Backlog 2024
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- Carrots... yum
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Kikki - One note about Arceus: While I loved it, it's like my #2 Pokemon game, the "boss battles" can be trying. I'm not talking about the regular turn based stuff, it's the Noble Pokemon for each area that need to be calmed, fought, and have your character run around to avoid the attacks as your character can get hurt and has to avoid it in game. My husband hated the Noble fights and wrestling with the camera controls during those and while trying to explore and chuck pokeballs. I had to finish the majority of the game for him as he still wanted the new Pokemon with his trainer name. You may want to look for a video of a Noble battle to see if it's your thing.
Switch FC: SW-8584-8673-8689
(Polliwog)
Palia Character: Patrice Nova
(Polliwog)
Palia Character: Patrice Nova
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- UNoT Extreme Mooomber
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Thanks, Bluie and greensara. I'll look up a battle before deciding. 
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I think I might be done with the Trails series. It's been an absolute favourite for...I guess ten years? And the worldbuilding is pretty near top-notch and the story and some of the characters are quite good, too, though not top notch. (I feel a story or character has to be a bit more unique to qualify for a top ranking and Trails is extremely trope-reliant without giving any of it much of a twist.)
The thing is...they keep doing the same things in every game. No 'plot twist' is ever that much of a surprise any more. And I am SO DONE with these timed items. Like only being able to get #8 of a series of 11 books in Chapter 3 after you go to the Cathedral area but BEFORE you go into the cathedral itself. And with HAVING to play 2 or 3 times (or more if you include the end-game stuff) just to get all the best gear.
I'll try to force myself through Azure, but these things are grating on me. (Azure is essentially a replay for me, mind you...I read every screen of the game in a LPArchive of it. Maybe if it was new to me?) They were fun when I started with the series but now they're just exhausting...and they never give it a rest. Every game relies on exactly the same types of content and I think I'm just done. I never bothered to buy Reverie and I don't think I ever will. Even though Rean's in it. (The cast just keeps getting bigger and bigger at the expense of each character's depth, imo. It's out of control in Reverie.)
I'm interested in seeing Calvard when Kuro comes over this summer...but I don't know if I can stand to play another Trails game. Seems outrageous to see myself type that.
Pretty sure I mean it, though.
I guess I could give just the first Kuro game a try since it'll be completely new to me, but...we'll see.

~
I think I might be done with the Trails series. It's been an absolute favourite for...I guess ten years? And the worldbuilding is pretty near top-notch and the story and some of the characters are quite good, too, though not top notch. (I feel a story or character has to be a bit more unique to qualify for a top ranking and Trails is extremely trope-reliant without giving any of it much of a twist.)
The thing is...they keep doing the same things in every game. No 'plot twist' is ever that much of a surprise any more. And I am SO DONE with these timed items. Like only being able to get #8 of a series of 11 books in Chapter 3 after you go to the Cathedral area but BEFORE you go into the cathedral itself. And with HAVING to play 2 or 3 times (or more if you include the end-game stuff) just to get all the best gear.
I'll try to force myself through Azure, but these things are grating on me. (Azure is essentially a replay for me, mind you...I read every screen of the game in a LPArchive of it. Maybe if it was new to me?) They were fun when I started with the series but now they're just exhausting...and they never give it a rest. Every game relies on exactly the same types of content and I think I'm just done. I never bothered to buy Reverie and I don't think I ever will. Even though Rean's in it. (The cast just keeps getting bigger and bigger at the expense of each character's depth, imo. It's out of control in Reverie.)
I'm interested in seeing Calvard when Kuro comes over this summer...but I don't know if I can stand to play another Trails game. Seems outrageous to see myself type that.
Pretty sure I mean it, though.


