Achievements

All other video games not related to the main farming series - Pokemon, Stardew Valley, My Time at Portia, and other indie-developed games.
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Kikki
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I think we may have had this discussion a few years ago, but it's fuzzy enough in my memory that it could easily be something I imagined. And this is coming up now because I've decided if DQB2 goes on a good sale, I'll re-buy it on PS4, specifically to be able to complete the trophy list. It's an all-time favourite game and I just want to drag as much content out of it as possible.

SKIP TO THE BOTTOM IF YOU WANT YOUR PROMPT FOR A REPLY. :) (Because yes, I know: Here comes Kikki with her Wall O' Text.)

I'm talking about both internal and external game achievements here, though. Nintendo Switch HAS no external game achievements, unlike Playstation. (Dunno about Xbox, as I've never owned one.) Internal achievements are ones that are stored inside your game only, like being able to go check your shelf in Bokumono and looking up your trophies there, like how many times you've harvested maple syrup, or how many fish you've caught, etc.

I've had this argument online. When Nintendo does a Switch update, almost invariably, people used to beg for 1: themes, 2: folders, and 3: achievements. I also wanted all those things (tbh, I didn't care much about folders, but was behind it since so many others wanted it, and I do understand how they're useful, especially if your game library is large.) and it was surprising how outraged some people would become over the achievements. I've had a couple people start absolutely ranging on about how this is just a wish of arrogant toxic gamers who want to brag about how good they are and mock and look down on others who aren't as good.

My initial response to this was...whut?

After a little conversation, I at least knew where they were coming from, but I still TOTALLY DISAGREE. It's true you could use your achievements profile that way, if your name is Asshat Bumbrain. But just about everything in life can be used in an unpleasant way if someone has a desire to do so! I explained that the reason *I* wanted achievements is largely two-fold. The first is that it provides extra fun. Another layer of goals, an easy way to enjoy the content a little more. In Trails, for example, if you pay no attention to the achievements, you may find that you miss half the content of the game, because there is SO MUCH lore and story hidden in NPCs and other things done that aren't directly in the path of the main story.

Playstation has changed their trophy format since I last had this discussion...your overall rating was counted differently. At the time, my overall trophy rating was 12. When I told the person I was discussing this with what my rating was, to point out that I couldn't possibly want trophies as a bragging right since I had nothing to brag about, that kind of put an end to their argument, because 12 is a VERY LOW score. Low enough that they had no comeback (I suspect their own rating was notably higher lol, though they didn't say.) This is why I'm pretty sure we once had this discussion on Fogu, too...I'm pretty sure I revealed my overall score here, too, and one person said theirs was 13 and another said it was 14, and that stuck in my head, that we had 12, 13 and 14 together...all relatively low scores (with mine being the lowest.)

Anyway, I love achievements, and it has nothing to do with bragging or being a skilled gamer and lording it over others, passively or otherwise, because I am one of the least skilled gamers in all of Gamerdom, unless we're talking about stuff that greatly benefits from a very specific type of min-maxing. If it requires button-mashing skills or reaction speed, I am the dregs at the very bottom of this particular pot.

Gave my first reason already: it adds more goals to the game and can encourage you to play more deeply. But I have one other, and that's that if you have friends/other players to look up, you can immediately get a decent picture of how into each of their games they were, going by how much content they ate up. It's kind of like they're reviewing the game without having to say anything. (Not that this always works...some games are just extremely easy to earn trophies in...but in general, which trophies people got in a game shows what they were into. Like Tales of Arise is very easy to platinum compared to any previous Tales game, but if you look at mine, you'll see I never got max bond with Kisara or Dohalim, as I liked them less, nor did I get the fishing trophy, as I bloody detest fishing in video games.)

Anyway, I like trophies, and I wish Switch had them. I'd love to see trophies in friends' profiles...I feel like it gives a better overall picture of their gaming than just seeing that they've played 'over 500 hours' of ACNH.

Internal achievements are good, too, but less satisfying. I don't platinum many games, but the few that I do are usually the ones that turned out to be perfect for me, that I had a great time playing, and I like to have proof of it. Even if no one ever sees it, *I* can see it, and looking at the list of trophies reminds me immediately of everything I did. Internal achievements are usually much more boring, like just 'do x 100 times, 1000 times, 10000 times', which feels meaningless to me. But I'd love internal achievements if they had better rewards. Mentioned this in some other thread, but for example if you catch every fish in Trio, a great reward would be if villagers had a line or two of dialogue added to their pool, where they can mention they've heard you're a great fisher, or etc. Achievements that just add a line to a list are boring.

