The 3 Main Franchises: Strengths, Weaknesses, & Ideals

SNES, HM64, BTN, STH, A Wonderful Life, Another Wonderful Life, AWL:SE, Magical Melody, Puzzle de HM, Tree of Tranquility, Animal Parade, Frantic Farming, Hero of Leaf Valley, My Little Shop, Seeds of Memories, Lil' Farmers, Light of Hope, Popolocrois: SoS, Doraemon: SoS, and Piczle Cross: SoS.
User avatar
Blue Rose
UNoT Extreme Mooomber
UNoT Extreme Mooomber
Posts: 4311
Joined: Oct 30, 2008 1:52 pm

Post  Posted:

So, having been on the sight for many years, and having been a fan of the Bokumono games for even longer than that, I've seen the franchise split off, grow, and evolve it to what has ultimately brought up 3 main game series (Harvest Moon, SoS, and Rune Factory), the occasional outlier farming-featured game (Pocolacrois, Shepherd's Crossing) of some kind as well as a super successful indie game (Stardew Valley) that is it's own thing entirely. to be honest; as well as other good (and some not so good) farming indie games or upcoming titles.

Each of the main game series has it's own strengths/weaknesses, and bring a lot of feelings out of folks. And I kind of wanted to do a discussion about it? You can make answers super long/detailed or keep it short, but I'd like to hear some honest opinions.
Spoiler:
1. Characters. Of the 3 series (or others), which has had the most charming cast of characters, and what do you look for in a game's cast? Not necessarily for certain character tropes, but more do you prefer an "involved" cast or ones that take the sideline in the game?

2. Festivals. Which has had the best/worst festivals, and what do you look forward in to the game's festivals? Do you prefer more stagnant "evaluation of your farming progress" kind of festivals, or do you prefer more hands-on or mini-game like ones? Do you want to see more romance-oriented festivals, or keep it more "friendship/with everyone" kind of participation?

3. Marriage/Family. What is your ideal set up for marriage/family matters in farming games? Do you like marriage/family raising feature? Do you prefer them as a non-involved npc that doesn't do too much, or desire more long term involvement in terms of gameplay (ex: character events with your children as in AP, chores, individual personality, influencing their personality/career in AWL). When it comes to development, what is your ideal "age" for your child to finally reach. Babies/toddlers, children, teens such as in DS/C, temporary teens like in ANB, or adults such as in AWL/AnWL? What is the best child age/amount/arrangement? One, twins, two (such as in AP/ToT) or even three like in RF3?

4. Second/Multi Gen. In Rune Factory 2, it had a second generation feature, where you would continue on the game as your child. In AWL/AnWL your game ends as your child becomes an adult, and you grow old and die. In either ToT or AP (or both, I forget), the games feature a "new game+" sort of mechanic where you send your child upon a "new land" to start their own life. In truth, it's not REALLY exactly that, and mainly just recycled content with a few bonuses, but nonetheless. Whether a second generation, a finite ending, or something similar; did you enjoy these features in their respective game or find them desirable? Or do you prefer an infinite time loop/no aging (with the exception of certain characters such as rival children or your own children) scenario above all alternatives?

5. Quirks. Throughout the many of the games in either of the main 3 series; there is always some kind of Main Quirk that distinguishes the game from others. Sometimes it's just the platform, but most of the time it's certain individual features. For Natsume's Harvest Moon, terraforming and crop mutation have been big focuses/quirks for their past titles, in 3oT you had three towns, SoS had the rival farming feature, SI had the multiple islands, DS/C was a collect-athon, RF3 you could transform into a cute monster, in ANB you were in charge of designing the whole town, etc. Over all of the games you have played; what quirks have you enjoyed the most? What kind of main features/quirks would you like to see (new or returning) and which would you never, ever like to see again?

6. Combat has been featured in the DS/C games as well as one of the main focal points of the RF series. For indie games, it was also a big feature for Stardew Valley. For the games you have played with it as the feature; what has been your reception? Do you enjoy it, or do you prefer a strict pacifistic-farming style of game?

7. Farming is obviously one of the big features of the farming life simulator games, but what has been your most favorite (or alternatively, least favorite) farming-gameplay-only experience? Things such as mutation, water/sun percentage (when growing), terraforming, star quality, size, trenches, sprinklers (Stardew Valley), and freshness (ToTT's) have all been various add on features that have made some impact on the farming experience, and which has been your favorite/least favorite?