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- New Seedling
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So I've managed to play a very surprising 20-25 hours on my ds so far this year already. I was not expecting that! So I guess my plan to play through some of my 3ds games I never finished is going well. Might even have three 3ds games finished this month at this pace.
Also hopefully managed to grab the limited edition of trails Daybreak I wanted. Hopefully that goes through all right. They only had switch copies left by the time I could grab it, which normally would be my preference anyways, but I know some of the earlier switch releases for this series supposedly had some problems with crashing and stuff, so I was really torn before on which version I should get before it got decided for me. Probably the only reason there were any left to order is because it was for the switch.
Also hopefully managed to grab the limited edition of trails Daybreak I wanted. Hopefully that goes through all right. They only had switch copies left by the time I could grab it, which normally would be my preference anyways, but I know some of the earlier switch releases for this series supposedly had some problems with crashing and stuff, so I was really torn before on which version I should get before it got decided for me. Probably the only reason there were any left to order is because it was for the switch.
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Hmm, so. Since greensara suggested it, I looked some extra things up.
Noble pokemon battles do NOT seem fun. Only the game sort of saving your progress and letting you keep each 25% of health you already whittled off of them if you have to restart a battle makes them look eventually doable to this big slow clutz.
It's nice that some gamers enjoy a challenge to their reflexes. They should have games that suit them, too! But I am not in that category. There are so many things in life I need to get better at, and almost every one of them is more valuable than gaming. PLUS...when you get good at a game, you only get good at that game, because every game has different mechanics. You do overall become a fractionally better gamer the more you play, but the increase of that overall-level of skill is very slow. My skill cap is also lower than average, of course, since my reflexes are slow. (They're permanently slightly confused, lol.)
Plus I have a known hatred of combat in games where you struggle just to keep the enemy in sight because the camera doesn't follow them. I don't feel it's even realistic. IRL if someone vanished from in front of you, your senses would pinpoint them. Not just sight but sound and even 'feel'. Often you can 'feel' someone standing behind you. Sometimes you can even 'feel' someone staring at you. This is probably cues from sight and hearing, but also things like air movement and maybe even smell. The camera SHOULD automatically follow the enemy, imo, in every game. Unless maybe it's a game about ninjas?
Another thing I noticed about Arceus is...you get to explore, which is really nice. BUT...you get to explore a very ugly world. Not much of a treat! And it's not about graphics quality. People complain about the very samey trees, but it'd be a struggle for me to care less about that. I don't care if the same model is repeated. I also don't care if frame rate is a bit low, and I'm not all that bothered by pop-in. But the world of Arceus is bland. Just a lot of featureless green and grey and brown swaths. It's boring to look at. I don't care much about the resolution or whatever, but I want lots of variation and colour, and Arceus doesn't seem to have it.
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I did want Arceus or Snap, but I should probably rethink Pikmin 4, particularly since I think BOTH of my sisters would play it sooner or later. I'd almost definitely finish that game even if it stressed me a bit with the time limit and constant threat of tragic pikmin death. I saw one pikmin die in my demo. I think I threw him over the edge of the world by accident. It's still sad! All the worse if you just leave them to die on the surface because time runs out and you have to flee to save the pikmin who are still with you rather than the ones that were away still working on the tasks you set them to. I know you can rewind time but that option is a bit problematic in some cases. Though I'd probably fairly quickly get used to how/when I should rewind time to avoid negative consequences.
