Livestock Personality Traits?

Explore Lulukoko, Tsukuyusa, and Westown in this multi-cultural farming game for Nintendo 3DS. [ Game Guide ] JP release = Jun 2016. NA release = Feb 2017. EU release = Oct 2017.
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Feather Qwill
Not the Eggplant Wizard
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Post  Posted:

So, I know what the basic effects of the animal personalities are, and Timid/Active seem the most useful on first glance:

Timid: # of products +
Active: product * level +
Gentle: coat/appearance +
Cheerful: animal friendship +
Calm: animal health +

But I'm not sure what the actual effects of any of that is. (I got my first cow with Cheerful to help with the early contest festivals, and now I need to get another.)

Cheerful make your animal gain hearts more quickly (as opposed to the Animal Lover trait, which gives them a 1-heart starting bonus), but how exactly do the others work? Do Timid & Active give a % random chance of harvesting a higher-than-usual number/quality of products on any given day, or do they help you level those up more quickly like Cheerful? Does Timid increase the maximum harvest cap over the default? Does Calm just keep stress & sickness lower or increase maximum animal lifespan?

And most importantly, to what extent do any of them actually impact the animal in question? If the Timid/Active bonuses are tiny, maybe Cheerful is the best after all, helping improve the quality of the products directly.

What livestock personality seems to offer the best benefits?
Musashi
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Post  Posted:

They give a small bonus whenever the counter associated to that given parameter is rised. For instance, the number of products depends on a hidden counter which goes from 0 to 1000. Between 0 and 50 is 1 product, 51-100 is 2 products, etc. Giving the animal the appropriate food/treats increases that parameter by +10. If the animal is timid, you get a +5 bonus each time, so feeding it or giving a treat increases the parameter by +15. By giving both feed and treats to a Timid animal, I managed to get 20 products each time in about one in-game month.

Active, cheerful and gentle should work in a similar way. I don't know about calm. All my animals are Timid, since I wanted to get 20 products as soon as possible.

I'm not sure if each trait also hinders some other parameter or not. After I got all my animals to produce 20 items, I started increasing both coat and product quality at the same time (coat by food, quality by treat), and I think it took them longer to level up the quality parameter compared to the coat one. But I can't say for sure.
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Celestrian
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Post  Posted:

I needed this information right about now. I was going to buy an animal and I didn't know what personality traits to go for. Thanks!
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LightHawKnight
Pick Potatos, not boogers
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Post  Posted:

Darn got an Active Cow and Chicken, should have went with Timid.
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Feather Qwill
Not the Eggplant Wizard
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Post  Posted:

Thanks, that's just what I needed!
Nate McCloud
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Post  Posted:

*COUGH* 20 PRODUCTS!?

Holy geez, I was expecting it to be 5 like the first game! This is fantastic news! Thank you!
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Ophelia11
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Post  Posted:

Nate McCloud wrote:*COUGH* 20 PRODUCTS!?

Holy geez, I was expecting it to be 5 like the first game! This is fantastic news! Thank you!
I'm more relieved that it doesn't take around 1 season for each additional product.....I mean, that would take 19 seasons to rech 20 :shock:
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