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Re: Story of Seasons: Friends of Mineral Town for Switch

Posted: Oct 25, 2019 7:58 pm
by Lila Jane
RopeMaidenKirie wrote:For Sessy or anyone else who has the guide, are there details for the special candidates and what you need to marry them?
My Japanese comprehension isn't advanced but from what I can understand it seems like the requirements from the original games still apply? I can upload scans of the pages that I think might have the exact info for that if anyone would like to translate it!

Re: Story of Seasons: Friends of Mineral Town for Switch

Posted: Oct 25, 2019 9:58 pm
by Pachi
aaa I'm disappointed with the removal of the rival marriages. We really can't have everything :(

Re: Story of Seasons: Friends of Mineral Town for Switch

Posted: Oct 25, 2019 10:04 pm
by Sessy
RopeMaidenKirie wrote:For Sessy or anyone else who has the guide, are there details for the special candidates and what you need to marry them?
I skimmed over the requirements for the special candidates, and from my shallow read-through it looks like they are the same as the original. I'll take screens of each one tomorrow and do a more thorough translation to confirm.

Re: Story of Seasons: Friends of Mineral Town for Switch

Posted: Oct 25, 2019 10:07 pm
by cinnamon_yuki
Disappointed that they removed the rival systems. I missed having the other candidates marry other other.

Re: Story of Seasons: Friends of Mineral Town for Switch

Posted: Oct 25, 2019 11:28 pm
by gustoteck
Sessy wrote:
RopeMaidenKirie wrote:For Sessy or anyone else who has the guide, are there details for the special candidates and what you need to marry them?
I skimmed over the requirements for the special candidates, and from my shallow read-through it looks like they are the same as the original. I'll take screens of each one tomorrow and do a more thorough translation to confirm.
what about the mountain house? is there anything in the guide? and can you say if there`s any new event? take screenshots from the event chapter if it`s possible haha

Re: Story of Seasons: Friends of Mineral Town for Switch

Posted: Oct 26, 2019 1:13 am
by ceinwynie
I don't understand why they removed the rival marriages, it was so nice to have them, what is the reason for them to remove this feature?

Re: Story of Seasons: Friends of Mineral Town for Switch

Posted: Oct 26, 2019 2:07 am
by Arcy
ceinwynie wrote:I don't understand why they removed the rival marriages, it was so nice to have them, what is the reason for them to remove this feature?


I don't think they ever translated the interview, but tl;dr is that if the rival system is in games then fans will either get angry when their desired game spouse is "taken" by an NPC or they simply won't get married in order to pair off all the rivals. It was removed for being seen as "causing more unhappiness than happiness", in other words.

Re: Story of Seasons: Friends of Mineral Town for Switch

Posted: Oct 26, 2019 4:26 am
by Kikki
We've seen lots of evidence of both of those situations here on FOGU, too, so it's not just a JP player thing. (Though naturally the JP players are the only ones who get to influence how the devs make the game.) It's true that some people LOVE rivals and have no complaints about them at all, but I've seen lots of people say that they can't bear to break up the rival couples and so don't bother to get married at all, and the devs simply didn't want the game to work that way, so they removed rivals.

There has also been people getting jealous/angry that the one they like has feelings for someone else (for example, apparently some even call Iris foul names just because she is friends with Klaus, and she's not even an actual rival). Even among those who went ahead and married someone that a rival could have taken, for some there's some feeling like "I married him/her, but it feels like their true love was actually >insert rival here<, not me/the farmer."

What's weird to me is that they left rival events in but took the marriages out. Why bother to do it half way? With this they please almost no one. The other candidates in town remain alone forever since none of them ever get married, but you still see evidence of your chosen one having had feelings for someone else, so that's TWO groups of people unhappy with the situation, whereas if they'd either taken the events out entirely or left the marriages in, it'd only be one group. Weird solution that pleases no one, imo.

I think it would be awesome if, in Bokumono, you could match-make. It'd be a rather complicated system so of course I know it'll never happen, but it'd be neat if they designed each candidate to have more than one possibility for who they end up with, and YOUR actions (dialogue choice in events, gifting, etc) decide who they get closest to. Make it time-consuming to marry off your rivals (and give them their own unique children) so that it's another reason to play.

Re: Story of Seasons: Friends of Mineral Town for Switch

Posted: Oct 26, 2019 8:00 am
by Crystal Power
It's sad but I have seen effects of what it can be like from English fans as well. I was a bit disgusted with the hate for Selena just because she was paired with the "Popular Luke", like first of all, it's not even hard to avoid the rival marriages to trigger it's in your control so why hate the rival characters so much? Just really nasty behavior it provoked in some players.

I like the thought of having the other characters marrying each other and becoming happy, and I had always had my own fix I wished I could tell the development team about the "remaining candidate" was to have the opposite protagonist come in game and marry to remaining person (The protagonist were even marriageable in a few game or was it only Sunshine Islands?). Anyway that would fix that problem, cannot really make people be more chill about a rival candidate being appointed as the person of their "sweetheart" other than expressing that it's up to YOU if they take your potential spouse so why get angry over it...

