- Japan/China: October 17, 2019
- North America: Unknown
- Europe/PAL: Unknown
Official Announcement Video (updated):
The digital version is now available for preorder/preload from the Nintendo Switch eShop in Japan. The game requires 999 MB of space. Digital preorders will receive a cow costume for the protagonist to wear.
Story of Seasons: Friends of Mineral Town for Nintendo Switch is a remake of the Game Boy Advance game Harvest Moon: Friends of Mineral Town (FoMT) and Harvest Moon: More Friends of Mineral Town (MFoMT). The original FoMT game had a male protagonist while the original MoFT game had a female protagonist and a few additional improvements. This new Switch version combines both games with updated graphics while still keeping the same village, farm, and environment.
While the game is still based on the storyline of the GBA Game (you spend the summer with grandpa and come back as an adult), the gameplay has been enhanced.
- The protagonist's stamina level is displayed as berries and as a point value in the upper-left corner of the screen
- Items stack inside the rucksack
- Mining has been made easier with the addition of holes to drop down
- The same festivals from the GBA game are in the Switch version; no new festivals have been added
- The background music has been rearranged with existing tracks and additional new tracks
- DLC: Currently the game does NOT have extra DLC, but Marvelous is considering it
- The motion features of the Nintendo Switch JoyCons are not utilized, but rumble is used for fishing
- Crops now have a star-rank quality (1 star through 5 stars)
- New crops such as soybean, chili pepper, and daisy
- The animal barns have herding bells on the exterior wall to bring all animals out and into the barns
- New farm animals: angora rabbit, brown chickens, alpaca, strawberry cow, and chocolate cow
- The farmer can now walk across the crops
- The horse can be rode outside of the farm area
- The water pond location has moved closer to the northern entrance of the farm land
- More pet options are available besides a dog such as different variety of dogs, cats, a capybara, and a penguin
- Since items stack in the rucksack, harvesting crops also has improved with stacks of veggie can be put into the shipping bin instead of one at a time. The maximum number of items in a stack is 9.
- Players can now select the quantity of dishes they are cooking rather than only receiving cooked dish
- A storage toolbox has been added to the outside of the farm house
- A greenhouse is NOT added to the game
- You can learn cooking recipes by watching the variety channel on tv or by befriending the villagers (Gotz gives you the recipes for Okonomiyaki ). You don't need to own the kitchen to learn recipes.
- There is a new opening in the fence between Saibara's Shop and Barley's Ranch, and a coordinating gap between Duke's winery and Doug's Inn. Players have a new path between the south and middle streets so players don't have to run from one edge of town to the other. This new area is forested and contains a small pond to go fishing.
- The adult horse can now be rode outside of the farm, including in the town and the mountain area.
The GBA game had a connection between the Gamecube game Harvest Moon: A Wonderful Life and Harvest Moon: Another Wonderful Life, which won't exist in the Switch remake obviously. The GBA-to-GC connection unlocked in-game background music records, new cooking recipes, a vacation cottage at the beach, and additional books at Mary's library. There have been screenshots of the Switch edition with a record player inside of the player's farm house, though there isn't information yet if the other GC features will be added somewhere. The Switch version does NOT have multi-player or online network features, but it may have additional DLC in the future if Marvelous decides to implement it.
Van and Ruby from A Wonderful Life have been confirmed to be returning in the Switch remake. Van will set up shop upstairs in Doug's Inn on Wednesdays. He also has a secondary shop, Van's Pet Shop, that will set up in the Plaza on the 15th of every season. Van's pet inventory has been shown to sell the penguin pets (a blue one and a "citrus" one) for 30,000 G each as well as Pet Treats for 1000 G each.
Story of Season: Friends of Mineral Town includes the same characters as the early-2000s game, though their appearance has been updated. Igusa Matsuyama, the primary artist for the Bokujou Monogatari series, designed both the classic characters and the 2019 updated designs.