8. Livestock has always been another big feature for the farming life simulator. In the past it's been pretty traditional, but in the past recent games + the branching off; animal husbandry has kind of evolved into a lot of variation. Primarily featuring a lot of different types of animals, for the most part. Not to mention the potential color variation, size/breed variation, etc. In the Rune Factory series, your livestock are instead monsters that you can choose to tame or slay them in battle (and in later versions, come join you in battle). The animal husbandry part itself has relatively remained the same, but on occasions new things are added (riding other animals besides horses in AP, DS/C's petting/milking/shearing/washing mini-games, as well as the treat system). Which additions have you enjoyed the most or disliked the most? It could be animal, feature, or both

9. Pets. Various level of features for pets have been added in the series such as herding livestock, performing tricks, ferrying services, going on walks, food-hunting services, etc. Not to mention with the new variety of types/amounts you can get depending on the game; do you enjoy all of these features; or do you prefer the hardly interactable but cute npc role kind of pet that just barks/meows when you pick it up? What kind of features in the future would you like to see (or alternatively, not see)?

10. Fishing. While not as popular as the other mechanics of the farming simulator games, fishing has had some improvements/features over the years in efforts to expand it, mainly with the fishing huts and the bait. Do you enjoy fishing in your farming simulator and wish to see it expanded, or prefer to keep it as it is or see it abandoned entirely?

11. Mining is probably the one feature that most people on this forum are pretty much on the same side and that they want it back. Do you agree with this, and if so what has been the most positive/negative experience of mining in any of the games you've played (DSC's mining, AP/ToT's mining, IoH/SI's mining, the mining nodes, etc)? Would you like to see future expansions of mining, or just bringing it back alone is enough?

12. Courtship. The road to marriage has changed since the old days, so: what is your current preference in terms of formula/features? Do you enjoy SoS' modern exclusive dating feature, RF4's harem dating feature, or prefer the old classic "you gave me things/did me favors and you're eligible, single, and financially stable; let's get married" style viva la hearts system or whatever Natsume's HM series is doing (not dismissing, just never played the games so no clue)? Do you enjoy a strong romance/character-focus feature in courtship or prefer a minimalist approach? Do you like having a wide variety of options or a smaller options? The quality of said options doesn't necessarily rely on how many there are (as in, if there is more, doesn't mean they'll have less depth), unless you want to discuss it as so.

13. Rival Marriage; the hot topic of the ages and the source of catty fangirl spite if you try and steal her man, you uncouth tarty trollop! Formerly a common feature (especially when rival kids were roaming around), it has been long forgotten. Did you enjoy the rival marriage feature in the games you played? Would you like to see it again? If so, what changes would you like to see happen, if at all? What would be the best way for the feature to appeal to all players, or at least, ease the anxiety of those who fear losing a potential SO to accidentally triggering a rival marriage (which used to be a thing, I think especially in ToT)?

14. Home/Farm/Town Customization. A huge feature in ANB, and still one that shows up in both the recent SoS titles and Natsume's HM, although to a lesser extent. Do you enjoy these features, and if so, to what end? What would you like to see added/detracted from it in the future?

15. Character Customization has been seen a lot through out the years, but has really made way in ANB with full blown customization of the MC, versus just clothes swapping. For the most part, this has been well received. What are your experiences with the character customization (in any of the games no matter how big or small) and what are your hopes for improvement?
Soooo it ended up super long, so just answer what you want and you don't have to do it all at once or w/e. Will post my own thoughts later. But I would love to start a discussion/hear some feedback. Especially things have pretty much died down for all the games so far (Natsume's HM is gonna release sometime soon, but it doesn't look like much from their last game).
Soapylion
Ultimate Farming Fanatic
Ultimate Farming Fanatic
Posts: 1524
Joined: Apr 23, 2007 9:20 am
Contact:

Post  Posted:

Oooo this is interesting! Does SoS include the older HM games? I haven't actually played any of the more recent games - i.e. since the Harvest Moon/SoS split. But I've seen gameplay and lots of opinions.

1. Characters.

I think Rune Factory probably does the best job at characters - their casts are always really memorable and creative and it seems like they take the time to really flesh them out. I adore the cast of BTN, but that could totally be nostalgia-bias.