Didn't realize I'd have to do this much debating just to figure out how to use my soon-to-expire game voucher.
~
Azure going is okay, though it's so huge that each day takes hours to play through, and it's making me a mite melancholy because I keep realizing afresh that I don't really want to play Trails at all any more. Even though I still recognize its many great points, the not-so-great points are repeated identically in every game and have become too wearing.
I'd rather play with the Warrior of Light. Or Malroth. I can always go back to Malroth! (Or to Trio of Towns. I'm already hankering to play it again, lol.) Or I could start a new Farm Together file and do some pure cute money-making farming. I really should concentrate on some NEW game completions, though, or I was a big dope for buying them in the first place.
Noble pokemon battles do NOT seem fun. Only the game sort of saving your progress and letting you keep each 25% of health you already whittled off of them if you have to restart a battle makes them look eventually doable to this big slow clutz.
It's nice that some gamers enjoy a challenge to their reflexes. They should have games that suit them, too! But I am not in that category. There are so many things in life I need to get better at, and almost every one of them is more valuable than gaming. PLUS...when you get good at a game, you only get good at that game, because every game has different mechanics. You do overall become a fractionally better gamer the more you play, but the increase of that overall-level of skill is very slow. My skill cap is also lower than average, of course, since my reflexes are slow. (They're permanently slightly confused, lol.)
Plus I have a known hatred of combat in games where you struggle just to keep the enemy in sight because the camera doesn't follow them. I don't feel it's even realistic. IRL if someone vanished from in front of you, your senses would pinpoint them. Not just sight but sound and even 'feel'. Often you can 'feel' someone standing behind you. Sometimes you can even 'feel' someone staring at you. This is probably cues from sight and hearing, but also things like air movement and maybe even smell. The camera SHOULD automatically follow the enemy, imo, in every game. Unless maybe it's a game about ninjas?
Another thing I noticed about Arceus is...you get to explore, which is really nice. BUT...you get to explore a very ugly world. Not much of a treat! And it's not about graphics quality. People complain about the very samey trees, but it'd be a struggle for me to care less about that. I don't care if the same model is repeated. I also don't care if frame rate is a bit low, and I'm not all that bothered by pop-in. But the world of Arceus is bland. Just a lot of featureless green and grey and brown swaths. It's boring to look at. I don't care much about the resolution or whatever, but I want lots of variation and colour, and Arceus doesn't seem to have it.
~
I did want Arceus or Snap, but I should probably rethink Pikmin 4, particularly since I think BOTH of my sisters would play it sooner or later. I'd almost definitely finish that game even if it stressed me a bit with the time limit and constant threat of tragic pikmin death. I saw one pikmin die in my demo. I think I threw him over the edge of the world by accident. It's still sad! All the worse if you just leave them to die on the surface because time runs out and you have to flee to save the pikmin who are still with you rather than the ones that were away still working on the tasks you set them to. I know you can rewind time but that option is a bit problematic in some cases. Though I'd probably fairly quickly get used to how/when I should rewind time to avoid negative consequences.
Didn't realize I'd have to do this much debating just to figure out how to use my soon-to-expire game voucher.
~
Azure going is okay, though it's so huge that each day takes hours to play through, and it's making me a mite melancholy because I keep realizing afresh that I don't really want to play Trails at all any more. Even though I still recognize its many great points, the not-so-great points are repeated identically in every game and have become too wearing.
I'd rather play with the Warrior of Light. Or Malroth. I can always go back to Malroth! (Or to Trio of Towns. I'm already hankering to play it again, lol.) Or I could start a new Farm Together file and do some pure cute money-making farming. I really should concentrate on some NEW game completions, though, or I was a big dope for buying them in the first place.