There are two styles of protagonists to select from: the original Pete and Claire, and an updated new-Pete and new-Claire style. Besides the style of protagonist, costumes will be available to customize the main farmer. Some of these costumes are available as pre-order bonus items from Japanese retailers. The costumes we do know of are a chick costume, chicken costume, dog costume, and sheep costume. A cow costume is also available for those who preorder directly through the Nintendo Switch eShop. There also have been images of the Claire protagonist wearing the yellow hoodie outfit for the new-Claire protagonist.
The mirror inside of the farm house will trigger the outfit changes. Players can use the mirror to change the color of the protagonist's default overalls/parka, which is available from the start of the game. The mirror is also where the pre-order bonus costumes can be chosen to wear.
During character selection there are three skin tones available: pale, normal, and tan. There doesn't appear to be a way to change the skin tone or the chosen hair style later in the game.
The same normal marriage candidates will be in the new game:
- Male Candidates: Cliff, Doctor, Gray, Kai, and Rick
- Female Candidates: Ann, Elli, Karen, Mary, and Popuri
There are two new marriage candidates added to the game. The first revealed candidate is a man named Brandon, who appears to live with carpenter Gotz. Brandon seems to be a woodcarver of softs, which makes sense if he's set up with Gotz in the forest south of the farm. The second candidate is a woman named Jennifer, who lives in a tent by the lake in the forest. She moved away from the city to be closer to nature.
The special marriage candidates from the original game WILL be marriage candidates in the Switch version. Friends of Mineral Town also included the Harvest Goddess as a bachelorette, and More Friends of Mineral Town included Won, Kappa, and the seasonal Gourmet cooking contest judge as bachelors.
The protagonist can court same-sex marriage candidates in this game. When first starting the game, the hearts that indicate affection are displayed only for marriage candidates of the opposite sex of the protagonist, but once you exchange a going-steady daisy with a same-sex candidate, the heart icon will display for that person too.
The same heart events from the GBA game are in the game, but there have been additional events added to heart levels. The original set of heart events appears to be triggered in the game based on friendship (music notes), as you can see the heart events for both male and female candidates on the same file. The going-steady daisy can then be handed over to unlock two new events per person. You can give a daisy to multiple candidates to see all of the game's romantic events.
A tying-the-knot ceremony takes place at the church after reaching a red heart color with the chosen candidate, seeing the extra two love events, having a big bed inside the farm house (you sleep in the same bed regardless of sex), and handing over the blue feather. The opposite-sex ceremony is defined as "marriage" in the Japanese version of the game, while the same-sex ceremony is defined as "best friend". Producer Nakano has stated in an interview that the same-sex functionality may be defined differently depending on the region the game is released in. So in North America, it would be up to XSeed to define it as "marriage" or "best friend" or whatever term they decide.
It's assumed that the Goddess, Kappa, and Gourmet don't live in the farmhouse after marriage, but not verified quite yet.
The starting rucksack is a little different; there are 4 slots for tools and 8 slots for items. There is now a tool box on the outside of the farm house that allows for easy swapping of tools when you've limited bag space for them. Bag upgrades are at the supermarket, adding another 4 slots for tools and 8 slots for items.
Both stamina and fatigue values are included in the Switch game. The stamina is indicate twice on screen: once as power berry icons and then again as a raw point value located above the power berry icons. Each power berry represents 15 points of stamina. At the beginning of the game there is 150 points of stamina available, with tool usage taking between 2 and 4 points per action. Power berries can also be found that will increase your overall stamina. The fatigue level is now indicated as a emotion icon in the upper-left corner, next to the stamina levels. While stamina starts out at a high value and counts down to zero, fatigue starts out at zero and counts up. When you run out of stamina you can abuse your fatigue to continue farming. The blue-stressed face icon will appear when the fatigue is almost at max value and the protagonist will faint soon. Luckily a quick hop into the hot spring will restore both of these values and set you back on your way.
The animals can now be herded outside en mass by using the bells on the outside of the barns. The animals will bring themselves back inside at night. The horse from Barley will let itself out of its barn and returns at 8pm (when it doesn't get stuck; there's a few hiccups with the horse location at the moment). And Barley will still take the horse away from you if you haven't raised its friendship high enough before Fall.