which one is used by which mutation. If I'm wrong, then we might have more or less fertilizers that could trigger the mutation. It could be a fert that we've already found a use for is the trigger, but at this point I think that that is unlikely and these are the most likely ones.

Re: Mutation Info, Research, and Theories (Updated 3/27/15)

Posted: Apr 22, 2015 3:08 pm
by Lirishae
I'm leaning toward organic fertilizer not being any mutation trigger at the moment. AlexRae did a little experimenting with fertilizer during an in-game week of SEVEN STORMS IN A ROW, and found that the organic fertilizers restored a ton more health than others and kept crops alive when nothing else worked. And if you take out organic, it leaves four types of fertilizer unused, which is coincidentally the number of missing mutations we have left to discover. Looking at the number of discovered mutations, Fall seems pretty likely for most if not all of the last four mutations. There's no pepper or onion mutations, and Great Giant Pumpkins grow in Fall. Plus, golden peppers "sound" like a fall mutation, and real life pearl onions are started in fall according to what I read. I can test all onion types except teardrop with my fall back-up save, but I don't have purple pepper seeds unlocked to try those. Zucchini almost certainly mutates into something, but whether that's giant squash or giant pumpkin, I don't know. But I can test zucchini -> giant pumpkin in fall with various fertilizers whenever I get back to TLV.

Re: Mutation Info, Research, and Theories (Updated 3/27/15)

Posted: Apr 22, 2015 4:12 pm
by K.D.
How da heck do you get the cows, chickens and others to THAT level? I've played ANB for like 4 in game years and my cow(s) are at full hearts and chickens are too.

Judging from what Alex had posted, Organic fert only boosts health but doesn't seem to have any mutations from it. @trichorse I noticed that you listed 5 ferts when there are 4 mutations left. Pretty sure we can take Organic off the list.

Re: Mutation Info, Research, and Theories (Updated 3/27/15)

Posted: Apr 22, 2015 5:00 pm
by trichorse
Yeah, wasn't too sure about Organic actually being a mutation trigger but I included it to be on the safe side.

Re: Mutation Info, Research, and Theories (Updated 3/27/15)

Posted: Apr 22, 2015 7:58 pm
by Lirishae
K.D. wrote:How da heck do you get the cows, chickens and others to THAT level? I've played ANB for like 4 in game years and my cow(s) are at full hearts and chickens are too.
You need to feed them enough treats to get them to 5 products and let them graze outside for 1,000 hours. When you meet those criteria, they'll get giant when they go 4 -> 5 products. Milk and wool animals get higher quality products from going to the Animal Sanctuary, while chickens start laying golden eggs if they win the chicken festival.

Re: Mutation Info, Research, and Theories (Updated 3/27/15)

Posted: Apr 23, 2015 8:32 am
by trichorse
How'd we get onto the topic of animals in ANB when this is a thread for mutations in TLV? I kinda got lost as to how that happened.

Okay, so, thanks for K.D. reminding me of a few things, I can narrow down the list of possible Ferts by one.

Berry
Goby
Barley
Peach

No idea of the combinations of which fert is the required trigger for each remaining mutation.

Re: Mutation Info, Research, and Theories (Updated 3/27/15)

Posted: Apr 23, 2015 1:25 pm
by Lirishae
Yeah, it seems like it's random what fertilizer works. We've had a few obvious ones like Tomato Blend for Red Zeppelins, but we've also had a bunch of not-so-obvious ones like barbatus blend for angel lanterns. The best way to test them seems to be dumping a different fertilizer on test plants every day, and then if you get a mutation you can go back and narrow down the trigger from there. I did this with rye, and it made life so much easier than having to separate test batches for each fertilizer. But I kind of got stuck on the barley blend at first thinking it was that, and it turned out to be mosquitofish blend. TLDR: Assume nothing in this game because the development team lives under a bridge.

Re: Mutation Info, Research, and Theories (Updated 3/27/15)

Posted: Apr 23, 2015 6:50 pm
by trichorse
I'm not sure why, but my gut instinct is telling me that Peach Comost is used to get Golden Pepper. Only reason I think I feel that way is that even though it's in a different family than the Hot Peppers that used fruit fertilizers, it's got "Pepper" in the name. Goby might be used to get Pearl Onions, based on the common "water" relationship (Pearls being from oysters (in water), and Goby being a fish), which would leave Barley and Berry for Giant Pumpkin and Giant Squash...if I'm right. If I'm wrong on any one of these, then we'll have a few issues.

I'll soon be working on building a Dry Terrace by Gorgon's cave, and a Swampy/Lush on the other two (not sure how I'll do those yet), but I have wait a little longer cause I'm still working on getting Titan Potatoes. Soon as those are done I'll be working on building it.

Re: Mutation Info, Research, and Theories (Updated 3/27/15)

Posted: Apr 23, 2015 7:03 pm
by K.D.
I think the reason I kinda quit mutation research is because they confuse the Magikarp outta me. While most of you have like half or more of the seeds unlocked, I have VERY few.

What if... Barbatus is used for Pearl Onions? That would prove the Natsume team is bigger trolls than the Smurfs.

Re: Mutation Info, Research, and Theories (Updated 3/27/15)

Posted: Apr 23, 2015 7:25 pm
by trichorse
I've yet to see a fert used more than twice...Barbatus has been used twice. That doesn't rule out Mosquitofish or Carp blend, if we base it on that, though. However, I'm kinda agreeing with others on this forum that there must be a reason for all the ferts, which probably mean our four unused ferts are probably the triggers for our remaining mutations.

And fitting with all the talk of mutations, I almost said "breed out" instead of "rule out".

Re: Mutation Info, Research, and Theories (Updated 3/27/15)

Posted: Apr 23, 2015 7:33 pm
by K.D.
True. Mosquitofish, Carp, Barbatus and Corn have all been used twice.

Re: Mutation Info, Research, and Theories (Updated 3/27/15)

Posted: Apr 23, 2015 8:10 pm
by trichorse
I thought Mosquitofish had only been used once...to get Rye.

Re: Mutation Info, Research, and Theories (Updated 3/27/15)

Posted: Apr 23, 2015 8:15 pm
by K.D.
For the love of Arceus... sorry, my notes were last updated like 2 months ago and been grinding through SoS.