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- Carrots... yum
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I believe in choosing Jina as my Shep, I have caught up with the present main story quests in Palia. Now it's just building friendships and the friend/romance quests, as well as building up and decorating my house and plot. I have been playing that a lot lately, so I guess it's a good time to play some other stuff until they update again.
I finally got back to Zelda: Oracle of Ages and got past where I was stuck in the second dungeon and played up until the start of the third one. Then I got stuck again, lol. I will probably try again in a day or two.
Finished Behind the Frame today, one of my PC freebies. It was pretty short and not what I expected. That makes 2 for 2024! I may try to work on some more of my freebies soon as many of them look to be fairly short.
Speaking of PC freebies, I also just started the demo/free trial of FFXIV on Steam after I realized it was a different thing than the 30 day trial. No time limit is a good thing in my books. It took forever and a half to download, but it actually runs pretty well on my pc (probably because of the parts that got updated a few months ago). The UI, hotbar, and menu are a bit daunting to try to figure out, but not too bad, even with using a controller with the mouse and keyboard. How in the world do the players on PS4 work through all that with just a controller? Anyway the game itself is gorgeous, and the gameplay is okay, though so far I have just been doing fetch quests and trying not to get lost in town. I really like how cute my character turned out, but am second guessing making her a lancer. She's one of the "not dragon" Au Ra Raen/light scaled characters. I named her Ruellia Antirrhinum.
I considered naming her Angelonia Antirrhinum but thought that might be a bit much, lol!

I finally got back to Zelda: Oracle of Ages and got past where I was stuck in the second dungeon and played up until the start of the third one. Then I got stuck again, lol. I will probably try again in a day or two.
Finished Behind the Frame today, one of my PC freebies. It was pretty short and not what I expected. That makes 2 for 2024! I may try to work on some more of my freebies soon as many of them look to be fairly short.
Speaking of PC freebies, I also just started the demo/free trial of FFXIV on Steam after I realized it was a different thing than the 30 day trial. No time limit is a good thing in my books. It took forever and a half to download, but it actually runs pretty well on my pc (probably because of the parts that got updated a few months ago). The UI, hotbar, and menu are a bit daunting to try to figure out, but not too bad, even with using a controller with the mouse and keyboard. How in the world do the players on PS4 work through all that with just a controller? Anyway the game itself is gorgeous, and the gameplay is okay, though so far I have just been doing fetch quests and trying not to get lost in town. I really like how cute my character turned out, but am second guessing making her a lancer. She's one of the "not dragon" Au Ra Raen/light scaled characters. I named her Ruellia Antirrhinum.

Switch FC: SW-8584-8673-8689
(Polliwog)
Palia Character: Patrice Nova
(Polliwog)
Palia Character: Patrice Nova
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- UNoT Extreme Mooomber
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It's not too bad, actually. I play solely on PS4 and the controller is quite quick, as fast as keyboard I am pretty sure, though I think mouse must be the fastest and most intuitive. However, if you want to use the in-game chat via controller, that is a disaster. Not a concern for me, but it's painfully slow to move over one key at a time to pick out each letter via on-screen keyboard with your controller. Very bad.greensara wrote: ↑Jan 20, 2024 6:07 pmThe UI, hotbar, and menu are a bit daunting to try to figure out, but not too bad, even with using a controller with the mouse and keyboard. How in the world do the players on PS4 work through all that with just a controller? Anyway the game itself is gorgeous, and the gameplay is okay, though so far I have just been doing fetch quests and trying not to get lost in town.
A Realm Reborn (the first main story arc) is known for being dull. I've heard it called the equivalent of the slow-burn small-town start-up of most huge JRPGs, when everything is rural and simple and the real issues the world is undergoing are nowhere in sight, yet.
The start of games is always my favourite, though, so I enjoy the slow, homey intro of these games. Most people don't, it seems.
If you don't have enough to do, the gathering professions (botanist, miner and fisher) are VERY easy to level up, and they make the most sense to do first since you need a lot of the ingredients they can get to make things with the crafting professions. Fisher really isn't important to anything except culinarian, but botanist and miner get most of the stuff for goldsmiths, armorers, weavers, alchemists, carpenters...well, they get almost ALL the stuff, anyway. I liked gathering, tbh. It's simple but it's neat to see what you can find in trees and bushes in each area, and they made it very easy to switch your character's role in an instant, just by changing to a new saved gear set.
Though I guess you have enough to do? It's just not very interesting right now. Lancer eventually gets a decent little storyline of its own. (They all have them, but the Lancer upgrade questline was quite a bit more interesting than Archer, Arcanist or Marauder, imo.) All classes are of pretty nearly the same difficulty to play in the beginning. You can always change your class if you want to, if you hate the way lancer works or something