Re: Story of Seasons: Friends of Mineral Town for Switch

Posted: Oct 26, 2019 8:14 am
by NinjaOfPallet
I think it would be nice if you could only trigger the rival events after you got married. Then you wouldn't have to worry about competition over your potencial spouse and you would be able to have other married couples after you marry.

Re: Story of Seasons: Friends of Mineral Town for Switch

Posted: Oct 26, 2019 8:39 am
by Kikki
People worrying about not getting to their chosen candidate in time seems to be the least of the worries over rivals, though. It's always been pretty easy to win your candidate against your rival. The problem is that people were opting to pair rivals up rather than marry anyone themselves (which isn't how the devs wanted their game to be and seems to be the primary reason they discontinued rivals), and the secondary problem of some people being resentful that their chosen candidate showed any interest in anyone else.

Re: Story of Seasons: Friends of Mineral Town for Switch

Posted: Oct 26, 2019 8:42 am
by Guest
Crystal Power wrote:It's sad but I have seen effects of what it can be like from English fans as well. I was a bit disgusted with the hate for Selena just because she was paired with the "Popular Luke", like first of all, it's not even hard to avoid the rival marriages to trigger it's in your control so why hate the rival characters so much? Just really nasty behavior it provoked in some players.

I like the thought of having the other characters marrying each other and becoming happy, and I had always had my own fix I wished I could tell the development team about the "remaining candidate" was to have the opposite protagonist come in game and marry to remaining person (The protagonist were even marriageable in a few game or was it only Sunshine Islands?). Anyway that would fix that problem, cannot really make people be more chill about a rival candidate being appointed as the person of their "sweetheart" other than expressing that it's up to YOU if they take your potential spouse so why get angry over it...
About the other protagonist marrying the rival of your spouse- that's what I always wanted too! That way you wouldn't have to feel bad for breaking up a couple, you would actually be helping to create a new one.

I also think it would have been beneficial to only have rival events happen after your character is married. With MFoMT, I always felt that both Gray and Rick had feelings for their respective ladies before your farmer even gets to town, so I can see why some might feel weird about marrying them. And you do also get a strong "I stole someone's man" vibe if you go for Doctor or Kai. So holding off in those interactions might make some feel better about marrying any of those characters.

Re: Story of Seasons: Friends of Mineral Town for Switch

Posted: Oct 26, 2019 8:56 am
by Kikki
I'm not sure how the other farmer could fit into the story, though. They'd just be a nothing character with no personality of their own, and presumably no farm of their own. I mean, you could turn the other farmer into a character of their own, but in that case I think it'd be just as easy to create a new character who comes into town after you get married and is able to be paired up with whoever was left without a partner.

But having ALL rivalry stuff locked to post-marriage seems like it could reassure at least SOME of the people who either hate having rivals, or prefer to avoid breaking up rival couples. If it didn't feel like you were marrying someone who has a thing for somebody else, there'd be at least some people who'd like that better. Then it could just be that everyone thought Farmer looked like a pretty interesting catch, but hey, Farmer is taken...so let's move on with our lives, cuz there are other interesting folks in town.

Re: Story of Seasons: Friends of Mineral Town for Switch

Posted: Oct 26, 2019 9:19 am
by Guest
Kikki wrote:I'm not sure how the other farmer could fit into the story, though. They'd just be a nothing character with no personality of their own, and presumably no farm of their own. I mean, you could turn the other farmer into a character of their own, but in that case I think it'd be just as easy to create a new character who comes into town after you get married and is able to be paired up with whoever was left without a partner.
Well, obviously this would vary depending on the game, but with this game I thought it would make sense if the other farmer showed up as a niece or nephew of Barley's, maybe? I mean, he's definitely too old to be running a ranch by himself, and May is too young to help much, so he probably needs the help. Or they could just have it so he hires a ranch hand if they don't want to have them be family. That way the other protagonist would still a farmer in a sense. Then I imagine they would spend their non-working hours hanging out at the place their intended SO would be (the library for Mary, the inn for Ann, etc) and then will suddenly announce their marriage one day lol. It would need some work, but I think it's doable.

Re: Story of Seasons: Friends of Mineral Town for Switch

Posted: Oct 26, 2019 9:41 am
by gossipstone
NinjaOfPallet wrote:I think it would be nice if you could only trigger the rival events after you got married. Then you wouldn't have to worry about competition over your potencial spouse and you would be able to have other married couples after you marry.
I think this is probably the best compromise, but even then you run into the problem of some people just simply not getting married because it’s not their priority in the game. They’re rare, but I’ve seen a couple of folks who just don’t get married at all. It’d suck to have such a large amount of events locked just because you’re not interested in marriage.

Tbh I think all this talk is pretty moot, though. I figured they’d keep the rival system intact, this being a remake and all, but them taking it out of a game that already has it doesn’t bode well for future games.