[quote="Anonymous Fish"]Sometimes I want to cry and say "What about Australia?"[/quote]
Australia's Story of Seasons Trio of Towns release date isn't even mentioned anywhere.
Re: Monster Hunter Stories demo out now
Posted: Aug 27, 2017 5:10 am
by Guest
Anyone have plans for the release day?
Re: Monster Hunter Stories demo out now
Posted: Aug 27, 2017 7:31 am
by Kross lover/fan
This is my "official" Monster Hunter game (used to play Monster Rancher if that's at all the same) but I'm playing the demo and I love it so I pre-ordered it at my job. Going to pick it up before/during work and after my shift, I'm going to spend most of my time playing it lol.
Re: Monster Hunter Stories demo out now
Posted: Aug 27, 2017 8:05 am
by Guest
This is also my first "official" monster hunter game.I tried a demo of it once and I sucked at it,I played on the easy quest but I defeated it once only.
Re: Monster Hunter Stories demo out now
Posted: Aug 27, 2017 1:44 pm
by Bluie
The thing about main series is that it's got a very steep learning curve and a lot of the monsters are seen as unfair if you don't know their patterns. Also, the demos explain absolutely nothing while the games themselves have a tutorial on everything. MH demos are pretty bad unless you've played the games before.
Anywho, I hated MH too when I first tried it back in the PSP days. It wasn't until I realized that I had to read the monster's movements + work for my equipment (I got used to RPGs just dropping every material I needed in droves) that I started to enjoy it. Also, having hunting buddies is also a fun way to get into it. Myself and two other clueless friends all got MH3U on 3DS on release and felt our way through it together until we were able to stand on our own two feet, and start taking down the monsters we used to fear like livestock (case and point; we all pissed our pants the first time we faced the Gobul - a scary af looking anglerfish, and then were wearing full sets of it within a few days).
MH Stories is a great way to introduce the MH world to those new to the series plus play with the nostalgia of veteran players. It sounds like a MH game, it runs like a MH game, it just doesn't look/play like the rest of them.
Re: Monster Hunter Stories demo out now
Posted: Aug 29, 2017 7:28 pm
by Guest
9 days left!
10 days left!(for Australia)
I think i'll actually get up early for this one.
Re: Monster Hunter Stories demo out now
Posted: Aug 29, 2017 7:30 pm
by Guest
^ forgot to add that this countdown is in my time(it's the 30th for me right now).
Re: Monster Hunter Stories demo out now
Posted: Aug 30, 2017 4:52 am
by LeBurns
Does anyone know exactly what carries over if you do the demo? I may do the demo again just for fun but curious if there's something specific I should try to do that will carry over.
Re: Monster Hunter Stories demo out now
Posted: Aug 30, 2017 5:23 am
by Bluie
IIRC, your demo progress carries over + you get an outfit for Navirou.
Correct me if i'm wrong
Re: Monster Hunter Stories demo out now
Posted: Aug 30, 2017 5:42 am
by Guest
^don't worry you're correct everything carries over
Re: Monster Hunter Stories demo out now
Posted: Aug 30, 2017 10:57 am
by LeBurns
Bluie wrote:IIRC, your demo progress carries over + you get an outfit for Navirou.
Correct me if i'm wrong
Since the demo kind of ends at a cliff hanger I wonder how that works. Plus there's a lot of places in the starter map I couldn't get to because I didn't have the right monster. I assume I can go back to the place to get those things then.
I wonder if I can just get the outfit. I do kind of wanted to start over anyway.
Re: Monster Hunter Stories demo out now
Posted: Aug 30, 2017 11:38 am
by *LaI*
LeBurns wrote:
Bluie wrote:IIRC, your demo progress carries over + you get an outfit for Navirou.
Correct me if i'm wrong
Since the demo kind of ends at a cliff hanger I wonder how that works. Plus there's a lot of places in the starter map I couldn't get to because I didn't have the right monster. I assume I can go back to the place to get those things then.
I wonder if I can just get the outfit. I do kind of wanted to start over anyway.
The demo is literally the first chapter of the game, so you should just be able to start where you left it. The only difference with the real game up to that point is the multiplayer part that was disabled on the demo.
Re: Monster Hunter Stories demo out now
Posted: Aug 31, 2017 4:04 am
by Kikki
Does the screen movement in this demo make anyone else nauseated? I have a hard time keeping my eyes on it as it makes my brain feel like it's sloshing sloppily around inside my skull and then I start to feel queasy. It's like a free-floating camera that bobs as you move...
I haven't finished the demo yet, and I find it cute so far, but I don't think I'm going to be able to buy this due to the head-and-stomach lurching effect of the camera motion. Which is too bad because any game where I can have decorative hatchable eggs is a game I want. (I actually don't care about the rest of the game at all, lol, I just want the eggs.)
Re: Monster Hunter Stories demo out now
Posted: Aug 31, 2017 4:30 am
by Bluie
I haven't experienced anything like that at all. What kind of 3DS are you playing it on?
Re: Monster Hunter Stories demo out now
Posted: Aug 31, 2017 4:46 am
by Kikki
I have an N3DS. It's not an error or anything, it's just the natural movement of the camera...it moves too much (it follows the character's movements too closely and adjusts for even tiny turns and slight rises or lowerings in elevation such as going over an arched bridge) and makes me feel sick. (Runs in the family...baby sis is even worse) If my game was glitching I'd look for a solution but this seems to be the natural type of viewpoint movement in this game, so there isn't anything that can be done. I think I can explain what I mean, but it's boring, so...
Spoiler:
I also can't play in 3D, EVER...even a minute with the 3D turned on and I'm feeling sick. Xenoblade Chronicles on 3DS has been the most brain-twisting game I was actually capable of still playing without having to give up due to head discomfort, so that's the top of my level of tolerance right there. This demo has been just a little bit above that since it moves subtly by itself even without me adjusting the C-stick.
This is something that people who don't get ill from camera motion in a game probably won't even be able to recognize as existing in the game, though. If you don't get any kind of motion sickness...not from cars, boats, roller-coasters, spinning around in a circle for a minute, or ANYTHING, then I don't think you'd be able to see the problem with the game.
Actually, try spinning around in a circle as fast as you can for a while, then stop. That feeling like the world is still spinning? That's the kind of thing I mean, that this game causes in me. Less severe of course, but still a bit too much to be comfortable. I once played a game called 'Flower' on PS3, tried to power through that uncomfortable feeling in my head...and ended up going to bed for three hours with a raging headache that wouldn't go away all day (and pills don't help). That was the first time I found out that I need fixed-viewpoint in games. Sadly, the only thing to be done seems to be not to play the games that hurt, lol. It's too bad because some of these nauseating (for me) games are really appealing, otherwise.
EDIT: Oh, hang on! I found the settings and this game actually has rather detailed options in 'camera' and it turns out I can fiddle with them until the motion becomes less sensitive (no more bobbing up and down with each tiny lump in the landscape!).