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Fire Emblem Echo
Posted: May 23, 2017 10:52 pm
by Knightmare
Is the game good in your opinion? I have played Fates and enjoy the game a lot.

Re: Fire Emblem Echo
Posted: May 24, 2017 4:40 am
by Sanne
It is a bit different from Fates. There is no avatar character and no kids, but the supports remain and some set characters get married at the end.
The maps feature a lot of open spaces and one enemy class will spawn minions with great frequency which greatly annoyed me whenever one showed up. The battle system is different from Fates, there is no weapon triangle and skills are unlocked by using equipment.
The story is really good and you can explore the towns ace-attorney style.
All in all it's pretty good, but you might want to look up some gameplay videos before you decide.
Re: Fire Emblem Echo
Posted: May 24, 2017 5:11 am
by Bluie
^I'll also add that the game is more difficult in the later chapters due to RNG hating you and giving your enemies criticals at 3% while your characters were sitting at 70% and missed both of their attacks. With that being said, there is a new mechanic that allows you to turn back time in battle so you can prevent such things.
As for my personal opinion on the game, I love it. I'm playing it slowly and trying to grind my party up to their second tier classes right now (Some units have 3rd tier classes, and with DLC some now even have four) and get enough money to upgrade my weapons to be decent. You need a lot of money(in game) and a lot of experience to make your units viable. Benching any units is not really an option as the cast of this game is much smaller than the previous games and you'll NEED all of them deployed in later maps. There are four more characters being added via DLC, so I feel that once they come out and if you decide to buy them, then you can bench someone. I just got everyone in Celica's route the other day and having a full party is a godsend.
When you're in dungeons you can only bring 10 units with you and you wander in 3rd person and attack and enemies on screen to initiate a Fire Emblem battle. These places are great for grinding as all the enemies respawn and the longer you spend in the dungeon, you get a chance of stronger enemies spawning that will reap more experience. They're also great places to build support levels as all the dungeon battle maps are small and keep your units together (support can also build from a few tiles away now so no need to babysit). Also, supports are short and sweet and there seems to only be 1-2 supports each. My two favourite characters only have one support.
Echoes really focuses more on characters as a side dish to the larger narrative that is Alm and Celica's story. You'll get a ton of little tidbits from your party about their lives, likes/dislikes, ect by talking with them in towns or seeing their reactions to what foods you feed them(food is HP replenishments in battle).
All around, it's a solid Fire Emblem game with a mix of new and old. It plays exactly like a 1:1 Gaiden remake but was given a new coat of paint with a few added features (supports, expanded dungeons, DLC). If you liked Fates just for the shipping and character relationships, you might be disappointed in Echoes.
Re: Fire Emblem Echo
Posted: May 24, 2017 7:46 am
by Knightmare
Bluie wrote:^I'll also add that the game is more difficult in the later chapters due to RNG hating you and giving your enemies criticals at 3% while your characters were sitting at 70% and missed both of their attacks. With that being said, there is a new mechanic that allows you to turn back time in battle so you can prevent such things.
As for my personal opinion on the game, I love it. I'm playing it slowly and trying to grind my party up to their second tier classes right now (Some units have 3rd tier classes, and with DLC some now even have four) and get enough money to upgrade my weapons to be decent. You need a lot of money(in game) and a lot of experience to make your units viable. Benching any units is not really an option as the cast of this game is much smaller than the previous games and you'll NEED all of them deployed in later maps. There are four more characters being added via DLC, so I feel that once they come out and if you decide to buy them, then you can bench someone. I just got everyone in Celica's route the other day and having a full party is a godsend.
When you're in dungeons you can only bring 10 units with you and you wander in 3rd person and attack and enemies on screen to initiate a Fire Emblem battle. These places are great for grinding as all the enemies respawn and the longer you spend in the dungeon, you get a chance of stronger enemies spawning that will reap more experience. They're also great places to build support levels as all the dungeon battle maps are small and keep your units together (support can also build from a few tiles away now so no need to babysit). Also, supports are short and sweet and there seems to only be 1-2 supports each. My two favourite characters only have one support.
Echoes really focuses more on characters as a side dish to the larger narrative that is Alm and Celica's story. You'll get a ton of little tidbits from your party about their lives, likes/dislikes, ect by talking with them in towns or seeing their reactions to what foods you feed them(food is HP replenishments in battle).
