The Traveling Salespersons

There are three traveling salespersons you can meet who will offer to sell you rare items. They will greet you when you exit your farm house between 14:00 and 18:00 on non-festival, non-stormy days starting in Fall of year 2. You will meet one of the salespersons when you exit your house, then some time will pass, then you can bump into the next salesperson, wait some time, and so on. The three salespersons are Dmitri, Rainer, and Susanne.

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At a minimum, there will be 20 days between sales greetings. This means once you've been visited by a solicitor, at least 20 days must go by before you have a chance of being greeted when you exit your farm house. If for some reason you don't trigger a salesperson within 60 days of your last visit, you'll automatically get one when you exit your house during the time they're available.

When you are greeted by a salesperson, you'll see an introduction, the item name and quantity that is being offered, and then the total price. Some of the items they have can only be purchased one time, such as blueprints or cooking recipes, but others are part of their stock inventory and you could see it offered more than once. The quantity of the item being offered will be between 1 and 20.

You can decline to purchase a salespersons's item without penalty. The next time you receive that salesperson you may be offered a new item or, if you're unlucky, you might end up with the same one again. The item offered is completely random from the salesperson's inventory. Saving your game on the day of the salesperson's visit, triggering the event to see what you get, and then reloading your save game will not result in a new item for sale, but it can change the quantity offered. For example, if you save your game before exiting your house, and Dmitri shows up to offer you 13 Pink Diamonds for a total of 68,250,000 G (yikes!), you can then reload your save game to trigger the event again; this time Dmitri might only offer 3 Pink Diamonds, but he will always offer Pink Diamonds until the next time he visits.

If you want to work the system a little bit, the item that the salesperson offer is set on the 20th day after their last visit, whether they actually appear on day 20 or not. For example, if the last salesperson visit was on the 2nd, then at a minimum the salesperson will appear on the 22nd with the assigned item for sale. You can influence the item offered a little bit by saving your game on the 21st and then (hopefully) triggering the event on the 22nd. If the item offered isn't what you want, reload your save game back to the 21st and try again.

Playing the game in Seedling mode will NOT decrease the traveling salesperson's prices by 30%.

Rainer's Inventory

Item NameNo. OfferedPrice for Each
Moo-Moo Treat1 to 201000 G
Baa-Baa Treat1 to 201000 G
Cluck-Cluck Treat1 to 201000 G
Flipsy-Flopsy Treat1 to 201000 G
Pearl Oyster1 to 201500 G
Sea Urchin1 to 204000 G
Red Downy Tuft1 to 205000 G
Green Downy Tuft1 to 205000 G
Blue Downy Tuft1 to 205000 G
Yellow Downy Tuft1 to 2010,000 G
Orange Downy Tuft1 to 2010,000 G
Purple Downy Tuft1 to 2010,000 G

Dmitri's Inventory

Item NameNo. OfferedPrice for Each
Cat Essence1 to 202100 G
Dog Essence1 to 202100 G
Animal Magnetism1 to 2002100 G
Bonsai blueprint12400 G
Slide blueprint14800 G
Gold Piggybank blueprint15000 G
Ice Cream Stand blueprint15200 G
Globe blueprint16200 G
Safe blueprint16900 G
Tin Phone Booth blueprint17000 G
Tin Car blueprint17500 G
Giant Robot blueprint17700 G
Gotter Robo blueprint125,000 G
Caffeine Tonic1 to 2050,000 G
Energy Booster1 to 2050,000 G
Miracle Drink1 to 20100,000 G
Energy Booster G1 to 20100,000 G
Balloon1105,000 G
Leash1189,000 G
Mighty Tonic1 to 20200,000 G
Angler's Luck1 to 20200,000 G
Ancient Fish Fossil1 to 20840,000 G
Diamond1 to 201,050,000 G
Old Clay Doll1 to 201,050,000 G
Pink Diamond1 to 205,250,000 G
Heli-Pack115,750,000 G

Susanne's Inventory

The animal costumes and hats that Susanne sells are NOT the sewing patterns. She sells the fully crafted outfit. You can buy the clothing patterns and Dunhill's Hat pattern for your Sewing Studio at Mistel's Antique Shop. The Conical Hat pattern is from Cabin Country at the Trade Depot. The Gothic Headband pattern is from winning the Fashion Show.

Item NameNo. OfferedPrice for Each
Egg Ice Cream recipe12400 G
Fall Herb Tea recipe12600 G
Cold Noodles recipe13000 G
Honey and Lemon Tea recipe13000 G
Pissaladiere recipe13600 G
Curry Rice recipe14000 G
Dry Curry Rice recipe14000 G
Grass Drink recipe14000 G
Curd Rice recipe14000 G
Fried Anglerfish recipe15000 G
Spicy Curry recipe15000 G
Silver Camel-Hair Cloth1 to 205000 G
Gld. Camel-Hair Cloth1 to 205000 G
Sil. Camel-Hair Cloth +1 to 206250 G
Gld. Camel-Hair Cloth +1 to 206250 G
Cod Roe Pasta recipe17000 G
Sea Urchin Pasta recipe17000 G
White Streetwear pattern18000 G
Aqua Blue V-Neck Dress pattern18000 G
Black Doctor's Uni. pattern110,000 G
Super Maid's Uniform pattern110,000 G
Conical Hat114,000 G
Black Habit pattern114,000 G
Dunhill's Hat122,500 G
Gothic Headband145,000 G
Cat Costume180,500 G
Dog Costume184,250 G
Bear Costume186,750 G
Panda Costume186,750 G