2. Festivals.
I love the festivals of old HM/BokuMono games. Mainly because of the variation I think? I loved the mini-game festivals (tomato festival, horse races, chicken festival etc), but the romance-oriented festivals were all really well thought through as well. Like...they had a history, idk. In BTN, the characters tell you about how they enjoyed the events growing up. RF has lovely festivals too but not as memorable (BUT ONCE AGAIN I MIGHT BE BIASED).

3. Marriage/Family.

I've always loved the marriage/family aspect of the games and I think that in general, they've kind of improved on it with each new instalment. I feel like the BokuMono series put a lot more focus onto the ~dating sim elements. ToT and AP might have been the height of this whole area for me, although I never actually got far enough in either of the games to have a child. :( They're long games. But I like them.
I hate it when the marriage is an anti-climax, although it usually is to some extent. But a lot of games from all the series are guilty of having very little post-marriage content. *cough* RF1 *cough*
From what I can see, SoS might be the best for marriage/family things now? Although the Rune Factory series is pretty good too.
I think the child reaching toddler/child stage is good for me. The older they get, the more I question why they're aging at a much more rapid rate than the rest of the villagers. Although AP did super well with having the rival kids age too. <3 (BUT I NEVER GOT THAT FAR BECAUSE IT'S SO LONG)

4. Second/Multi Gen.
As much as I adored this idea when I was younger, I just feel like it's not really that feasible tbh. Considering that I rarely get far enough in a HM/SoS/RF game to even have a child, it's really asking my attention-span a lot to play across multiple generations. But I do still like the idea of it. I just think I'll always get more enjoyment from starting a new game.

5. Quirks.
I never want to see the runey system that RFF introduced ever again. It ~ruined~ the game for me (heheh).
Aside from that, because I haven't played many of the newer games, I haven't come across many of these quirks. I guess it's only in the later games that they've added these things in to kind of set them apart from the rest since they're being released so consistently?

6. Combat.
It's never been my favourite part of a farming game (although if we're counting Stardew, then I do find it pretty rewarding in that). I remember in HM:DS it just felt very out of place? I just want to mine. Why are there demons living underneath Forget-Me-Not Valley. In the games where it actually makes sense for there to be monsters etc, then it was totally fine obvs. RF did pretty well with it, but I never find myself looking forward to going dungeon crawling exactly.

7. Farming.
I kind of like the farming to be kept simple tbh. The repetitive nature of it is what makes the games so relaxing, so when you throw in freshness and sun/water mechanics that require me to do MATHS it kind of takes away from the experience. I remember when I got ToT I was blown away by the fact that you could buy seeds individually and plant them however you wanted. That's enough excitement for me.

8. Livestock.
I love having colour variations of livestock. <3
When I first got ToT, I loved the additions of new animals like goats, silkworms, ducks etc. And I can see why adding new animals in the newer SoS games is a great way to attract buyers. But idk it starts to feel a bit too unrealistic. Maybe it'd be better if they focused more on variations within the usual livestock. So breeds of sheep/cows/etc. This is probably already very much a thing and I'm just not aware of it because I'm behind the times.
I liked the mechanic of befriending monsters in RF, but at the same time it didn't feel quite as rewarding? There's something so gratifying about that moment when you finally earn enough money to buy your first chicken or your first cow. So when you can literally just go and fill up our coop in like a day because you have a befriending glove, idk it's just not the same.

9. Pets.
I never made full use of this feature and I wish I did! I had a cat or two in ToT, but found it a bit anti-climactic. I tried so hard to play through AP enough at least to get a baby boar, but it's so slow.
I remember in ToTT, they tried to give the pets more functions. Like the cat herding in animals. But honestly I'm totally happy with my pets being functionless.

10. Fishing.
Fishing has never been my favourite part of any HM/RF/SoS game. But I do really enjoy it in Stardew!

11. Mining.
Yes - bring back mining! But it doesn't need to be dungeon crawling through thousands of floors mining. Just a nice little cave is fine.

12. Courtship.
I'd need to try out SoS's dating system to have a full opinion on this!

13. Rival Marriage.
BRING RIVAL MARRIAGE BACK. I want to see the other bacelor/ettes get paired off and live beautiful lives. I mean it's barely even 'rival' marriage - I never felt any pressure to get married quickly in case my girl gets snatched up. It's just a nice way to continue other characters' story progression.

