How many bags of seeds do i need?
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- Growing Garden Gnome
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- Wacky Weed Puller
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... Oops! You're right! 50 is for the perimeter! That's what I used for my farm layout for grass, anyway. >_< Silly me. Lilangel is right, then.Lilangel wrote:It's more than 50.
*looks at farm my layout picture*
The field is (4+4)*3 + 1 = 25 squares high and (8+6)*3+1=43 wide. This means that the total size is 25 * 43 =1075 squares, which equals 1075/9=119 seed bags.
As for the cost of grass, multiply by... 500? I really don't remember if that's right, but I'll try calculating anyhow. 500 x 119 = 59500
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- Tubular Turnip Farmer
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This one is 135 bags:
http://s21.photobucket.com/albums/b278/ ... lField.png
and this one is 112 bags
http://s21.photobucket.com/albums/b278/ ... hicCan.png
The reason that it's 135 bags not 119 is becuase bags drop in a 3x3 formation, but to fill in the grass in the middle of the second picture you can only use a bag to fill in a 3x1 formation. So you need more.
http://s21.photobucket.com/albums/b278/ ... lField.png
and this one is 112 bags
http://s21.photobucket.com/albums/b278/ ... hicCan.png
The reason that it's 135 bags not 119 is becuase bags drop in a 3x3 formation, but to fill in the grass in the middle of the second picture you can only use a bag to fill in a 3x1 formation. So you need more.
Last edited by akadewboy on May 07, 2006 1:54 pm, edited 2 times in total.
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But who would fill their entire field with grass?Eab1990 wrote:... Oops! You're right! 50 is for the perimeter! That's what I used for my farm layout for grass, anyway. >_< Silly me. Lilangel is right, then.Lilangel wrote:It's more than 50.
*looks at farm my layout picture*
The field is (4+4)*3 + 1 = 25 squares high and (8+6)*3+1=43 wide. This means that the total size is 25 * 43 =1075 squares, which equals 1075/9=119 seed bags.
As for the cost of grass, multiply by... 500? I really don't remember if that's right, but I'll try calculating anyhow. 500 x 119 = 59500
Here's the farm I'm gonna implement in my current MFoMT game once spring (y3) comes:
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- Growing Garden Gnome
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I did some calculations before, and I believe that I found it to be more profitable to buy fodder and grow crops all year round instead, rather than growing grass.
The earnings from a 3x3 plot use for growing crops all year round is more than enough to buy fodder all year round. But grass is still needed when you want to graze your animals to get P milk/wool etc. Or if you just want to increase their hearts faster. Otherwise, most of the years, I plant a full field of crops.
The earnings from a 3x3 plot use for growing crops all year round is more than enough to buy fodder all year round. But grass is still needed when you want to graze your animals to get P milk/wool etc. Or if you just want to increase their hearts faster. Otherwise, most of the years, I plant a full field of crops.
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- UNoT Extreme Mooomber
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Exactly. But I have this (stupid?) principle of giving my cows/sheep homegrown fodder, instead of instant microwave fodder from Barley My farm layout should be ok for that for another year or so in game-time, since I'm expanding my barn content slowly. Gonna have 5 or 6 animals outside at any given moment in spring/summer/fall, using the "aisles" for remote-eating and the larger areas for cutting fodder.Dekar10 wrote:I did some calculations before, and I believe that I found it to be more profitable to buy fodder and grow crops all year round instead, rather than growing grass.
The earnings from a 3x3 plot use for growing crops all year round is more than enough to buy fodder all year round. But grass is still needed when you want to graze your animals to get P milk/wool etc. Or if you just want to increase their hearts faster. Otherwise, most of the years, I plant a full field of crops.
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- Growing Garden Gnome
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hehe, we have quite different styles of farming, at least for livestock. For me I just buy a whole new batch of animals and maybe get a couple pregnant, that's itLilangel wrote:Exactly. But I have this (stupid?) principle of giving my cows/sheep homegrown fodder, instead of instant microwave fodder from Barley My farm layout should be ok for that for another year or so in game-time, since I'm expanding my barn content slowly. Gonna have 5 or 6 animals outside at any given moment in spring/summer/fall, using the "aisles" for remote-eating and the larger areas for cutting fodder.Dekar10 wrote:I did some calculations before, and I believe that I found it to be more profitable to buy fodder and grow crops all year round instead, rather than growing grass.
The earnings from a 3x3 plot use for growing crops all year round is more than enough to buy fodder all year round. But grass is still needed when you want to graze your animals to get P milk/wool etc. Or if you just want to increase their hearts faster. Otherwise, most of the years, I plant a full field of crops.
But it's rather heartbreaking when the reaper season comes... They start dropping like flies...like some disease
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By expanding slowly you never get a reaper season (love that term!) In the long run my barn is going to have a few ten-hearters, and then animals with a lower number of hearts. A steady "flow" so to say. When the older ones die, they do not die in herds and my barn keeps producing a steady profit. And when deaths occur, new arrivals replace them.
Someone should do the math, which is better money-wise in the long-long run, 10 years or so:
- Buying 16 cows in a short time and eventually cashing in 16 L/G/P cheeses each day until reaper season comes and your daily income drops significantly until your new batch matures.
- Expanding your barn contents gradually, having about a season to 6 weeks between new arrivals. You'll never reach the daily profits that 16 ten hearters can give you, but you'll maintain a steady daily profit throughout your game (once your cow flow system is in 'full speed' with a full barn)
Someone should do the math, which is better money-wise in the long-long run, 10 years or so:
- Buying 16 cows in a short time and eventually cashing in 16 L/G/P cheeses each day until reaper season comes and your daily income drops significantly until your new batch matures.
- Expanding your barn contents gradually, having about a season to 6 weeks between new arrivals. You'll never reach the daily profits that 16 ten hearters can give you, but you'll maintain a steady daily profit throughout your game (once your cow flow system is in 'full speed' with a full barn)
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- Pick Potatos, not boogers
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- Pick Potatos, not boogers
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Wow thats alot of crops. I should make a cool feild like that too!Lilangel wrote:But who would fill their entire field with grass?Eab1990 wrote:... Oops! You're right! 50 is for the perimeter! That's what I used for my farm layout for grass, anyway. >_< Silly me. Lilangel is right, then.Lilangel wrote:It's more than 50.
*looks at farm my layout picture*
The field is (4+4)*3 + 1 = 25 squares high and (8+6)*3+1=43 wide. This means that the total size is 25 * 43 =1075 squares, which equals 1075/9=119 seed bags.
As for the cost of grass, multiply by... 500? I really don't remember if that's right, but I'll try calculating anyhow. 500 x 119 = 59500
Here's the farm I'm gonna implement in my current MFoMT game once spring (y3) comes:
"all i have is all of me, and it's all that i can give"
Currently Playing: Rune Factory: Tides of Destiny
Currently Playing: Rune Factory: Tides of Destiny
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