As customary, content changes are located at the UNoT Updates Page.
Quick Tips
Romance
- You can give multiple gifts per day. Some villagers won't take two of the same type of gift (e.g., a Milk and an Apple are OK for Matthew but a Goat Milk and a Cow Milk won't work), and some others will take multiples of the same gift. It seems to vary depending on the person you're gifting to.
- Use the Map button to locate your favorite villagers. On Switch it is the Minus key.
- You can propose marriage once someone has 8 hearts of affection. No other requirements needed.
- While the boys have 5 romance events (intro + 4 heart events), the girls have 6 (intro + 5 events). The last event at 9-hearts will lock you out of seeing any other romantic events if you select the choice during the event that confirms your commitment with the girl, as the 9-heart event is the going-steady event for the girls. You aren't locked into marrying that girl if you do see their 9-heart event.
- The 9-heart events with the girls is optional and not required to successfully propose marriage.
- In fact, none of the romantic events are required for marriage. They're just for helping to raise affection.
- If you don't propose to someone, then on Winter 10 you will be forced to pick someone. You'll be given a list of candidates who have at least 6 hearts of affection and at least 70 friendship. Cecilia and Rock are the default choices if you don't have enough affection with anyone.
Stuff
- Work on raising your friendship with Daryl to obtain a free Seed Maker.
- Pick up all the Happy Lamp in Summer and store them in your farm. They'll come in handy later when you're trying to unlock all the mutations and don't want to wait for the season to grow the new seed.
- The only villager with a friendship decay is Vinnie (that I've seen). Luckily, you can talk to Vinnie over and over and over (on the same day) to restore any lost friendship, allowing the plant to offer to mix hybrids.
- The events with Nina in Chapter 1: Beginnings are...
- The basic fishing pole is 500 G at Van's shop on the 3rd of Spring.
- Other tool upgrades are timed AND based on usage criteria. For example, the copper watering can appears in Van's shop after Summer 8 in Chapter 1 IF you have used your normal tools (watering can, sickle, and hoe) at least 500 times.
- Tasks appear on the message board on the 1st and the 6th. Some tasks give normal rewards, while others give important items like the Alarm Clock. There is an in-game achievement to complete 100 board tasks.
- The large field upgrade (the Amazing Field) is bought from your farm ledger. It costs 60,000 G and unlocks after you have unlocked Vinnie's mixing ability that requires you to talk to the plant a lot. Talk to Takakura and he'll mention the existance of the field, which you can then order from the ledger.
- For Carter's bulletin board request for a "Fine Tree Crop," he will only accept a tree fruit that is Rank A or Rank S.
Animals
- You can start the growth of pasture grass by buying Fertilizer from Vesta's farm. Spread it in your pature to start grass, which will regrow and spread on its own.
- Cows do NOT need to be bred to give milk, and there is no calf hutch.
- Cow milk can be collected twice per day, with a 10-hour gap between collection. Cows produce 3 bottles in spring and autumn and 2 bottles in summer and winter.
- Cows eat twice per day, with others eating once per day. The cows like eat very early in the morning. If their feed bin is empty when they want to eat, they let out a sad "muuuuuuuuuu...." with a squiggly-emote above their head. This increases their stress and affects health. Putting fodder in their trough before going to bed will help ensure cows stay healthy. Then put them outside in the morning so they get their afternoon feeding in the pasture.
- Fodder+ is not a 1-to-1 replacement for Fodder. It's meant as a special snack. In the Japan version, the item is called an Animal Treat. You can give Fodder+ once per day to an animal to raise their hearts.
- Goats always produce milk, but once per day.
- For some weird reason, goats do not give milk on Spring 1.
- If you DO breed cows and goats, milk production is Mama Milk for 3 days after birth, then normal milk increases by 2 for 7 days after birth, then normal milk drops to a +1 until 20 days after birth.
- Baby cows grow into milk-producing adults after 8 to 12 days. Except if they're male. Not quite the milk you want.
- Sheep are good for money. They produce wool every 5 days that sells for 3000 G, 4500 G, and 6000 G.
- Horse - Takakura can bring you a horse starting in Summer of Chapter 1. He does so on his trip back from the city, so he needs a reason to go to the city. Try ordering Fodder from the ledger next to the shipping bin, then the next day after he has returned from the city, walk into the farm area close to the shipping bin to see if he's brought back a horse. Takakura won't bring a horse if you have an active order for a breeding request, as he has to bring the male animal to the farm instead of the horse.
- Obtaining ducks require you to first construct the Pond. Order it from the Facilities notebook for 10,000 G. If you order the Pond on Winter 10, the pond install scene will happen during the typical new-chapter events and will be in the pasture on Spring 1. Otherwise, the Pond cut scene triggers the day after it's ordered.
- Ducks will appear on your farm starting in Summer of Chapter 2 if there are 2 free spaces in the poultry barn for both ducks.
Other pages
- How to unlock all the records
- You can see pictures of all the kids on the UNoT message board
- There are Rival Events betweeen Cecilia/Matthew, Lumina/Rock, and Nami/Gustafa
- There are random events to see (Still working on these!)
- There are yearly festivals too
- The basics of cooking meals
- A list of the fish and how to upgrade your fishing pole
- The steps you need to complete to get married
- You can wear a variety of outfits to be somewhat farm fashionable
- Learn the basics of fruit trees - Gen 1 Fruit, Gen 2 Fruit, Gen 3 Fruit
Kid Influences
Child ages are approximately: 3 (chp 2) -> 8 (chp 3) -> 15 (chp 4) -> 20 (chp 5) -> 25 (chp 6)
The child's Interests take after your partner. The child's Abilities are influenced by your actions and determine their career path.
Showing the kid a specific item works once per day.
Academics
- Show them the crystals found in the dig site, the milker, and the firework ball (Raise Cole's FP to 75% then talk to him inside his house, probably has a better EN name.)
- Take the child to the dig site and to Dary's lab
- Have the child watch you use the milker or the machines in the Processing Shed
Art
- Take the child to the villa, the Firework twins' house, and Gordy's workshop
- Talk to Gordy with the child around
Athletics
- Take the child to in front of Sully's house
- Have the child watch you ride the horse
- Talk to Sully or Hugh with the child around
Farming
- Show them the sickle, hoe, watering can, and the crops you've grown in your fields
- Take the child to your fields or Vesta's fields
- Have the child watch you as you work your fields
- Wish for your kid to take over the farm during Starry Night
Music
- Show them a music record (you can remove records from the record player), the drum (raise Gustafa's FP to 75%, then talk to him when he's in the yurt), or the sheet music (Raise Romana's FP to 90%, then talk to her)
- Take the child to the villa (especially when Lumina is playing the piano), the Bluebird Cafe, or Gustafa's yurt
- Talk to Gustafa when the child around
Ranching
- Show them the clippers, milker, bird food, Fodder, and Fodder+
- Take the child to in front of the barn or coop
- Have the child watch you ride the horse and care for your farm animals
- Wish for your kid to take over the farm during Starry Night