Oh, one thing I learned...you can do the main story mostly with one class then level up your alternate class(es) with side quests, if you want to. There are SO MANY SIDE QUESTS. Since it's so easy to switch between classes, there's not much to stop you if you'd like to try something else. Especially if you're still early on. It's a waste of EXP to use everything you get from the MSQ and all the side-quests on one class. You'll hit the level cap WAY before you get to the end of the MSQ if you're also picking up all the side-quests you come across, on top of all the class/job quests. I feel like even playing 100% solo, it's quite doable to raise 3 roles concurrently using just MSQ and side-quest EXP, with a few Fates and levequests thrown in.
I wish I'd understood about wasting EXP the first time I played. But you can always start a new character (you can have 8 even on a free trial), too, if you need or want to.

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- UNoT Extreme Mooomber
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For the in-game chat, the easiest way to alternatively chat it to just hook up a keyboard to your PS4/5 and it'll react to your keystrokes normally with no menus popping in. I really only use the keyboard when I'm running alliance raids, because I have the boss fights memorized and many, many players do not. I tend to give gentle direction if my party keeps dying to mechanics because I get it, there's a lot of remember, but if you die to the same mechanic for a third time, I'm going to tell you how to do it rather than drain my MP scraping you off the floor again. Other than that, I don't crack out the keyboard unless someone random strikes up a conversation with me, which is rare but does still happen on occasion.Kikki wrote: ↑Jan 20, 2024 8:26 pmIt's not too bad, actually. I play solely on PS4 and the controller is quite quick, as fast as keyboard I am pretty sure, though I think mouse must be the fastest and most intuitive. However, if you want to use the in-game chat via controller, that is a disaster. Not a concern for me, but it's painfully slow to move over one key at a time to pick out each letter via on-screen keyboard with your controller. Very bad.greensara wrote: ↑Jan 20, 2024 6:07 pmThe UI, hotbar, and menu are a bit daunting to try to figure out, but not too bad, even with using a controller with the mouse and keyboard. How in the world do the players on PS4 work through all that with just a controller? Anyway the game itself is gorgeous, and the gameplay is okay, though so far I have just been doing fetch quests and trying not to get lost in town.
As for the hotbar thing, you get used to it + it has a ton of customizability. On PS4/5, using a controller, I have two action hotbars I cycle through using the triggers and then have custom sidebar on the right of my screen for non combat buttons I use a lot - I access them by 'clicking' them with the controller's touch pad. The first action hot bar has my most used spells/skills with my main rotation while the second has buffs and other actions that are situational. I set them up like that personally and once your muscle memory kicks in, it's easy. Though I have been told by both my husband and brother-in-law (who play with keyboard/mouse on PC) that my hands go 'crazy' when I'm doing higher end/current content. Lol.
Edit: ACTUALLY, I JUST REMEMBERED, I uploaded myself doing a higher end battle for a coworker a week or so ago. You can see my button presses on my hotbars if you're interested.
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- UNoT Extreme Mooomber
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As for me, I also have 2 cross hotbars (like Bluie's), but....I forget how to cycle between them when I'm under pressure!
So I enabled the expanded controls that allows me to have both hotbars on the screen at once, without having to cycle between them. To use the right side of the hotbar, you just hold down on the rear right shoulder button (R2). To engage the secondary bar's right half, you press R2 twice in succession. Very easy to remember and do. (For the left side it is L2.) Plus I can see all of the buttons and their timers at once, which is helpful for me. I almost never need the secondary bar in battle since I use it mostly to teleport and summon my chocobo and do quest emotes, but I do have surecast and swiftcast on the secondary bar in case I suddenly need to use the resurrection spell (though can that even happen when playing solo? I don't think it can. Still, I keep it there so that I get used to it.
So I have 32 spells/commands visibly available to me at all times. To get any main hotbar spell I just have to hold the appropriate rear shoulder button and then hit the action button I want (a direction button with my left hand or one of the shape buttons with my right hand). To get the second set of 16 items the only difference is that I must first press the rear shoulder trigger twice instead of once. Super simple.
I don't know if I have a good hotbar layout. I've tried looking it up, but Summoner spells change names as they upgrade and people SAY they'll try to list the low-rank names as well...but they never do, so their hotbars look nothing like anything I can copy. *shrug*
But the PS4/5 controller is quite easy to use, anyway. The set-up looks like your controller so it's never a mystery what to press. If *I* think it's easy, that probably means it's borderline braindead. The expanded controls have been really helpful in allowing me to never have to cycle through trigger combinations I can't remember when I'm trying to keep an eye on the enemy, on the field, on my timers and on the NPCs. I just can't remember how to switch hotbars in the middle of all that! So having both of them on screen all the time is great.
And I changed my HUD to make them just barely big enough to read so that they're not obscuring my screen. I've seen some battle layouts that cover the whole freaking screen. How can they even see what's going on like that??
It's difficult to explain briefly, but it's honestly very intuitive and quick.
So I enabled the expanded controls that allows me to have both hotbars on the screen at once, without having to cycle between them. To use the right side of the hotbar, you just hold down on the rear right shoulder button (R2). To engage the secondary bar's right half, you press R2 twice in succession. Very easy to remember and do. (For the left side it is L2.) Plus I can see all of the buttons and their timers at once, which is helpful for me. I almost never need the secondary bar in battle since I use it mostly to teleport and summon my chocobo and do quest emotes, but I do have surecast and swiftcast on the secondary bar in case I suddenly need to use the resurrection spell (though can that even happen when playing solo? I don't think it can. Still, I keep it there so that I get used to it.
So I have 32 spells/commands visibly available to me at all times. To get any main hotbar spell I just have to hold the appropriate rear shoulder button and then hit the action button I want (a direction button with my left hand or one of the shape buttons with my right hand). To get the second set of 16 items the only difference is that I must first press the rear shoulder trigger twice instead of once. Super simple.
I don't know if I have a good hotbar layout. I've tried looking it up, but Summoner spells change names as they upgrade and people SAY they'll try to list the low-rank names as well...but they never do, so their hotbars look nothing like anything I can copy. *shrug*
But the PS4/5 controller is quite easy to use, anyway. The set-up looks like your controller so it's never a mystery what to press. If *I* think it's easy, that probably means it's borderline braindead. The expanded controls have been really helpful in allowing me to never have to cycle through trigger combinations I can't remember when I'm trying to keep an eye on the enemy, on the field, on my timers and on the NPCs. I just can't remember how to switch hotbars in the middle of all that! So having both of them on screen all the time is great.
And I changed my HUD to make them just barely big enough to read so that they're not obscuring my screen. I've seen some battle layouts that cover the whole freaking screen. How can they even see what's going on like that??
It's difficult to explain briefly, but it's honestly very intuitive and quick.