14. Home/Farm/Town Customization.
I haven't tried any of the games with these. :')

15. Character Customization.
Again - I haven't played any games with this feature. But it is a feature I know I'd enjoy. Although I'd like myself to have some sort of character portrait too I think? But seeing as I completely loved being able to change the colour of my overalls in MFoMT, I'm sure character customisation is right up my alley.


Looking forward to discussing these things further! <3
User avatar
SakuraMota
UNoT Extreme Mooomber
UNoT Extreme Mooomber
Posts: 2785
Joined: Jul 31, 2006 10:58 am

Post  Posted:

Characters: I have to say that RF has the strongest characters. They seem to have more dialogue and personality. Even after XSeed took over, I still felt like BokuMono's characters were pretty bland. HM's characters aren't bad, but they do need to branch out more past "I like flowers" "I like animals" tropes.


Festivals: I personally hate festivals. xD Closes all the shops, wastes my day. In this regard, I actually have to give it to Skytree Village: if you didn't show up for the festival by a certain point, the shops would open, and it would act like a normal day from then on. Having the option to skip festivals was great for me.


Marriage/Family: Ehh....once again, not one of my favorite things to do. If I had to pick, I'd say SoS has a good system for this now. The "dating" portion allows the heart events to be more "romantic," as it were. I got a little annoyed in Skytree when all the other guys started maxing out on friendship and started confessing to me, and the game automatically made you accept their affection. The dating period is much nicer. I have heard that there are quite a few family events and things in the Natsume HMs, but I've never made it far enough into marriage to find out, tbh. xD


Second/Multi-Generations: This is not my thing, tbh. The games that did it, I didn't like it. I hated how it gimped RF2, and I never did the events for it in the Wii games. I'd much rather have the kids help out on the farm than have the option to play as them.


Quirks: Gotta give it to terraforming in Skytree on this one. I had hours of fun shaping the land to my will. Second place would be ANB's ability to arrange the town however you like. I actually enjoyed that you could arrange the town to your advantage.


Combat: I feel like this category is unfairly sided towards Rune Factory. xD I enjoyed Tides of Destiny's combat the most, even though magic was crazy overpowered. xD


Farming: I have to give it to Natsume's mutation system. Getting a mutation is like getting an extra little reward each harvest, and hunting them all down really extends the length of the game without feeling like a chore for me. I hope they bring even more crops into play in the future.


Livestock: Confession: I hate animals. Taking care of them is annoying and time-consuming, especially once they got rid of time-stopping indoors. I vastly prefer spending my time on crops, because they're just more profitable in the long run. Animals are pretty much required in all the more recent ones, sadly. I do have a weird love/obsession with goats, though. If I had to pick, I enjoyed Animal Parade's animals the most.


Pets: Pets have always been kind of meh for me. I don't mind having them, but I hate the training options with them. I haven't liked the pet systems in the past 3 BokuMono games. The dog in HM brings you items, which is useful, but he caused problems with events, so they severely nerfed his abilities in the Skytree patch, which more or less made him useless. Pets, to me, should just be cute things I can pet. I don't want to have to waste feed on them. I don't mind if they bring items, but it needs to be executed in the least-cumbersome way.


Fishing: Easily the task I do least, because it is so time-consuming vs the profit earned. I liked that in DS/C, you could use the necklace to fish from indoors. That was the only game I spent a lot of time fishing, tbh.


Mining: I love traditional mines. DS/C's mines were like manna from heaven for me, and coincidentally the last mines I enjoyed in the BokuMono series. Since then, it seems like they've migrated more towards a, "hit this wall to get gems" system of mining, which I do not like. TLV and STV also do this, which doesn't please me. SoM had a traditional mine, which was fun, so I'm hoping LoH will have one, too.


Courtship: Fyi, the Natsume games have a, "Ohey, you talked to me, so we built up a relationship based on conversation (in theory) rather than you bribing me every day with eggs" dating system. xD The lack of gifting is actually okay for me, as it makes it easier to just talk to people during my daily routine rather than carry around a bunch of gifts. That said, I miss the heart system; there's just something satisfying about watching that heart change color. For some reason I can't explain, I find the flower system some of the BokuMono games have used less satisfying than hearts. The only difference is the image representing it, but I just like hearts more. xD


Rival Marriage: I want this back, but I want it to be something that you can't "accidentally" trigger. I want it to be much more intentionally triggered, sort of like how in ToT/AP you had to befriend both parties to see events. I also think the way DS/C did it was good too, where you could only see later events after a certain year, that way if you miss out on marrying someone, it's your fault for not getting them by then rather than you accidentally stumbled on all the events.


