Anyways, Guardians of Azuma. It's good. It has its quirks, but it's still good. I think my only complaints with it currently are thus;
1. Traversal is wonky, especially when jumping and EXTRA especially with the parasol. This isn't Rune Factory's first foray into a jump button, but I feel like they could have ironed this out a little bit more.
2. Having 4 villages to juggle can get a little annoying, especially when the RNG will not roll good villagers. I need more carpenters and chemists, NOT BIG EATERS.
3. This is not a new thing, but locking romance behind plot progression is just a little irk of mine. My chosen bachelor is already maxed out and I can't even date him yet because the plot says so. "Well, just advance the plot then!" - And I will, once I'm done managing everybody else's problems because I don't earn money if I don't. I can't just drop everything to do plot when I need to figure out why crops aren't getting harvested and my villagers are unhappy.
I am legit looking forward to a Rune Factory 5 replay after this game because while I am enjoying it, I want my tried and true formula back, please. The streamlined gathering and farming is a good step forwards while everything else is ehhhh. Some days you can't even give gifts to villagers because the interactions didn't roll the option.

I will probably get back to XCX once I finish this one, but I'm in no rush either. Besides a little Mario Kart World on the side, this game has my full attention. I might dabble back into Splatoon 3, especially since I never finished the DLC, but it just had a Switch 2 update + a spinoff announced. I just really hate what 'meta' did to the game + all the 'seasons' just made FOMO really annoying. I miss Splatoon 2 so much...