What do you guys think of achievements? The internal type or the external type. In favour? Against? Would your opinion change if the systems were altered in some way?
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Mikodesu
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I'm kinda torn on the topic of achievements. At first glance I would say I like them, but I can't say they haven't changed how I play games. It kind of taps into my natural competitiveness. I like getting achievements most players don't have, and I also enjoy statistics, so I'm always curious how much of the story the majority of players have even played.

But in the case of story games, they can become fairly intrusive. If you even glance at achievements before you've finished the game, you're spoiling yourself on how long the game is going to be, which I don't like. Watching « Harvest Goddess » of War: Ragnarok streams, it came up half a dozen times, achievement pop-ups ruining emotional moments. In my own experience I wouldn't go as far as saying ruin, but I wouldn't completely disagree either. Watching an emotional scene, only to see a little pop up in the corner, as if you accomplished something by watching it... Not really a fan. Even if it doesn't ruin the moment, it does alter it. You're thinking about the achievement now, instead of the game.

The simplest middle ground would be to just have a toggle to turn them off. They can still exist, but only have them in front of people who actually want them. To that end, I don't think they're going away any time soon, so I'm grateful to not be either an achievement hunter or someone who actively avoids them. I wouldn't count on Nintendo to add them any time soon, either. For good and bad, they might be the last company to follow trends.
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Kikki
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I guess there just aren't any drawbacks to them for me. I only notice a flash of something in the corner and a little noise when I get one; I don't pay attention to them while I'm playing, so they don't ruin the flow for me at all. (Unless I'm actively achievement-hunting, and then of course I am paying attention to them when they pop up.) I don't watch streamers/youtubers, so there's no issue for me there. Plus I'm not particularly a competitive person...it'd be hard to feel competitive when I so entirely lack in the regular set of gamer 'skillz'...so I'm not competitive externally, anyway, and if you have goals just for yourself rather than ones that are framed up against other people, I find that to be a useful thing.

But turning off achievement notifications at least should be a simple thing. In theory, anyway. Then they'd never pop up while you were playing...if you wanted to see them you'd have to go to the achievements page directly. Or you could go half way, and have a 'you got an achievement!' notification with no other detail...just enough to alert you that there's something new to check, without giving anything away or drawing attention to itself. I'm fine with things as they are but it's always nice to give players more control of their experience so being able to turn off or modify your notifications would be nice.
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Bluie
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Good ol' Kiki wall o' texts~

I've always personally felt like achievements, especially platinums are something to casually mention in conversation about whatever game it's attached to rather than bragging rights. For example, trying to sell the game to someone could be further sold by "I liked it so much I did everything you could in the game!" or if you could use them as a caveat like "The game is really enjoyable, but the achievements are really only for those who really, really like it."

Some people plat every game they get because they like the challenge or they feel an obligation to complete it 100% before moving on. Some (me) only go for that plat if it's not an absolute pain to get or assume it'll pop naturally because it's a game they constantly play. I have a total of 10 plats on my old PSN (Canadian, abandoned to share my husband's US account) and they're all either visual novels that basically give it to you free or games that made it easy to get it. They're nothing to brag about, and don't feel really anything towards them personally. The one achievement related thing that I'll bring up is that I almost platinumed Samurai Warriors 4 which almost always gets me an eyebrow raise because they're notoriously grindy games that nobody enjoys chasing the achievements for. I'm missing three trophies and I probably would've finished them if two of them weren't extremely RNG based. At the same time, I will also tell people my rarest trophy, to my greatest shame, is from beating the secret boss from Sword Art Online: Hollow Fragment, because I still can't believe I played that piece of trash so intensely that I managed to do such a feat. They're funny conversation pieces.

And that's kinda how I feel about them: conversation pieces. I'm not going to dictate how people enjoy their games, but I cannot get behind people who brag about their superiority to you because they have a higher trophy level than you. Bruh, touch grass, please. On the flipside, somebody being proud that they finally got that enviable trophy/achievement is something I can get behind because I can relate to the struggle and pure dopamine when it finally comes home. As for those who don't want them period, there should at the very least be a toggle, like already mentioned.