All around, it's a solid Fire Emblem game with a mix of new and old. It plays exactly like a 1:1 Gaiden remake but was given a new coat of paint with a few added features (supports, expanded dungeons, DLC). If you liked Fates just for the shipping and character relationships, you might be disappointed in Echoes.
thanks for the good advice. actually i like fates for combat system with skills and stuffs. but then the story is also important. And i also havent played Gaiden, so i think i may enjoy echo
Re: Fire Emblem Echo
Posted: May 24, 2017 8:14 am
by Onion_Taka
I'm really enjoying it. Is the no Avatar/no ship grind kinda bummer? Sure. But the good things make up for that in spades.
The weapon triangle is gone and, as far as I'm concerned, it can stay gone. Finally, this aspect of combat actually makes sense! Bows are still super affective against flying units and certain weapons are super affective against mounted or armored units. Bows are also way more versatile than they were in previous games (When they land a hit, at least. All of my archers seemed to have been trained by Stormtroopers). Plus, you don't buy weapons. You get them off fallen opponents or in dungeons. You can still forge them, though.
It took me a few hours to get used to the Arts system, but once I did, they totally saved my life. Same with the Turnwheel.
Alm and Celica are super cute, story wise. Most of the characters with romantic story lines are.
The art is gorgeous and the soundtrack is my favorite yet.
The biggest issue I've had, and this is more "oh, this game is actually difficult" than a real issue: The enemies that spawn on the overworld map and then
chase you down when you move. It makes controlling two armies at once super difficult and is honestly just frustrating at times.
All in all, it's a great game, but I second what Bluie said. If you liked Awakening and Fates for the romancing options, you're probably going to be disappointed in Echoes.
Re: Fire Emblem Echo
Posted: May 25, 2017 3:04 pm
by Balisong
I wasn't sure if I was going to like it, since the only Fire Emblem games I've played previously were Awakening and Fates. But the story and characters are fantastic and I'm really getting into it. It's certainly far better than Fates in that regard. I'm not very far in yet though so that's all I can say at this point.
Re: Fire Emblem Echo
Posted: May 25, 2017 9:19 pm
by Knightmare
Onion_Taka wrote:I'm really enjoying it. Is the no Avatar/no ship grind kinda bummer? Sure. But the good things make up for that in spades.
The weapon triangle is gone and, as far as I'm concerned, it can stay gone. Finally, this aspect of combat actually makes sense! Bows are still super affective against flying units and certain weapons are super affective against mounted or armored units. Bows are also way more versatile than they were in previous games (When they land a hit, at least. All of my archers seemed to have been trained by Stormtroopers). Plus, you don't buy weapons. You get them off fallen opponents or in dungeons. You can still forge them, though.
It took me a few hours to get used to the Arts system, but once I did, they totally saved my life. Same with the Turnwheel.
Alm and Celica are super cute, story wise. Most of the characters with romantic story lines are.
The art is gorgeous and the soundtrack is my favorite yet.
The biggest issue I've had, and this is more "oh, this game is actually difficult" than a real issue: The enemies that spawn on the overworld map and then
chase you down when you move. It makes controlling two armies at once super difficult and is honestly just frustrating at times.
All in all, it's a great game, but I second what Bluie said. If you liked Awakening and Fates for the romancing options, you're probably going to be disappointed in Echoes.
So I can understand that there IS romance in the game, just the couples are fixed, right? It will hurt if there are no romance in the game
Re: Fire Emblem Echo
Posted: May 25, 2017 10:30 pm
by Sanne
Knightmare wrote:So I can understand that there IS romance in the game, just the couples are fixed, right? It will hurt if there are no romance in the game
Yes.
To be honest, I found the couples cuter than most I'd seen in Fates, but ymmv. Pairing them up was fun though!
Re: Fire Emblem Echo
Posted: May 26, 2017 5:32 am
by Onion_Taka
Yes, couples are fixed. (Provided you're not playing on Classic and half the couple doesn't die, in which case, be ready for tears.)
Re: Fire Emblem Echo
Posted: Jun 04, 2017 11:38 pm
by Guest
Have you played Awakening? Perhaps you should play that instead of Echoes