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- Carrots... yum
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I actually prefer using the controller, so this is encouraging, though I doubt I will ever reach Bluie speed.
I am starting to get better at navigating with it, but still using the mouse sometimes. I was pretty proud of myself when I started sticking with the controller buttons in combat instead of clicking since it feels more natural for me being used to console as opposed to PC. Probably took a bit long to figure it out, but nobody was waiting on me playing alone so it was ok. I notice that the hot bars seem to fill up with new actions as you level up. Do you run out of space and have to swap out moves for the set amount of space? Do the moves update to a newer version automatically? Or do you add like another cross to accommodate new stuff? Just curious as I am getting close to full on the right side for some jobs.
I did just get to the point where the leader of the lance guild told me I could try other jobs, so thanks for the heads up. I'm going to try all the guilds in town before progressing the story too far. I think lancer is at 11 or 12 and the other jobs are all between 5-10? I'm probably going to try to get them close then carry on. I'm also not getting lost as much now, so I am kind of glad it starts slow. Now watch the story head to a new biome and I get all lost again, lol. I like the crafting and gathering stuff. I'm not a big fan of conjuring, but I quite like the archer job, maybe a little better than lancer. Lancer is not so bad once I got more used to the mechanics.

I did just get to the point where the leader of the lance guild told me I could try other jobs, so thanks for the heads up. I'm going to try all the guilds in town before progressing the story too far. I think lancer is at 11 or 12 and the other jobs are all between 5-10? I'm probably going to try to get them close then carry on. I'm also not getting lost as much now, so I am kind of glad it starts slow. Now watch the story head to a new biome and I get all lost again, lol. I like the crafting and gathering stuff. I'm not a big fan of conjuring, but I quite like the archer job, maybe a little better than lancer. Lancer is not so bad once I got more used to the mechanics.
Switch FC: SW-8584-8673-8689
(Polliwog)
Palia Character: Patrice Nova
(Polliwog)
Palia Character: Patrice Nova
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- UNoT Extreme Mooomber
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You run out of space...you'll have a fair few more skills than there are spaces in a single cross hotbar, which only allows for 16. Some skills are much more valuable than others, and sometimes some skills almost directly upgrade or replace a previous one.greensara wrote: ↑Jan 22, 2024 5:47 amI notice that the hot bars seem to fill up with new actions as you level up. Do you run out of space and have to swap out moves for the set amount of space? Do the moves update to a newer version automatically? Or do you add like another cross to accommodate new stuff? Just curious as I am getting close to full on the right side for some jobs.
You can mostly make do with the 16 spaces of your main cross hotbar, but you'll want to load another one with the skills that you use less often but are still useful. Anything with a long casting time or anything like that is probably better off on a secondary bar. With the expanded cross hotbar I have 32 visible at all times, which is plenty, imo; doesn't seem like I'll need more spaces than that even if I someday make it to the current max level of 90.
It took me a while to figure out how to get the expanded crossbar set-up enabled. I also had to figure out to make BOTH bars show on screen all the time so that I can always see all 32 slots in battle, letting me know when even the secondary bar skills are available to use. I will look up my settings if you need to know how to do that.
~
OH. Just so you know...it's a lot less hassle to level all of your crafting classes at once. By that I mean...think of all your crafting classes as lumped together, and go around levelling up all of them from 1 to 10 or 20. Then level them all from 20-30. Etc.
The reason for this is that it is way less hassle in terms of your gear. If you have to continually acquire new gear to support your current skill level in whatever you're doing, you'll fill up your armory chest pretty quick. If you clear out the low level stuff to make space, then start a NEW crafting profession, you'll just have to acquire all the low level gear all over again. So imo, it saves a lot of hassle to level up your crafting professions concurrently rather than one at a time. Which I wish I'd known from the start! It's been a pain in the butt, lol.
Of course, that's only possible to do once you have access to all the crafting and gathering professions, for which you need to be able to go to all 3 starter cities, but you're probably limited to...Gridania right now, right? Since you started as a lancer. (Best starting area BY FAR, imo. But that's just personal preference.)

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- Posts: 4285
- Joined: Apr 14, 2015 6:01 am
This forum confuses me so much, lol. Mostly it's the thread title icons. I reported a thread for being revived 19 years after the last post just now. I made sure to FIRST check the thread icon and it had a bright white chicken with red heart eyes, and no padlock, so...fresh. Not a sticky and not locked. But the instant I did it, the thread said 'locked'. No icon change, no lock appeared. A few minutes later, the thread was greyed out and the padlock had appeared. I am very confused, lol. Perhaps it was being locked AS I reported it and they overlapped? Or I STILL don't understand all the various subtly different chicken icons.
ANYWAY...I actually wanted to say that I FINALLY have every crafting profession up to at least level 22! this gets a big Kermit flailing 'yay' dance of pure relief. I can finally get rid of all the low level crafting gear in my armory chest! The gatherer professions are probably as high as I'm going to get them until I'm able to continue the main story and unlock new areas.
I can't face Trails to Azure right now. Playing it is making me cranky. I think it's the turn-based combat, though the tiny window of opportunity for timed item availability is extremely unfun, too. (What on earth were they even thinking with that feature. Does ANYONE like it??) Trails being a game you can't play without a very thorough walkthrough in front of you at all times if you want 75% of the best stuff in the game is just... well, it's ridiculous. Not even sure what adjective to assign to it, but it appears to be something I can't tolerate right now.
A few hours of grinding up tribes and professions in FFXIV is fun now and again even if I can't progress the story any more. It'll take a LONG time to get all the possible things to the highest I can even just within ARR levels. I need to do my arcanist log with my chickaboo, too.
Feels like wasting gaming time when playing FFXIV, though. I mean, it's FUN...but I'm not getting any games done. Will try to chip away at Azure in small enough bits not trigger The Grumpy.

ANYWAY...I actually wanted to say that I FINALLY have every crafting profession up to at least level 22! this gets a big Kermit flailing 'yay' dance of pure relief. I can finally get rid of all the low level crafting gear in my armory chest! The gatherer professions are probably as high as I'm going to get them until I'm able to continue the main story and unlock new areas.
I can't face Trails to Azure right now. Playing it is making me cranky. I think it's the turn-based combat, though the tiny window of opportunity for timed item availability is extremely unfun, too. (What on earth were they even thinking with that feature. Does ANYONE like it??) Trails being a game you can't play without a very thorough walkthrough in front of you at all times if you want 75% of the best stuff in the game is just... well, it's ridiculous. Not even sure what adjective to assign to it, but it appears to be something I can't tolerate right now.
A few hours of grinding up tribes and professions in FFXIV is fun now and again even if I can't progress the story any more. It'll take a LONG time to get all the possible things to the highest I can even just within ARR levels. I need to do my arcanist log with my chickaboo, too.
Feels like wasting gaming time when playing FFXIV, though. I mean, it's FUN...but I'm not getting any games done. Will try to chip away at Azure in small enough bits not trigger The Grumpy.

