There's only two things I would call fiddly about farming in Harvestella...
- Button mashing to till and then holding down the button to water takes some getting used to (maybe later upgrades smooth this out?)
- Holding down a button to swap tools, when the menu to swap could just be context sensitive, is an extra thing to remember.
It's all fine, but my brain goes immediately to how it could be better.
Studying game design does that to a brain. The time limit on the demo probably doesn't help, it makes me want to be ultra efficient.
I haven't passed out yet, so I don't know how severe the consequences are. There are probably days where it's better to use the time you have, and make up for it later. Maybe alternating between days out of town and days in, rather than trying to do a little of everything, is the best way to play. Sometimes a different way to play is good. I wouldn't hate it being a little more obvious, though.
(
Edit: Now that I think of it, maybe THAT'S the problem with time being the way it is. The game is encouraging you to go out every day by making mining and gathering nodes refresh every day, but it punishes you for doing that by eating up a lot of your time when you go out to gather. Hmm...)
I highly doubt it, but I'm curious if there's any mention of the empty loft in the demo. You get to do SOMETHING with it, I'm sure, the question is just...what.