If you are playing as the girl main character, there are five potential boy marriage candidates you can woo; more become available if you buy the separate Download Content for the Ps4 or Switch editions of the game. To get married you'll need to raise your sweetie's friendship music notes by giving gifts and talking with him. Romantic events trigger as you raise your music note friendship level with the boys. Each fellow has three love events that trigger as you raise your friendship music note level.
After the third romance event, and with a little bit more affection, most of the candidates will trigger a confession event by greeting you inside your farm house in the morning, where they'll take you to a romantic place to confess their feelings towards you. This confession is not a dedication or lock-in for that candidate; you can continue to raise your music notes with the other guys after being confessed to, triggering their confession events too. The Lighthouse may need to be fixed for the confessions to trigger.
Edward's and Gareth's confessions are a little different than the rest and require you to trigger them by walking into a specific location.
When playing as the boy main character, you will see the first and second event as a friendship event.
Information about marriage candidate Soleil can be found on the Soleil information page.
When he was younger, Dean was too sick to go outside, so he spent a lot of time looking through guidebooks of flowers. He's been captivated by flowers ever since. Dean spend a lot of time taking care of his mom, Carol. Dean will often be outside their house or somewhere close by.
He moves back to Beacon Town after you fix their house during your journey to locate the second lighthouse tablet.
Birthday: Spring 21
Loved gifts (hearts): flowers
Liked gifts (notes): Apple
Cyril left for a journey to discover how the world is outside of his aristocratic circle. While he grew up with servants, chefs, and others caring for his needs, he felt he needed to try things out himself. He ended up stranded on Beacon Island after being swindled of his traveling money by another person, but it is a good opportunity to be independent for once. Since Cyril was sheltered most of his life, he tends to be a bit gullible though in a sweet way.
He will appear as you locate the third lighthouse tablet.
Birthday: Spring 14
Loved gifts (hearts): Carnation, Pink Pansy, Yellow Dahlia
Liked gifts (notes): Apple, Mosquitofish, Strawberry, Orange
Edmond is a scholarly wizard who is also researching what happened to the lighthouse and the impact it has on Beacon Island. He has become a master of mythical arts, and as such he no longer ages! Edward is actually over one hundred years old, though you couldn't tell just by his appearance. He is teacher to Tabitha and Gareth, who both respect their master's wisdom (even though they don't really expect each other). Watching his two apprentices bicker back and forth seems to bring a fatherly smile to Edmond's face.
You'll first meet Edmond as you work through unlocking third lighthouse tablet, though he'll pop up after you set the first stone tablet.
Birthday: Winter 2
Loved gifts (hearts): Seashell, Poinsettia, gem ores, gems, Fried Egg
Liked gifts (notes): Flour, Mushroom, tree fruit, milk (all qualities), egg (all qualities), sheep and donkey wool (all qualities)
Disliked gifts: jam, Sugar, Salt, Stone, Glass Material, metal ores, metals, lumber
Gabriel lives with his mom Sofia and little brother Michael. He is a little bit shy and has an easier time talking to animals than with normal people. Gabriel cares for all types of animals and can often be found inside of your livestock barn on your farm. He hopes to someday become the world's best livestock herder.
You'll meet Gabriel and his family after you obtain an Axe to repair the bridge to their shop in the mountain area, then repair Sofia's shop.
Birthday: Fall 28
Loved gifts (hearts): Grilled Piranha, Strawberry Jam, Fried Egg
Liked gifts (notes): Corn, Blueberry, Pumpkin, Mushroom, Strawberry
Disliked gifts: Grapefruit
This magical wizard has come to the island to study its lifeforms. He tends to over-evaluate what he sees; even the simplest tasks require much research and study for him. Because of his serious nature, Tabitha tends to pick on him often. Gareth prefers night time, so you'll want to keep an eye on your in-game map to see when he makes an appearance on the island. If you do happen to talk to him when he's inside of his house, he'll use his fortunetelling skills to predict the next day's weather along with other various ingenious insights such as, "It seems that you don't need to water your crops on snowy days."
Gareth will unlock in the game as you locate the fourth lighthouse tablet.
Birthday: Winter 21
Loved gifts (hearts): Poinsettia, Fried Egg
Liked gifts (notes): Apple, Milk, Great Pink Pansy, Orange, Grapefruit
Disliked gifts: fish
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