Home/Farm/Town Customization: My ideal would be the terraforming in the Nats HMs meets the item variety of SoS. I like the ability to have your farm on different levels, but I wish there were more items to decorate with.


Character Customization: Far and away, this one goes to Trio of Towns. I liked the variety of options, especially things like glasses and hats. My one criticism is how dresses make you run in this super girly way, which I personally hate. I like some of the dresses, but the run is such a turn-off for me that I just wear the guy clothes all the time. Please give me gender-neutral running, Marvelous. :T
Guest
Anonymous Fish

Post  Posted:

1. Harvest Moon, no doubt. RF has an adorable cast but, let's be honest, there are so many fantasy rpgs out there that it's hard to stand out.
2. Harvest Moon, especially in games like MM and 64. As a kid I always hated how uninteractive some were (why can't I eat the food on the tables?) but as an adult I can appreciate them more. There's just something relaxing about watching fireworks on the beach or doing a swimming minigame.
3. Raising a family and interacting with the family is a must. I love family events. Ideally, I prefer when your child ages into their teens or even adulthood. I want the entire town to age with them. Let rivals have kids, the look of the town change, new neighbors move in and old ones die or move out, etc. I prefer single child if the games only let them develop into the child stage, however two kids more fun if they evolve into teens; preferably, once your baby hits childhood then you have another baby. It'd be interesting seeing the older child adapt to being an older sibling and see the interactions between the two.
4. I prefer a ending where there's a finite ending but you can continue to play after the ending.
5. I don't like the quirks at all honesty. I'm sick of these gimmicks and story plots that get in the way of the actual game. I just want to farm, date cute men/women, get married, and go fishing. MM did it well. It had a plot, yes, but it didn't get in the way. The notes game naturally and you weren't stopped from doi things until you built a bridge or got so-and-so many notes. Often times I'd only visit the Goddess statue once a season. It's not really mandatory.
6. No combat, please. I'm just an ordinary, average farmer.
7. I've never been into complicated farming. I don't do hybrids and barely fertilize my plants. I just like basic watering and planting.
8. I wish more games featured both male and female animals. The petting minigame in DS should have been fun but it wasn't. Make it more like Nintendogs or Poke-Amie.
9. I prefer the barely-interactable pets that you can just pet, feed, and show to people. I do, however, enjoy having multiple dogs and pigs. Just one isn't enough for me. I can skip on the cats, though. Maybe we can have other pets, like ferrets that can help retrieve food (ferrets used to be hunting animals after all).
10. I love fishing in HM. I prefer it more to farming. It's just so easy... when done right. In games like SNES, 64, and AWL it's IMPOSSIBLE to fish. I just put my fishing rod away. In games like AP and FOMT, however,it's really easy and fun. I just wish it didn't take so much time sometimes.
11. I usually hate mining. It's too much work. Your rucksack doesn't store enough, annoying animals, getting fatigue easily... Some games like MM make it fun, but I usually avoid mining.
12. I like strong romance with cute cutscenes... but I also hate dating being exclusive. That was okay when there were only four or five bachelor/ettes, however nowadays there are too many and they're all so cute. I don't have the patience to have multiple files so I court them all, get their scenes, and marry the one I like best. Being tied down to one kills that though. This ain't The Sims, I don't want that. I wish we had fewer love interests as well tbqh. Also, it feels like the girls are lacking these days. Most people prefer the bachelors so it feels like they put more emphasis on the cute boys than anything. 'Gotta get that husbando loving audience after all.
13. Rival marriages are a must. Bring back rival kids. I want my kids to be have friendships and make enemies with the neighbors kids. I can't answer the other question, though, since I've never had an issue with rival events. I avoid the rival until I'm married.
14. Hate it. Just let me decorate my house and that's it. I don't like building things or customizing.
15. I avoid changing my character. I like using the canon design, name, etc. At most I'll use a dark skin tone and change their hair colour/style and clothes. But I just view that as them dyeing their hair and changing their clothes.
Post Reply