The Traveling Salespersons
There are three traveling salespersons you can meet who will offer to sell you rare items. They will greet you when you exit your farm house between 14:00 and 18:00 on non-festival, non-stormy days starting in Fall of year 2. You will meet one of the salespersons when you exit your house, then some time will pass, then you can bump into the next salesperson, wait some time, and so on. The three salespersons are Dmitri, Rainer, and Susanne.
At a minimum, there will be 20 days between sales greetings. This means once you've been visited by a solicitor, at least 20 days must go by before you have a chance of being greeted when you exit your farm house. If for some reason you don't trigger a salesperson within 60 days of your last visit, you'll automatically get one when you exit your house during the time they're available.
When you are greeted by a salesperson, you'll see an introduction, the item name and quantity that is being offered, and then the total price. Some of the items they have can only be purchased one time, such as blueprints or cooking recipes, but others are part of their stock inventory and you could see it offered more than once. The quantity of the item being offered will be between 1 and 20.
You can decline to purchase a salespersons's item without penalty. The next time you receive that salesperson you may be offered a new item or, if you're unlucky, you might end up with the same one again. The item offered is completely random from the salesperson's inventory. Saving your game on the day of the salesperson's visit, triggering the event to see what you get, and then reloading your save game will not result in a new item for sale, but it can change the quantity offered. For example, if you save your game before exiting your house, and Dmitri shows up to offer you 13 Pink Diamonds for a total of 68,250,000 G (yikes!), you can then reload your save game to trigger the event again; this time Dmitri might only offer 3 Pink Diamonds, but he will always offer Pink Diamonds until the next time he visits.
If you want to work the system a little bit, the item that the salesperson offer is set on the 20th day after their last visit, whether they actually appear on day 20 or not. For example, if the last salesperson visit was on the 2nd, then at a minimum the salesperson will appear on the 22nd with the assigned item for sale. You can influence the item offered a little bit by saving your game on the 21st and then (hopefully) triggering the event on the 22nd. If the item offered isn't what you want, reload your save game back to the 21st and try again.
Playing the game in Seedling mode will NOT decrease the traveling salesperson's prices by 30%.
Rainer's Inventory
Item Name | No. Offered | Price for Each |
---|---|---|
Moo-Moo Treat | 1 to 20 | 1000 G |
Baa-Baa Treat | 1 to 20 | 1000 G |
Cluck-Cluck Treat | 1 to 20 | 1000 G |
Flipsy-Flopsy Treat | 1 to 20 | 1000 G |
Pearl Oyster | 1 to 20 | 1500 G |
Sea Urchin | 1 to 20 | 4000 G |
Red Downy Tuft | 1 to 20 | 5000 G |
Green Downy Tuft | 1 to 20 | 5000 G |
Blue Downy Tuft | 1 to 20 | 5000 G |
Yellow Downy Tuft | 1 to 20 | 10,000 G |
Orange Downy Tuft | 1 to 20 | 10,000 G |
Purple Downy Tuft | 1 to 20 | 10,000 G |
Dmitri's Inventory
Item Name | No. Offered | Price for Each |
---|---|---|
Cat Essence | 1 to 20 | 2100 G |
Dog Essence | 1 to 20 | 2100 G |
Animal Magnetism | 1 to 200 | 2100 G |
Bonsai blueprint | 1 | 2400 G |
Slide blueprint | 1 | 4800 G |
Gold Piggybank blueprint | 1 | 5000 G |
Ice Cream Stand blueprint | 1 | 5200 G |
Globe blueprint | 1 | 6200 G |
Safe blueprint | 1 | 6900 G |
Tin Phone Booth blueprint | 1 | 7000 G |
Tin Car blueprint | 1 | 7500 G |
Giant Robot blueprint | 1 | 7700 G |
Gotter Robo blueprint | 1 | 25,000 G |
Caffeine Tonic | 1 to 20 | 50,000 G |
Energy Booster | 1 to 20 | 50,000 G |
Miracle Drink | 1 to 20 | 100,000 G |
Energy Booster G | 1 to 20 | 100,000 G |
Balloon | 1 | 105,000 G |
Leash | 1 | 189,000 G |
Mighty Tonic | 1 to 20 | 200,000 G |
Angler's Luck | 1 to 20 | 200,000 G |
Ancient Fish Fossil | 1 to 20 | 840,000 G |
Diamond | 1 to 20 | 1,050,000 G |
Old Clay Doll | 1 to 20 | 1,050,000 G |
Pink Diamond | 1 to 20 | 5,250,000 G |
Heli-Pack | 1 | 15,750,000 G |
Susanne's Inventory
The animal costumes and hats that Susanne sells are NOT the sewing patterns. She sells the fully crafted outfit. You can buy the clothing patterns and Dunhill's Hat pattern for your Sewing Studio at Mistel's Antique Shop. The Conical Hat pattern is from Cabin Country at the Trade Depot. The Gothic Headband pattern is from winning the Fashion Show.
Item Name | No. Offered | Price for Each |
---|---|---|
Egg Ice Cream recipe | 1 | 2400 G |
Fall Herb Tea recipe | 1 | 2600 G |
Cold Noodles recipe | 1 | 3000 G |
Honey and Lemon Tea recipe | 1 | 3000 G |
Pissaladiere recipe | 1 | 3600 G |
Curry Rice recipe | 1 | 4000 G |
Dry Curry Rice recipe | 1 | 4000 G |
Grass Drink recipe | 1 | 4000 G |
Curd Rice recipe | 1 | 4000 G |
Fried Anglerfish recipe | 1 | 5000 G |
Spicy Curry recipe | 1 | 5000 G |
Silver Camel-Hair Cloth | 1 to 20 | 5000 G |
Gld. Camel-Hair Cloth | 1 to 20 | 5000 G |
Sil. Camel-Hair Cloth + | 1 to 20 | 6250 G |
Gld. Camel-Hair Cloth + | 1 to 20 | 6250 G |
Cod Roe Pasta recipe | 1 | 7000 G |
Sea Urchin Pasta recipe | 1 | 7000 G |
White Streetwear pattern | 1 | 8000 G |
Aqua Blue V-Neck Dress pattern | 1 | 8000 G |
Black Doctor's Uni. pattern | 1 | 10,000 G |
Super Maid's Uniform pattern | 1 | 10,000 G |
Conical Hat | 1 | 14,000 G |
Black Habit pattern | 1 | 14,000 G |
Dunhill's Hat | 1 | 22,500 G |
Gothic Headband | 1 | 45,000 G |
Cat Costume | 1 | 80,500 G |
Dog Costume | 1 | 84,250 G |
Bear Costume | 1 | 86,750 G |
Panda Costume | 1 | 86,750 G |