Monster Hunter Stories demo out now
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- Anonymous Fish
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The thing about main series is that it's got a very steep learning curve and a lot of the monsters are seen as unfair if you don't know their patterns. Also, the demos explain absolutely nothing while the games themselves have a tutorial on everything. MH demos are pretty bad unless you've played the games before.
Anywho, I hated MH too when I first tried it back in the PSP days. It wasn't until I realized that I had to read the monster's movements + work for my equipment (I got used to RPGs just dropping every material I needed in droves) that I started to enjoy it. Also, having hunting buddies is also a fun way to get into it. Myself and two other clueless friends all got MH3U on 3DS on release and felt our way through it together until we were able to stand on our own two feet, and start taking down the monsters we used to fear like livestock (case and point; we all pissed our pants the first time we faced the Gobul - a scary af looking anglerfish, and then were wearing full sets of it within a few days).
MH Stories is a great way to introduce the MH world to those new to the series plus play with the nostalgia of veteran players. It sounds like a MH game, it runs like a MH game, it just doesn't look/play like the rest of them.
Anywho, I hated MH too when I first tried it back in the PSP days. It wasn't until I realized that I had to read the monster's movements + work for my equipment (I got used to RPGs just dropping every material I needed in droves) that I started to enjoy it. Also, having hunting buddies is also a fun way to get into it. Myself and two other clueless friends all got MH3U on 3DS on release and felt our way through it together until we were able to stand on our own two feet, and start taking down the monsters we used to fear like livestock (case and point; we all pissed our pants the first time we faced the Gobul - a scary af looking anglerfish, and then were wearing full sets of it within a few days).
MH Stories is a great way to introduce the MH world to those new to the series plus play with the nostalgia of veteran players. It sounds like a MH game, it runs like a MH game, it just doesn't look/play like the rest of them.
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- Anonymous Fish
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- Anonymous Fish
Since the demo kind of ends at a cliff hanger I wonder how that works. Plus there's a lot of places in the starter map I couldn't get to because I didn't have the right monster. I assume I can go back to the place to get those things then.Bluie wrote:IIRC, your demo progress carries over + you get an outfit for Navirou.
Correct me if i'm wrong
I wonder if I can just get the outfit. I do kind of wanted to start over anyway.
The demo is literally the first chapter of the game, so you should just be able to start where you left it. The only difference with the real game up to that point is the multiplayer part that was disabled on the demo.LeBurns wrote:Since the demo kind of ends at a cliff hanger I wonder how that works. Plus there's a lot of places in the starter map I couldn't get to because I didn't have the right monster. I assume I can go back to the place to get those things then.Bluie wrote:IIRC, your demo progress carries over + you get an outfit for Navirou.
Correct me if i'm wrong
I wonder if I can just get the outfit. I do kind of wanted to start over anyway.
Does the screen movement in this demo make anyone else nauseated? I have a hard time keeping my eyes on it as it makes my brain feel like it's sloshing sloppily around inside my skull and then I start to feel queasy. It's like a free-floating camera that bobs as you move...
I haven't finished the demo yet, and I find it cute so far, but I don't think I'm going to be able to buy this due to the head-and-stomach lurching effect of the camera motion. Which is too bad because any game where I can have decorative hatchable eggs is a game I want. (I actually don't care about the rest of the game at all, lol, I just want the eggs.)
I haven't finished the demo yet, and I find it cute so far, but I don't think I'm going to be able to buy this due to the head-and-stomach lurching effect of the camera motion. Which is too bad because any game where I can have decorative hatchable eggs is a game I want. (I actually don't care about the rest of the game at all, lol, I just want the eggs.)
I have an N3DS. It's not an error or anything, it's just the natural movement of the camera...it moves too much (it follows the character's movements too closely and adjusts for even tiny turns and slight rises or lowerings in elevation such as going over an arched bridge) and makes me feel sick. (Runs in the family...baby sis is even worse) If my game was glitching I'd look for a solution but this seems to be the natural type of viewpoint movement in this game, so there isn't anything that can be done. I think I can explain what I mean, but it's boring, so...
EDIT: Oh, hang on! I found the settings and this game actually has rather detailed options in 'camera' and it turns out I can fiddle with them until the motion becomes less sensitive (no more bobbing up and down with each tiny lump in the landscape!). 
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