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- UNoT Extreme Mooomber
- Posts: 3271
- Joined: Jun 29, 2005 11:02 am
Crafting/Gathering classes can be a pain to level. I don't have them all leveled, and the ones I do are only leveled because I needed them for role quests - story quests that take over job quests starting in Shadowbringers. I do play Alchemist and Botanist for my own reasons - Alchemy to have access to repairing music scrolls (which I am always in the process of collecting) and Botanist for competitions (the now passed Firmament one where I placed 41st and the inevitable next one they've teased). I have fisher, goldsmith, and carpenter all leveled to 90 as well, but one I finish role quests, I ditch them until the next expansion. Fun pro tip: Fisher is the easiest to level as you can take fishing boats out of Limsa Lominsa that shower you in exp. From the main aetheryte, take the path through the markets alllll the way down and you'll find them. They have schedules and vendors nearby to get you ready and geared up.
While we're still on the topic of the controller stuff, I've taken another video of the last two bosses in an alliance raid showcasing me playing a more involved class (as in, DPS with rotations instead of healing). It shows more hotbar changing and me managing the chaos of a 24 man raid. This is completely optional content, but it's a decent way of showing button management as I both do my rotations and buff the party as needed.
While we're still on the topic of the controller stuff, I've taken another video of the last two bosses in an alliance raid showcasing me playing a more involved class (as in, DPS with rotations instead of healing). It shows more hotbar changing and me managing the chaos of a 24 man raid. This is completely optional content, but it's a decent way of showing button management as I both do my rotations and buff the party as needed.
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- UNoT Extreme Mooomber
- Posts: 4285
- Joined: Apr 14, 2015 6:01 am
I think I've done pretty well on professions overall. I've got Culinarian, Goldsmith and Weaver all in the mid-forties. (I think I'm gonna dump Culinarian, though, as well as Fishing, which is at 36, since Culinarian is the only thing it supports. Except I'll go get that fish minion first.) Miner is at 52 and Botanist at 56 (I like Botanist.)
It's just been so irritating bringing all the rest up because they are so intertwined. I continually had to stop and go start another profession because I needed an ingredient only an alchemist could make, or carpenter, or etc. And you can't buy those ingredients, and I can't use the Market Board because it's not available in the free trial, so I can only go and become whatever crafting class I need and make it myself (after gathering the bits myself, as well.)
But now that I have them ALL between level 22 and 45, it's pretty quick to get what I need at any point. I'll bring them all up to 30 next, until eventually I hit 45 with all of them, and there's no point in me going beyond that since I can't progress my game into the level 50+ areas.
I don't mind waiting so much, though. It'll take a long time to get all the tribes done, and my chickaboo is nearly level 9 so that won't take that much longer, but I can also start a few more classes in the meanwhile. I think I'd like to try Gladiator first. Maybe Pugilist after that. And maybe Dancer, if I'm feeling goofy. I'll have time, no doubt.
But mostly I need to get other games done, lol. Just sometimes I want to play FFXIV and that's that, because the only other thing like it that's available to me is XCX. (XCX is a lot prettier, though, and has better music. But maybe FFXIV gets prettier later, and I did like Titan's battle music. But FFXIV is live, and poor old XCX is very dead.) There's always something to do, even if you're stuck on MSQ progression.
I just found Hildy again, too. I thought I wouldn't encounter him until I'd opened Heavensward content!
It's just been so irritating bringing all the rest up because they are so intertwined. I continually had to stop and go start another profession because I needed an ingredient only an alchemist could make, or carpenter, or etc. And you can't buy those ingredients, and I can't use the Market Board because it's not available in the free trial, so I can only go and become whatever crafting class I need and make it myself (after gathering the bits myself, as well.)
But now that I have them ALL between level 22 and 45, it's pretty quick to get what I need at any point. I'll bring them all up to 30 next, until eventually I hit 45 with all of them, and there's no point in me going beyond that since I can't progress my game into the level 50+ areas.
I don't mind waiting so much, though. It'll take a long time to get all the tribes done, and my chickaboo is nearly level 9 so that won't take that much longer, but I can also start a few more classes in the meanwhile. I think I'd like to try Gladiator first. Maybe Pugilist after that. And maybe Dancer, if I'm feeling goofy. I'll have time, no doubt.

But mostly I need to get other games done, lol. Just sometimes I want to play FFXIV and that's that, because the only other thing like it that's available to me is XCX. (XCX is a lot prettier, though, and has better music. But maybe FFXIV gets prettier later, and I did like Titan's battle music. But FFXIV is live, and poor old XCX is very dead.) There's always something to do, even if you're stuck on MSQ progression.
I just found Hildy again, too. I thought I wouldn't encounter him until I'd opened Heavensward content!

