I didn't even know FFXIV had a mahjong game in it.

I hope your new controller works out as desired, Bluie!
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I hope you feel better soon, Code Name Geek.
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I've put about 12 hours or so into
No Place Like Home. It's a game that plays a lot like a child with the DNA of My Time at Portia and Pioneers of Olive Town. It's a post-apocalyptic world where humans have destroyed Earth (apparently with trash, as the entire planet is essentially buried in compacted trash.) and moved to Mars, presumably to have a brand new planet to destroy. Call me cynical, but if humans really trashed the planet and managed to survive by abandoning it, I firmly believe they'd just do it again on the new one. In that way, it's depressing, especially since I think it's already happening (except that accelerated climate change is gonna do us in long before we have a chance to coat the entire surface of the planet in a thick layer of compacted garbage.)
But anyway...
The game is very fun, though it does play like an indie...it's
mostly smooth, but at times it lurches, like it's skipped some frames or the processing speed can't quite keep up or something. You're looking for your grandpa (that's a monstrously stale tradition that I could really do without) as almost all survivors of the human race have already vacated to Mars and he's one of the few hold-outs left, and you can't get hold of him any more. So you go look for him with your trusty...vacuum drill thing. Squeeze one shoulder button and it drills into the trash heaps, breaking them up, and squeeze the OTHER shoulder button and the vacuum will kick in and you can suck all the trash up, presumably into some cousin of the Discworld's L-space where things like mass and volume and so on have no meaning.
It's quite fun, actually. I love beautifying worlds. Plus you can stuff the garbage into the recycler and get useful materials out, to build crafting and farming machines and buildings, etc. You can also free animals from the garbage and from cages and traps, and get them to join your farm, if you have something they like. (There are also these very strange robot llamas that gather rarer trash types for you. I don't understand the trash llamas, tbh.)
The world is broken up into regions with slightly different landscapes (perhaps more different later on, but I've only completed the questlines of farm and the village, and have just managed to break through to the Lonely Hills by upgrading my drill today.) It's a MUCH bigger game than I had guessed, since it took me all this time to do this much and there's got to be three times as much still waiting for me. There are more crop types than I'd have guessed, too...17 not including the 4 trees, I think, and 8...'animals' might be pushing it in two cases, but I'll go with that. Progress is gated by only being able to find certain seeds/animals/materials in certain regions, and the upgrades you need to your drill, which is what lets you traverse the garbage-packed landscape.
You can also decorate (perhaps all regions, I haven't tried anywhere but on my farm) outside and inside with crafting recipes you find while exploring/cleaning, and do quests to fix up regions and help the couple of people left. So far only one person per region.
The story is nothing special, nor is the dialogue. (Very few indie games invest in good
writers. Heck, plenty of non-indie games don't bother to invest in good writers! The importance of a good story and interesting characters seems to be downplayed a painful amount of the time across Gamedom as a whole.) But the gameplay's pretty much tailor-made for me, even if I don't have any reason to care about Ellen, her grandpa, or any of the NPCs so far.
It looks pretty nice (though a bit fuzzy...that may be the settings I have my Deck on) and it plays quite well even though most features were supposedly unsupported on the Deck...the only thing that's really off is that you can't toggle on item descriptions/names or sort your inventory, since there is no button on controller or Deck for those things...they were obviously programmed only for a click of the mouse, and NPLH has no cursor. It'd also be better to place things like crafting stations and animal pens and crops if you were working with a mouse, but it's pretty functional with controller, it's just not ideal.