Tower 3 is east of Tower 1 and 2, and north of Crysta. As soon as you enter the tower, you'll notice
the moving blocks. This tower has a lot of moving blocks. You'll also learn how to run and
jump in this Tower.
The first thing you do on the first floor is to run across the blocks that had moved
into place when you entered. Once you get to the platfrom, you can go to the right or
to the left. On the first floor you'll be fighing firewheels and orange pill-bugs.
There are only two exits on this floor; one in the top-center of the room, and one on the
right side. The one on the right leads down into the basement, where a single cordoor
leads you to a MagiRock (no monsters). So you may want to go through the right door first
and then come back and cross the moving blocks to get to the center door. There is also a
treasure chest next to the path to the center door, but it looks like there is a wall in
the way. You
can go through the wall to get to the treasure, which contains a SBulb.
- Treasure
- MagiRock- take the staircase down on the right side of the room
- SBulb- to the right of the center doorway
On the second floor, you come across a gardner monster, who will pop out of the wall when
you come near. The monster will shoot at you, and if he hits you, you fall asleep and he
begins draging your sleeping body tword him. If he gets you before you wake up, you get
kicked out to the first floor and have to climb up the tower all over again. Also you will
have to dash past the spears that come out from the walls (dash using the Y button).
Ark will eventually come to a part in the room with 4 switches and 4 movable blocks, one
switch coresponding with one block. You have to hit the switches so that the block starts
moving, and then flip the switch again to stop the block. You have to configure it so the
blocks make a bridge you can cross with.
The third floor is simple. You can either take the right path or the left path. Just move your way up to
the top of the room, and then go through the door to the next room.
The fourth floor has some more running/jumping excersises. From the entrance, you can jump to the platform
to the right and get a MagiRock. On the platform to the left of the entrance is the Sleepless Seal, which
nulifies the gardner monster's sleep attack. You'll still feel damage if their shots hit you, but you wont
fall asleep if you equip the Sleepless Seal. This floor is similar to the third floor, but this time you have
to flip the two red switches next to the door in order to open it. As soon as you press both switches, the door
opens and a lot of orange pill-bugs come out. Just destroy the bugs and go through the door.
- Treasure
- MagiRock- lower right corner of the room
- Sleepless Seal- lower left corner of the room
The fifth and final floor has a very large hole in the middle, but there is also a platform in
the middle of the hole. Walk down the pathway until you get to the platform and you'll hear the
Guardian's voice congradulating you again, but this time he trows some monsters at you and cuts
off the pathway! Suddenly 3 "high cadets" appear, but only 1 of them is the real monster that
can receive damage. The other two are just normal wizards. You have to attack one of the wizards
when they become close enough and then you'll find out if you're fighting the real "high cadet" or
just one of the illusions.
Eventually Ark will destroy the real one and you'll gain access to the control room. This time the
continent is Africa. Only two more Towers to go.