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- Huggy Chickens
- Posts: 264
- Joined: Feb 13, 2017 1:46 pm
If anyone ever wants any help running dungeons/trials/raids in FFXIV, let me know! I still play regularly, although a lot of days it might be as quick as logging in and checking on my island and logging off 5 minutes later. Been on a lot more since last week due to the latest relic tome grind with the last patch doing roulettes, though.
I'm curious to see everyone's characters, if you're willing to share! My Lodestone page is here: https://na.finalfantasyxiv.com/lodeston ... /28201746/ Full disclosure, I have fantasia'ed a lot over the years and tend to switch regularly through Au'Ra, Lala and Miqote.
If anyone is curious, I main all the healers with WHM being my first love, so I thought I might share my hotbar layouts, too. I play on PC but use a controller because my carpal tunnel won't allow for KBM gameplay and IMO controller is superior for movement over a mouse any day. You'll notice some have repeat buttons (I leave mount roulette and limit break on in the same spot every job). I also try to make all the jobs in one class have similar abilities placed in the same area on the crossbar, since the majority of the battle when learning a new job/rotation is getting that muscle memory down.
I'm curious to see everyone's characters, if you're willing to share! My Lodestone page is here: https://na.finalfantasyxiv.com/lodeston ... /28201746/ Full disclosure, I have fantasia'ed a lot over the years and tend to switch regularly through Au'Ra, Lala and Miqote.
If anyone is curious, I main all the healers with WHM being my first love, so I thought I might share my hotbar layouts, too. I play on PC but use a controller because my carpal tunnel won't allow for KBM gameplay and IMO controller is superior for movement over a mouse any day. You'll notice some have repeat buttons (I leave mount roulette and limit break on in the same spot every job). I also try to make all the jobs in one class have similar abilities placed in the same area on the crossbar, since the majority of the battle when learning a new job/rotation is getting that muscle memory down.
Spoiler:
3DS FC: leesooim 3737-9679-4618
Nintendo Switch FC: ryume SW-1363-0676-1419
Feel free to add me! Please tell me if you add me so that I can add you back
Nintendo Switch FC: ryume SW-1363-0676-1419
Feel free to add me! Please tell me if you add me so that I can add you back

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- UNoT Extreme Mooomber
- Posts: 4285
- Joined: Apr 14, 2015 6:01 am
Thanks ryume! Bluie's offered, too. I actually did the Moggle one with the giant king moogle fella(moggle? Moogle moggles? Moggle moogs? Something like that!) with Bluie on my original character a year or two ago. Well, I say I did that trial with her, but what really happened is that we walked in, Bluie smacked him, he died, and we left.
I don't know about greensara...not sure what her plans are for when she gets to the un-soloable sections of the free trial...but I'm hoping they'll get the 8-man trials covered in the next year or so. Oh, and thanks for the hotbar pictures.

I'm pretty confused about why they don't already have the game soloable, because the entire rest of the game already IS covered, except for Heavensward, basically, if I'm understanding things right. If they managed to make it work for the rest of the game, why do they have to invent a special new system for just this part? Do the 8-man party dungeons only exist in Heavensward? If so, why'd they ever even add 8-man dungeons for just this part? I don't quite get why things are the way they are.
And of course, there's the 24-man crystal tower raid, or something like that.

Feels like they can't really make this game entirely soloable, and if they try too hard to do so, they'll just skew the mechanics too far away from what's best for multiplayer. Which I don't want them to do. If it can only be one or the other and do it well, then should be a multiplayer game. But don't torment me with the promise that I can play alone and then say 'oh yeah, except for this MSQ bit and that MSQ bit, and all the 'optional' bits that will lock your Grand Company progress, and permanently litter your map with blue + quest bubbles that you can't complete'.
I don't think they owe me a soloable game, but...they said they were aiming for it, so I get too hopeful, lol. Even when the 8-man party of NPCs is perfected, they still don't quite mean entirely soloable.
~
I think I'm going to start Trio yet again. I need a stupid amount of coddling these days. My anxiety (why do I even have it??) is borderline out-of-control. Old favourites are the best gaming experience. There's nothing like sinking back into one of them. It's like a comfy hot bath for your brain.
I can't wait for spring! Such a sunbaby, me. I want to stick my face in some flowers that still have their feet in the ground. Cut flowers just aren't the same.
~
EDIT: OOPS. I talked so much again that before the end I already forgot this part!
Your character looks sweet with those glassesryume wrote:I'm curious to see everyone's characters, if you're willing to share!

I have my character as a WAR right now (started as a SNM and that's still my highest level) and I hate the WAR default gear model, so wanted my guy to look more like I feel someone who initially called themselves a 'marauder' should look...a little more wild, a little less primly stuffed. I really like the top but the outfit doesn't quite gel. He looks much more put together as a SMN since I love that outfit and kept the 'brand new' set as a glamour. But here he is in his somewhat peculiar outfit (love the hip sash but could really do without the leather bikini undies over top of his pants!) Plus his skin's so dark you can't really see his features, lol.
I'll go back some time and get ALL the manor set and do a full glamour so he's not mismatched. I wanted heavier pants/boots because he's so tall and slender, but you can see how mismatched the gloves and boots in particular look with the rest. *shrug* Goal for later.

Last edited by Kikki on Jan 23, 2024 11:36 am, edited 1 time in total.
