Harvestella is a good example of what I mentioned earlier. It's a fundamentally non-farming game with farming adding to it, which ultimately dominated the marketing for some reason. It's not unreasonable for people to think that a game called "
Harvestella" with the description from
the publisher itself:
Square Enix wrote:Farm, fight and forge friendships in a new fantasy world!
Introducing a brand-new fantasy x life simulation RPG from Square Enix! Through the changing seasons, explore an imaginative world, tend your crops, face enemies in dynamic combat, and unravel the mystery of the death season, Quietus.
Would focus on being a farming game/life simulator with the JRPG mechanics second. The
current website for Harvestella also calls it a "lifestyle simulation RPG". The tags for the
Steam page and the
Switch page both list the game as a simulation game. I cannot see how Harvestella is not intended to be a life simulator.
Why Square Enix misrepresented this game as being a farming and life simulator first is ultimately unknown, but it looks a look like Square Enix was chasing the Stardew Valley big bucks like other farming and non-farming games that added farming side-quests and mini-games even if the game or series didn't benefit from them. As it stands, unless I'm forgetting something major, the farming aspects are largely restricted to just the farm and the shops that cater to farming supplies. The main purpose of the farming is to get supplies for exploring dungeons. The farming tasks from the fairies are a nice bonus, but they are also completely optional, like most of the farming. The life simulator aspects (by which I am referring to the towns, townsfolk, their related quests, and social systems) have already been discussed as substandard, and I don't think that I need to add to it.
The nearly $60 USD price tag of the game also set expectations high; a common comment I see about Harvestella is that it isn't worth buying at full price (similar to Deadcraft again). Many people were expecting a AAA farming/life simulator game with some combat because that is what it was presented as (being a ~$60 from a major publisher), and the game did not deliver for many players. It was, in my opinion, at best an okay but bland JRPG with a prominent and solid farming side-quest and awful life simulator aspects.
Also, I may be reading into things, but I really did play Harvestella. I still have my copy and everything. I apologize if I misunderstood.
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Farming games have always had a inglorious rap. Before Stardew Valley's unexpected success, it was considered an extremely easy and causal genre, if my memory serves right. Part of what made Stardew Valley so successful was its price-point. It was cheap enough that many people who'd normal scuff at the idea of playing a farming game were willing to give this one a shot. Because of Stardew Valley, other developers wanted to cash in on this perceived farming interest, the genre was born, and the reputation of farming games improved a bit. It's notable that many new farming games, when they list their inspirations, will seemingly always mention Stardew Valley, but not always Harvest Moon or Story of Seasons. I've seen people accuse those two franchises of being clones of Stardew Valley, even when the game being accused is older than Stardew Valley.
But, since we haven't seen a new farming success like Stardew Valley since, the farming genre craze was waned slightly. The focus appears to be on "cozy" games now (whatever that means), with farming now being sometimes lumped within. It's possibly Stardew Valley's low price of entry has, regardless, influenced both genres. According to Steam user reviews, the most highly rated
cozy games and
farming sim games are normally under $20 USD (ignoring discounts). That's cheap in my perspective and may be part of why the original poster felt that a lot of farming games were shovelware. Typically, games this cheap are not expected to be good where I'm from (but them being good isn't totally unheard of).